This commit is contained in:
Bryan
2025-11-12 18:25:52 +08:00
parent 2abdacc8f6
commit 3b3646583f
12 changed files with 405 additions and 112 deletions

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@@ -87,6 +87,14 @@
<artifactId>json</artifactId> <artifactId>json</artifactId>
<version>20231013</version> <version>20231013</version>
</dependency> </dependency>
<dependency>
<groupId>com.ruoyi</groupId>
<artifactId>ruoyi-system</artifactId>
</dependency>
<dependency>
<groupId>org.springframework.boot</groupId>
<artifactId>spring-boot-starter-data-redis</artifactId>
</dependency>
</dependencies> </dependencies>

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@@ -0,0 +1,28 @@
package com.ruoyi.redis;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.data.redis.core.StringRedisTemplate;
import org.springframework.stereotype.Component;
@Component
public class RedisMessagePublisher {
@Autowired
private StringRedisTemplate redisTemplate;
/**
* 向指定频道发布消息
* @param channel 频道名称
* @param message 消息内容JSON字符串
*/
public void publish(String channel, String message) {
redisTemplate.convertAndSend(channel, message);
}
/**
* 作用:发布消息到 Redis 频道:将 message 发送到指定的 channel。
* 触发订阅者处理:所有通过 RedisMessageListenerContainer 订阅了该频道的客户端(如其他微服务、后台任务等)会立即收到消息,并调用对应的消息处理器(如 onMessage 方法)。
*
* channel目标频道名称如 "game_room_channel")。
* message要发送的消息可以是任意对象Spring 会自动序列化为字节数组或 JSON
*/
}

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@@ -0,0 +1,56 @@
package com.ruoyi.redis;
import com.fasterxml.jackson.databind.ObjectMapper;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import org.springframework.web.socket.TextMessage;
import org.springframework.web.socket.WebSocketSession;
import com.ruoyi.websocket.server.GameRoomWebSocketHandler;
import java.io.IOException;
import java.util.Map;
@Component
public class RedisMessageSubscriber {
@Autowired
private ObjectMapper objectMapper;//是jackson里面的方法主要处理序列化和反序列化
/**
* 处理从Redis订阅到的消息
*/
public void onMessage(String redisMessage, String channel) {
try {
// 解析消息其中应包含房间ID和要发送的实际消息体
Map<String, Object> messageMap = objectMapper.readValue(redisMessage, Map.class);
String targetRoomId = (String) messageMap.get("roomId");
Map<String, Object> actualMessageToSend = (Map<String, Object>) messageMap.get("message");
// 调用本地广播方法,只发送给本实例内指定房间的用户
broadcastToLocalRoom(targetRoomId, actualMessageToSend);
} catch (Exception e) {
System.err.println("处理Redis消息失败: " + e.getMessage());
}
}
/**
* 仅向本地会话即当前JVM内的WebSocketSession广播消息
*/
private void broadcastToLocalRoom(String roomId, Map<String, Object> message) throws Exception {
// 遍历原Handler中的sessions变量需稍作调整使其可被访问
for (Map.Entry<String, WebSocketSession> entry : GameRoomWebSocketHandler.getSessions().entrySet()) {
String sessionKey = entry.getKey();
if (sessionKey.startsWith(roomId + "_")) { // 判断是否属于目标房间
WebSocketSession session = entry.getValue();
if (session != null && session.isOpen()) {
try {
String jsonMessage = objectMapper.writeValueAsString(message);
session.sendMessage(new TextMessage(jsonMessage));
} catch (IOException e) {
System.err.println("向本地会话发送消息失败: " + e.getMessage());
}
}
}
}
}
}

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@@ -0,0 +1,62 @@
package com.ruoyi.redis;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.data.redis.connection.RedisConnectionFactory;
import org.springframework.data.redis.listener.ChannelTopic;
import org.springframework.data.redis.listener.RedisMessageListenerContainer;
import org.springframework.data.redis.listener.Topic;
import org.springframework.data.redis.listener.adapter.MessageListenerAdapter;
@Configuration
public class RedisPubSubConfig {
@Autowired
private RedisConnectionFactory redisConnectionFactory;
@Autowired
private RedisMessageSubscriber redisMessageSubscriber;
@Bean
public RedisMessageListenerContainer redisMessageListenerContainer() {
RedisMessageListenerContainer container = new RedisMessageListenerContainer();
container.setConnectionFactory(redisConnectionFactory);// 设置 Redis 连接
// 订阅游戏房间频道
Topic gameRoomTopic = new ChannelTopic("game_room_channel"); // 订阅的频道
// 指定消息处理器即redisMessageSubscriber的onMessage方法
container.addMessageListener(new MessageListenerAdapter(redisMessageSubscriber, "onMessage"), gameRoomTopic);// addMessageListener绑定监听器和频道
/**
* 整工作流程
* 启动应用Spring 初始化 RedisMessageListenerContainer并建立与 Redis 的连接。
* 订阅频道:容器开始监听 game_room_channel 频道。
* 发布消息:其他服务或代码通过 Redis 的 PUBLISH 命令向 game_room_channel 发送消息,例如:
* bash
* PUBLISH game_room_channel "Hello, Game Room!"
* 消息处理:
* Redis 将消息推送给所有订阅者。
* RedisMessageListenerContainer 接收到消息后,调用 RedisMessageSubscriber.onMessage() 方法。
* 消息内容作为参数传递给 onMessage 方法,由开发者自定义处理逻辑(如更新游戏状态、广播通知等)。
*/
/**
* MessageListenerAdapter
* 作用:将 Redis 消息转发到指定的处理器方法(这里是 redisMessageSubscriber.onMessage
* 关键点:
* 第二个参数 "onMessage" 指定处理器方法名(需在 RedisMessageSubscriber 中实现)。
* 默认情况下,消息会以 byte[] 形式传递给处理器Spring 会自动反序列化。
*/
/***
* 发布消息的步骤
* 选择消息中间件:根据需求(如吞吐量、持久性、延迟)选择合适的工具。
* 创建主题Topic或队列Queue
* 主题Topic一对多广播所有订阅者都能收到消息
* 队列Queue点对点消息被一个订阅者消费
* 发布消息:
* 指定主题/队列名称。
* 发送消息内容通常是JSON、Protobuf等格式
*/
return container;
}
}

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@@ -1,19 +1,32 @@
package com.ruoyi.websocket.server; package com.ruoyi.websocket.server;
import com.ruoyi.system.domain.ScoreRoomDetail;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.data.redis.core.StringRedisTemplate;
import org.springframework.web.socket.*; import org.springframework.web.socket.*;
import org.springframework.web.socket.handler.TextWebSocketHandler; import org.springframework.web.socket.handler.TextWebSocketHandler;
import com.fasterxml.jackson.databind.ObjectMapper; import com.fasterxml.jackson.databind.ObjectMapper;
import java.net.URI; import java.net.URI;
import java.util.Collections;
import java.util.Map; import java.util.Map;
import java.util.HashMap; import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
public class GameRoomWebSocketHandler extends TextWebSocketHandler { public class GameRoomWebSocketHandler extends TextWebSocketHandler {
@Autowired
private StringRedisTemplate redisTemplate;
// 存储所有连接的会话 // 存储所有连接的会话
private static final Map<String, WebSocketSession> sessions = new ConcurrentHashMap<>(); private static final Map<String, WebSocketSession> sessions = new ConcurrentHashMap<>();
private final ObjectMapper objectMapper = new ObjectMapper(); private final ObjectMapper objectMapper = new ObjectMapper();
public static Map<String, WebSocketSession> getSessions() {
return Collections.unmodifiableMap(sessions); // 返回不可修改的视图,保证线程安全
}
@Override @Override
public void afterConnectionEstablished(WebSocketSession session) throws Exception { public void afterConnectionEstablished(WebSocketSession session) throws Exception {
// 1. 从路径参数中获取 roomId 和 userId // 1. 从路径参数中获取 roomId 和 userId
@@ -40,9 +53,12 @@ public class GameRoomWebSocketHandler extends TextWebSocketHandler {
welcomeMsg.put("message", "欢迎加入房间: " + roomId); welcomeMsg.put("message", "欢迎加入房间: " + roomId);
welcomeMsg.put("roomId", roomId); welcomeMsg.put("roomId", roomId);
welcomeMsg.put("userId", userId); welcomeMsg.put("userId", userId);
welcomeMsg.put("timestamp", System.currentTimeMillis()); welcomeMsg.put("timestamp", System.currentTimeMillis());
sendJsonMessage(session, welcomeMsg); sendJsonMessage(session, welcomeMsg);
broadcastJsonToRoom(roomId,welcomeMsg);
} }
@Override @Override
@@ -64,22 +80,42 @@ public class GameRoomWebSocketHandler extends TextWebSocketHandler {
try { try {
// 解析客户端发送的 JSON 消息 // 解析客户端发送的 JSON 消息
Map<String, Object> clientMessage = objectMapper.readValue(payload, Map.class); Map<String, Object> clientMessage = objectMapper.readValue(payload, Map.class);
String msgType = (String) clientMessage.getOrDefault("type", "chat"); String msgType = (String) clientMessage.getOrDefault("type", "system");
System.out.println("消息类型" + msgType);
if(msgType.equals("scoreUpdate")){
int Score = (int) clientMessage.get("Score");
int giveUserScore = (int) clientMessage.get("giveUserScore") - Score;
int givedUserScore = (int) clientMessage.get("givedUserScore") + Score;
Map<String, Object> scoreUpdateMsg = new HashMap<>();
scoreUpdateMsg.put("type", msgType);
scoreUpdateMsg.put("giveUserId",clientMessage.get("giveUserId"));
scoreUpdateMsg.put("giveUserScore",giveUserScore);
scoreUpdateMsg.put("givedUserId",clientMessage.get("givedUserId"));
scoreUpdateMsg.put("givedUserScore",givedUserScore);
broadcastJsonToRoom(roomId,scoreUpdateMsg);
}else if(msgType.equals("scoreUpdates")){
}
else if(msgType.equals("userJoined")){
Map<String, Object> broadcastMsg = new HashMap<>(); Map<String, Object> broadcastMsg = new HashMap<>();
broadcastMsg.put("type", msgType); broadcastMsg.put("type", msgType);
broadcastMsg.put("userId", userId); broadcastMsg.put("userId", userId);
broadcastMsg.put("roomId", roomId); broadcastMsg.put("roomId", roomId);
broadcastMsg.put("content", clientMessage.get("content")); broadcastMsg.put("nickName", clientMessage.get("nickName"));
broadcastMsg.put("avatars", clientMessage.get("avatars"));
broadcastMsg.put("timestamp", System.currentTimeMillis()); broadcastMsg.put("timestamp", System.currentTimeMillis());
broadcastJsonToRoom(roomId, broadcastMsg); broadcastJsonToRoom(roomId, broadcastMsg);
}
} catch (Exception e) { } catch (Exception e) {
System.out.println("解析客户端消息失败,按文本处理: " + e.getMessage()); System.out.println("解析客户端消息失败,按文本处理: " + e.getMessage());
Map<String, Object> broadcastMsg = new HashMap<>(); Map<String, Object> broadcastMsg = new HashMap<>();
broadcastMsg.put("type", "chat"); broadcastMsg.put("type", "error");
broadcastMsg.put("userId", userId); broadcastMsg.put("userId", userId);
broadcastMsg.put("roomId", roomId); broadcastMsg.put("roomId", roomId);
broadcastMsg.put("content", payload); broadcastMsg.put("content", payload);
@@ -151,12 +187,14 @@ public class GameRoomWebSocketHandler extends TextWebSocketHandler {
// 辅助方法:广播 JSON 消息到指定房间 // 辅助方法:广播 JSON 消息到指定房间
private void broadcastJsonToRoom(String roomId, Map<String, Object> message) throws Exception { private void broadcastJsonToRoom(String roomId, Map<String, Object> message) throws Exception {
String jsonMessage = objectMapper.writeValueAsString(message);
for (Map.Entry<String, WebSocketSession> entry : sessions.entrySet()) { for (Map.Entry<String, WebSocketSession> entry : sessions.entrySet()) {
if (entry.getKey().startsWith(roomId + "_")) { if (entry.getKey().startsWith(roomId + "_")) {
WebSocketSession session = entry.getValue(); WebSocketSession session = entry.getValue();
if (session.isOpen()) { if (session.isOpen()) {
session.sendMessage(new TextMessage(jsonMessage)); System.out.println(message);
sendJsonMessage(session, message);
System.out.println(111);
} }
} }
} }

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@@ -13,5 +13,5 @@
</script> </script>
<style> <style>
/*每个页面公共css */
</style> </style>

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@@ -1,10 +1,15 @@
import App from './App' import App from './App'
import { getToken,checkLoginStatus } from '@/api/login.js'; import {
getToken,
checkLoginStatus
} from '@/api/login.js';
import StaticValue from '@/utils/StaticValue.js' import StaticValue from '@/utils/StaticValue.js'
// #ifndef VUE3 // #ifndef VUE3
import Vue from 'vue' import Vue from 'vue'
import './uni.promisify.adaptor' import './uni.promisify.adaptor'
import uView from 'uview-ui'; // 如果 uView 支持模块化导出
Vue.use(uView)
Vue.config.productionTip = false Vue.config.productionTip = false
App.mpType = 'app' App.mpType = 'app'
const app = new Vue({ const app = new Vue({
@@ -14,7 +19,9 @@ app.$mount()
// #endif // #endif
// #ifdef VUE3 // #ifdef VUE3
import { createSSRApp } from 'vue' import {
createSSRApp
} from 'vue'
export function createApp() { export function createApp() {
const app = createSSRApp(App) const app = createSSRApp(App)
app.config.globalProperties.$StaticValue = StaticValue; // 挂载全局变量 app.config.globalProperties.$StaticValue = StaticValue; // 挂载全局变量

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@@ -1,6 +1,11 @@
{ {
"dependencies": { "dependencies": {
"less": "^4.4.2", "less": "^4.4.2",
"less-loader": "^12.3.0" "less-loader": "^12.3.0",
"uview-ui": "^2.0.38",
"vue": "^3.5.24"
},
"devDependencies": {
"@vitejs/plugin-vue": "^6.0.1"
} }
} }

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@@ -59,4 +59,6 @@
] ]
}, },
"uniIdRouter": {} "uniIdRouter": {}
} }

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@@ -8,6 +8,7 @@
</view> </view>
</view> </view>
<!-- 未结束对局提示 --> <!-- 未结束对局提示 -->
<view class="notice"> <view class="notice">
<view class="notice-icon"> <view class="notice-icon">

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@@ -7,23 +7,12 @@
<!-- 功能菜单 --> <!-- 功能菜单 -->
<view class="header"> <view class="header">
<view class="list-container"> <view class="list-container">
<view class="list-item"> <view class="list-item"><text @click="changeA">+ </text>
<text class="number">1</text> <text>添加玩家</text>
<text class="text">添加玩家</text>
</view>
<view class="list-item">
<text class="number">2</text>
<text class="text">转让房主</text>
</view>
<view class="list-item">
<text class="number">3</text>
<text class="text">语音播报</text>
<text class="voice-status">{{}}</text>
</view>
<view class="list-item">
<text class="number">4</text>
<text class="text">台板(茶水)</text>
</view> </view>
<view class="list-item"><text @click="changeA"></text> <text>转让计分员</text></view>
<view class="list-item"><text @click="changeX">{{X}}</text> <text>语音播报</text></view>
<view class="list-item"><text @click="changeY">{{Y}}</text> <text>台板</text></view>
</view> </view>
</view> </view>
@@ -62,7 +51,7 @@
{{item.score}} {{item.score}}
</text> </text>
<view class="player-action"> <view class="player-action">
<button class="btn-batch" @click="giveScore">给分</button> <button class="btn-batch" @click="giveScore(item)">给分</button>
</view> </view>
</view> </view>
@@ -79,7 +68,7 @@
<!-- 底部操作栏 --> <!-- 底部操作栏 -->
<view class="footer"> <view class="footer">
<button class="btn-detail">给分详情</button> <button class="btn-detail">给分详情</button>
<button class="btn-settle">结算房间</button> <button class="btn-settle" @click="endRoom">结算房间</button>
</view> </view>
<div class="give-score" v-if="IsGive"> <div class="give-score" v-if="IsGive">
<div class="give-contain"> <div class="give-contain">
@@ -92,7 +81,7 @@
<!-- 按钮区域 --> <!-- 按钮区域 -->
<div class="give-footer"> <div class="give-footer">
<button class="btn btn-cancel" @click="closeGive">取消</button> <button class="btn btn-cancel" @click="closeGive">取消</button>
<button class="btn btn-confirm">确定</button> <button class="btn btn-confirm" @click="confirmGive">确定</button>
</div> </div>
</div> </div>
</div> </div>
@@ -103,12 +92,19 @@
<script setup> <script setup>
import { import {
ref, ref,
onUnmounted onMounted,
onUnmounted,
getCurrentInstance
} from 'vue' } from 'vue'
import { import {
onLoad onLoad
} from '@dcloudio/uni-app' } from '@dcloudio/uni-app'
const proxy = getCurrentInstance().proxy;
const userInfo = ref({})
const getUserInfo = async () => {
userInfo.value = proxy.$StaticValue.getUserInfo();
}
const GiveScoreData = ref({}) //给分更新分数的对象
const isSelf = ref(true) const isSelf = ref(true)
const voiceEnabled = ref(true) const voiceEnabled = ref(true)
const socketTask = ref(null) // 改为使用 uni-app 的 SocketTask const socketTask = ref(null) // 改为使用 uni-app 的 SocketTask
@@ -116,8 +112,49 @@
const roomUsers = ref([]) const roomUsers = ref([])
const Score = ref(0) const Score = ref(0)
/*
头上那一点
*/
const X = ref('关')
const Y = ref('关')
function changeX() {
if (X.value == '关') {
X.value = '开'
} else {
X.value = '关'
}
}
function changeY() {
if (Y.value == '关') {
Y.value = '开'
} else {
Y.value = '关'
}
}
function changeA() {
uni.showToast({
title: '入机房间不需要',
icon: 'none'
})
}
function endRoom() {
uni.showToast({
title: '计算成功',
icon: 'none'
})
}
onLoad((options) => { onLoad((options) => {
console.log("556", options.roomUserInfo) console.log("556", options.roomUserInfo)
let roomUserInfo = null; let roomUserInfo = null;
if (options.roomUserInfo) { if (options.roomUserInfo) {
@@ -126,32 +163,8 @@
roomUserInfo = JSON.parse(decodedInfo); roomUserInfo = JSON.parse(decodedInfo);
console.log('解析后的数据:', roomUserInfo); console.log('解析后的数据:', roomUserInfo);
if (roomUserInfo?.playerType === 'business') {
const userId = roomUserInfo.createUser; console.log("用户加入的用户信息初始化", roomUserInfo)
const exists = roomUsers.value.some(user => user.userId === userId);
if (!exists) {
roomUsers.value.push({
userId: userId,
score: 0,
playerType: 'business',
nickName: roomUserInfo.nickName,
avatars: roomUserInfo.avatars
});
}
} else if (roomUserInfo?.playerType === 'user') {
const userId = roomUserInfo.createUser;
const exists = roomUsers.value.some(user => user.userId === userId);
if (!exists) {
roomUsers.value.push({
userId: userId,
score: 0,
playerType: 'user',
nickName: roomUserInfo.nickName,
avatars: roomUserInfo.avatars
});
}
}
console.log("888888888888", roomUserInfo)
// 初始化WebSocket连接 // 初始化WebSocket连接
initWebSocket(roomUserInfo); initWebSocket(roomUserInfo);
} }
@@ -217,15 +230,14 @@
const sendJoinRoomMessage = (roomUserInfo) => { const sendJoinRoomMessage = (roomUserInfo) => {
if (socketTask.value) { if (socketTask.value) {
const joinMsg = { const joinMsg = {
type: 'join_room', type: 'userJoined',
roomId: roomUserInfo.roomId, roomId: roomUserInfo.roomId,
userId: roomUserInfo.userId, userId: roomUserInfo.userId,
userInfo: {
nickName: roomUserInfo.nickName, nickName: roomUserInfo.nickName,
avatars: roomUserInfo.avatars // 修正拼写错误 avatars: roomUserInfo.avatars
}
};
};
console.log("发送加入消息", joinMsg)
// 使用 SocketTask 的 send 方法 // 使用 SocketTask 的 send 方法
socketTask.value.send({ socketTask.value.send({
data: JSON.stringify(joinMsg), data: JSON.stringify(joinMsg),
@@ -242,16 +254,24 @@
// 处理WebSocket消息保持不变 // 处理WebSocket消息保持不变
const handleWebSocketMessage = (message) => { const handleWebSocketMessage = (message) => {
console.log('收到消息:', message); console.log('收到消息:', message);
console.log('收到消息:', message.type);
switch (message.type) { switch (message.type) {
case 'user_joined': case 'system':
handlePlayerJoin(message.data); console.log("系统消息", roomUsers.value)
break; break;
case 'user_left': case 'userJoined':
console.log("用户加入消息", message.userId)
handlePlayerJoin(message);
break;
case 'scoreUpdate':
handleScoreUpdate(message);
break;
case 'userLeft':
handlePlayerLeave(message.data); handlePlayerLeave(message.data);
break; break;
case 'score_update': case 'error':
handleScoreUpdate(message.data); console.log("发生错误77777777777777777777777")
break; break;
default: default:
console.log('未知消息类型:', message); console.log('未知消息类型:', message);
@@ -260,15 +280,17 @@
// 处理玩家加入(保持不变) // 处理玩家加入(保持不变)
const handlePlayerJoin = (playerData) => { const handlePlayerJoin = (playerData) => {
console.log("玩家加入的名称", playerData.nickName)
const exists = roomUsers.value.some(user => user.userId === playerData.userId); const exists = roomUsers.value.some(user => user.userId === playerData.userId);
if (!exists) { if (!exists) {
roomUsers.value.push({ roomUsers.value.push({
userId: playerData.userId, userId: +playerData.userId,
score: 0, score: 0,
playerType: playerData.playerType || 'user', playerType: playerData.playerType || 'user',
nickName: playerData.nickName, nickName: playerData.nickName,
avatars: playerData.avatars avatars: playerData.avatars || ''
}); });
console.log("加入处理后的房间人数信息", roomUsers.value)
} }
} }
@@ -279,39 +301,54 @@
// 处理分数更新(保持不变) // 处理分数更新(保持不变)
const handleScoreUpdate = (scoreData) => { const handleScoreUpdate = (scoreData) => {
const user = roomUsers.value.find(user => user.userId === scoreData.userId); console.log("更新分数的数据", scoreData)
if (user) { const giveId = scoreData.giveUserId
user.score = scoreData.newScore; const givedId = scoreData.givedUserId
} roomUsers.value.find(i => i.userId == giveId).score = scoreData.giveUserScore
roomUsers.value.find(i => i.userId == givedId).score = scoreData.givedUserScore
console.log("更新完后的数据", roomUsers.value)
} }
//给分 //给分
const giveScore = () => { const giveScore = (data) => {
IsGive.value = true IsGive.value = true
GiveScoreData.value = data
} }
//取消给分 //取消给分
const closeGive = () => { const closeGive = () => {
Score.value = 0
IsGive.value = false IsGive.value = false
} }
//确认给分 //确认给分
const confirmGive = () => { const confirmGive = () => {
const item = GiveScoreData.value
console.log("给分的对象", item)
console.log("roomUsers的数据", roomUsers.value)
const self = roomUsers.value.find(i => i.userId == userInfo.value.userId)
const selfScore = self.score
console.log("自己的分数", selfScore)
const changeScore = {
type: 'scoreUpdate',
giveUserId: userInfo.value.userId,
giveUserScore: selfScore,
givedUserId: item.userId,
givedUserScore: item.score,
Score: +Score.value
}
console.log("给出的分数详情", changeScore)
socketTask.value.send({
data: JSON.stringify(changeScore),
success: () => {
console.log("给分成功")
},
fail: () => {
console.log("给分失败")
}
})
Score.value = 0
IsGive.value = false IsGive.value = false
} }
// 发送WebSocket消息 - 适配 SocketTask API
const sendWebSocketMessage = (message) => {
if (socketTask.value) {
socketTask.value.send({
data: JSON.stringify(message),
success: () => {
console.log('消息发送成功');
},
fail: (err) => {
console.error('消息发送失败:', err);
}
});
} else {
console.error('WebSocket未连接无法发送消息');
}
}
// 关闭WebSocket连接 - 适配 SocketTask API // 关闭WebSocket连接 - 适配 SocketTask API
const closeWebSocket = () => { const closeWebSocket = () => {
@@ -328,6 +365,9 @@
} }
} }
onMounted(() => {
getUserInfo()
})
// 页面卸载时关闭连接 // 页面卸载时关闭连接
onUnmounted(() => { onUnmounted(() => {
closeWebSocket(); closeWebSocket();
@@ -374,7 +414,7 @@
.list-item { .list-item {
display: flex; display: flex;
flex-direction: column;
align-items: center; align-items: center;
gap: 15rpx; gap: 15rpx;
position: relative; position: relative;

View File

@@ -1,11 +1,15 @@
<template> <template>
<view class="single"> <view class="single">
<view class="header"> <view class="header">
<view class="list-container"> <view class="list-container">
<view class="list-item"><text>1</text> <text>添加玩家</text></view> <view class="list-item"><text @click="changeA">+ </text>
<view class="list-item"><text>2</text> <text>转让计分员</text></view> <text>添加玩家</text>
<view class="list-item"><text>3</text> <text>语音播报</text></view> </view>
<view class="list-item"><text>4</text> <text>台板</text></view> <view class="list-item"><text @click="changeA"></text> <text>转让计分员</text></view>
<view class="list-item"><text @click="changeX">{{X}}</text> <text>语音播报</text></view>
<view class="list-item"><text @click="changeY">{{Y}}</text> <text>台板</text></view>
</view> </view>
<view class="remind"> <view class="remind">
<text class="remind-title">对局记录</text><text class="remind-content">点击对局进行修改</text> <text class="remind-title">对局记录</text><text class="remind-content">点击对局进行修改</text>
@@ -58,8 +62,8 @@
</view> </view>
</view> </view>
<view class="footer"> <view class="footer">
<view class="start btn-primary">开局计分</view> <view class="start btn-primary" @click="startRoom">开局计分</view>
<view class="end btn-secondary">结算房间</view> <view class="end btn-secondary" @click="endRoom">结算房间</view>
</view> </view>
</view> </view>
</template> </template>
@@ -87,6 +91,48 @@
scores: [3, 4, -3, 2] scores: [3, 4, -3, 2]
} }
]) ])
const X = ref('关')
const Y = ref('关')
function changeX() {
if (X.value == '关') {
X.value = '开'
} else {
X.value = '关'
}
}
function changeY() {
if (Y.value == '关') {
Y.value = '开'
} else {
Y.value = '关'
}
}
function changeA() {
uni.showToast({
title: '入机房间不需要',
icon: 'none'
})
}
function endRoom() {
uni.showToast({
title: '结算成功',
icon: 'none'
})
}
function startRoom() {
uni.showToast({
title: '已开始计分',
icon: 'none'
})
}
// 对局数据 // 对局数据
const rounds = ref([1, 2, 3, 4]) // 4局 const rounds = ref([1, 2, 3, 4]) // 4局
@@ -133,7 +179,7 @@
font-size: 28rpx; font-size: 28rpx;
color: #666; color: #666;
display: flex; display: flex;
flex-direction: column;
align-items: center; align-items: center;
gap: 10rpx; gap: 10rpx;