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<template>
<view class="single-room">
<!-- 顶部导航栏 -->
<view class="nav-bar">
<view class="nav-back" @click="goBack">
<uni-icons type="arrowleft" size="24" color="#fff"></uni-icons>
</view>
<view class="nav-title">单人 - {{ roomId }}房间</view>
<view class="nav-actions">
<uni-icons type="more" size="24" color="#fff" @click="showMoreOptions"></uni-icons>
</view>
</view>
<!-- 功能栏 -->
<view class="function-bar">
<view class="function-item" @click="openAddPlayerPopup">
<uni-icons type="plus" size="20" color="#fff"></uni-icons>
<text>添加玩家</text>
</view>
<view class="function-item" @click="transferScorer">
<uni-icons type="exchange" size="20" color="#fff"></uni-icons>
<text>转让计分员</text>
</view>
<view class="function-item">
<switch :checked="voiceEnabled" @change="toggleVoice" color="#4CAF50"></switch>
<text>语音播报</text>
</view>
<view class="function-item">
<switch :checked="boardEnabled" @change="toggleBoard" color="#4CAF50"></switch>
<text>台板</text>
</view>
</view>
<!-- 对局记录区域 -->
<view class="record-section">
<view class="record-title">对局记录</view>
<view class="record-tip">点击对局分数进行修改</view>
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<view class="warning-tip">
本工具不涉及金钱禁止用于非法行为
</view>
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</view>
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<!-- 玩家列表 - 使用自定义横向滚动 -->
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<view class="player-list-container">
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<view class="scroll-wrapper"
@touchstart="onTouchStart"
@touchmove="onTouchMove"
@touchend="onTouchEnd"
@touchcancel="onTouchEnd"
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>
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<view class="player-list" :style="{ transform: `translateX(${-scrollLeft}px)` }">
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<!-- 玩家信息行 -->
<view class="player-row">
<view class="player-label">玩家 ({{ players.length }})</view>
<view class="player-columns">
<view class="player-column" v-for="(player, index) in players" :key="player.id">
<view class="player-info" @click="editUserInfo(player)">
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<view class="avatar-container">
<image class="player-avatar" :src="player.avatar" mode="aspectFill"></image>
<view v-if="player.isSelf" class="self-indicator"></view>
</view>
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<text class="player-name">{{ player.name }}</text>
<view v-if="player.isSelf" class="self-tag">自己</view>
</view>
</view>
</view>
</view>
<!-- 总分行 -->
<view class="player-row">
<view class="player-label">总分</view>
<view class="player-columns">
<view class="player-column" v-for="player in players" :key="player.id">
<view class="player-score">
{{ formatScore(player.totalScore) }}
</view>
</view>
</view>
</view>
<!-- 每局得分行 -->
<view class="player-row" v-for="(round, roundIndex) in gameRounds" :key="roundIndex">
<view class="player-label">{{ roundIndex + 1 }}</view>
<view class="player-columns">
<view class="player-column" v-for="player in players" :key="player.id">
<view class="round-score" @click="editRoundScore(roundIndex, player.id)">
{{ formatScore(getPlayerRoundScore(roundIndex, player.id)) }}
</view>
</view>
</view>
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</view>
</view>
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</view>
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<!-- 自定义滚动条 -->
<view class="custom-scrollbar" v-if="showScrollbar">
<view class="scrollbar-track">
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<view
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class="scrollbar-thumb"
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:style="{
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width: thumbWidth + 'px',
left: thumbPosition + 'px'
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}"
@touchstart="onThumbTouchStart"
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@touchmove="onThumbTouchMove"
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@touchend="onThumbTouchEnd"
></view>
</view>
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</view>
</view>
<!-- 底部操作按钮 -->
<view class="action-buttons">
<button class="start-btn" @click="startScoring">开局计分</button>
<button class="settle-btn" @click="openSettlePopup">结算房间</button>
</view>
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<!-- 添加玩家弹窗 -->
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<view v-if="showAddPlayerPopup" class="popup-mask" @click="closeAddPlayerPopup">
<view class="popup-content" @click.stop>
<view class="popup-header">
<view class="popup-title">扫码加入房间</view>
<view class="popup-close" @click="closeAddPlayerPopup">
<uni-icons type="close" size="24" color="#999"></uni-icons>
</view>
</view>
<view class="popup-body">
<view class="popup-tip">邀请好友扫描下方二维码加入房间</view>
<view class="qrcode-container">
<image class="qrcode" src="https://tse2-mm.cn.bing.net/th/id/OIP-C.Pbhgd_vCFFNQWXi7y-HynAAAAA?w=209&h=209&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3" mode="aspectFit"></image>
</view>
<view class="popup-buttons">
<button class="share-btn" @click="shareRoom">分享给好友邀请加入房间</button>
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<button class="add-virtual-btn" @click="openAddVirtualPlayerPopup">手动添加虚拟玩家</button>
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</view>
<view class="popup-footer">
<view class="footer-tip">点击自己头像编辑用户头像和昵称~</view>
</view>
</view>
</view>
</view>
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<!-- 添加虚拟玩家弹窗 -->
<view v-if="showAddVirtualPlayerPopup" class="popup-mask" @click="closeAddVirtualPlayerPopup">
<view class="add-virtual-popup-content" @click.stop>
<view class="add-virtual-popup-body">
<view class="add-virtual-title">添加玩家</view>
<view class="name-input-section">
<input
class="name-input"
type="text"
placeholder="请输入"
v-model="virtualPlayerName"
maxlength="10"
focus
/>
</view>
<view class="add-virtual-popup-buttons">
<button class="cancel-btn" @click="closeAddVirtualPlayerPopup">取消</button>
<button class="confirm-btn" @click="confirmAddVirtualPlayer">确定</button>
</view>
</view>
</view>
</view>
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<!-- 结算房间弹窗 -->
<view v-if="showSettlePopup" class="popup-mask" @click="closeSettlePopup">
<view class="settle-popup-content" @click.stop>
<view class="settle-popup-body">
<view class="settle-tip">输入倍率快速结算</view>
<view class="rate-input-section">
<input
class="rate-input"
type="number"
placeholder="请输入倍率"
v-model="rateValue"
focus
/>
</view>
<view class="settle-popup-buttons">
<button class="cancel-btn" @click="closeSettlePopup">取消</button>
<button class="confirm-btn" @click="confirmSettlement">确定</button>
</view>
</view>
</view>
</view>
<!-- 转让计分员弹窗 -->
<view v-if="showTransferPopup" class="popup-mask" @click="closeTransferPopup">
<view class="transfer-popup-content" @click.stop>
<view class="transfer-popup-body">
<view class="transfer-tip">房间内暂无扫码或分享加入房间的玩家无法转让计分员</view>
<view class="transfer-popup-buttons">
<button class="confirm-btn" @click="closeTransferPopup">确定</button>
</view>
</view>
</view>
</view>
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</view>
</template>
<script setup>
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import { ref, onMounted, onUnmounted, watch, nextTick, getCurrentInstance } from 'vue'
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import { onShow } from '@dcloudio/uni-app'
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import userApi from '@/api/user'
import roomApi from '@/api/room'
import roomUserApi from '@/api/roomUser'
import roomDetailApi from '@/api/roomDetail'
// 获取当前组件实例
const instance = getCurrentInstance()
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// 房间数据
const roomId = ref('15198520')
const voiceEnabled = ref(false)
const boardEnabled = ref(false)
// 玩家数据
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const players = ref([])
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// 游戏对局记录
const gameRounds = ref([])
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// 弹窗显示状态
const showAddPlayerPopup = ref(false)
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const showAddVirtualPlayerPopup = ref(false)
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const showSettlePopup = ref(false)
const showTransferPopup = ref(false)
const rateValue = ref('')
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const virtualPlayerName = ref('')
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// 滚动相关状态
const scrollLeft = ref(0) // 当前滚动位置
const scrollWrapperWidth = ref(0) // 滚动容器宽度
const playerListWidth = ref(0) // 玩家列表总宽度
const thumbWidth = ref(0) // 滚动条滑块宽度
const thumbPosition = ref(0) // 滚动条滑块位置
const showScrollbar = ref(false) // 是否显示滚动条
// 触摸相关状态
let isDragging = false // 是否正在拖动滚动条
let isScrolling = false // 是否正在滚动内容
let startX = 0 // 触摸开始X坐标
let startScrollLeft = 0 // 触摸开始时的滚动位置
let startThumbPosition = 0 // 触摸开始时的滑块位置
// 刷新标志
const shouldRefresh = ref(false)
// 刷新间隔ID
const refreshTimer = ref(null)
// 定时器ID用于清理
const scrollInfoTimer = ref(null)
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// 格式化分数显示
const formatScore = (score) => {
if (score === 0) return '0'
return score > 0 ? `+${score}` : `${score}`
}
// 获取玩家在某一局的得分
const getPlayerRoundScore = (roundIndex, playerId) => {
if (!gameRounds.value[roundIndex]) return 0
const playerScore = gameRounds.value[roundIndex].find(item => item.playerId === playerId)
return playerScore ? playerScore.score : 0
}
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// 获取滚动容器和内容尺寸
const getScrollInfo = () => {
nextTick(() => {
// 清理之前的定时器
if (scrollInfoTimer.value) {
clearTimeout(scrollInfoTimer.value)
}
scrollInfoTimer.value = setTimeout(() => {
// 使用 getCurrentInstance 获取当前组件实例
const query = uni.createSelectorQuery().in(instance)
query.select('.scroll-wrapper').boundingClientRect()
query.select('.player-list').boundingClientRect()
query.exec((res) => {
if (res[0] && res[1]) {
scrollWrapperWidth.value = res[0].width
playerListWidth.value = res[1].width
console.log('滚动容器宽度:', scrollWrapperWidth.value)
console.log('玩家列表宽度:', playerListWidth.value)
// 计算是否需要显示滚动条
if (playerListWidth.value > scrollWrapperWidth.value) {
showScrollbar.value = true
// 计算滑块宽度最小40px
const ratio = scrollWrapperWidth.value / playerListWidth.value
thumbWidth.value = Math.max(scrollWrapperWidth.value * ratio, 40)
} else {
showScrollbar.value = false
thumbWidth.value = scrollWrapperWidth.value
}
console.log('是否需要滚动条:', showScrollbar.value)
console.log('滑块宽度:', thumbWidth.value)
// 更新滑块位置
updateThumbPosition()
}
})
}, 100)
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})
}
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// 更新滑块位置
const updateThumbPosition = () => {
if (playerListWidth.value <= scrollWrapperWidth.value || scrollWrapperWidth.value === 0) {
thumbPosition.value = 0
return
}
const maxScroll = playerListWidth.value - scrollWrapperWidth.value
const maxThumbMove = scrollWrapperWidth.value - thumbWidth.value
if (maxScroll <= 0) {
thumbPosition.value = 0
} else {
thumbPosition.value = (scrollLeft.value / maxScroll) * maxThumbMove
}
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}
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// 内容触摸开始
const onTouchStart = (e) => {
if (!showScrollbar.value) return
isScrolling = true
startX = e.touches[0].clientX
startScrollLeft = scrollLeft.value
e.stopPropagation()
}
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// 内容触摸移动
const onTouchMove = (e) => {
if (!isScrolling || !showScrollbar.value) return
const deltaX = startX - e.touches[0].clientX
let newScrollLeft = startScrollLeft + deltaX
// 限制滚动范围
const maxScroll = Math.max(0, playerListWidth.value - scrollWrapperWidth.value)
newScrollLeft = Math.max(0, Math.min(newScrollLeft, maxScroll))
scrollLeft.value = newScrollLeft
updateThumbPosition()
e.stopPropagation()
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}
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// 内容触摸结束
const onTouchEnd = () => {
isScrolling = false
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}
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// 滑块触摸开始
const onThumbTouchStart = (e) => {
if (!showScrollbar.value) return
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isDragging = true
startX = e.touches[0].clientX
startThumbPosition = thumbPosition.value
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e.stopPropagation()
}
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// 滑块触摸移动
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const onThumbTouchMove = (e) => {
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if (!isDragging || !showScrollbar.value) return
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const deltaX = e.touches[0].clientX - startX
const maxThumbMove = scrollWrapperWidth.value - thumbWidth.value
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let newPosition = startThumbPosition + deltaX
newPosition = Math.max(0, Math.min(newPosition, maxThumbMove))
thumbPosition.value = newPosition
// 根据滑块位置计算滚动位置
if (maxThumbMove > 0) {
const maxScroll = playerListWidth.value - scrollWrapperWidth.value
const newScrollLeft = (newPosition / maxThumbMove) * maxScroll
scrollLeft.value = newScrollLeft
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}
e.stopPropagation()
}
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// 滑块触摸结束
const onThumbTouchEnd = () => {
isDragging = false
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}
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// 加载虚拟玩家
const loadVirtualPlayers = () => {
const savedVirtualPlayers = uni.getStorageSync('virtualPlayers') || []
const currentPlayers = players.value
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savedVirtualPlayers.forEach(vp => {
const exists = currentPlayers.some(p =>
p.isVirtual && (p.id === vp.id || p.name === vp.name)
)
if (!exists) {
const uniqueId = vp.id || `virtual_${Date.now()}_${Math.random().toString(36).substr(2, 6)}`
players.value.push({
...vp,
id: uniqueId,
totalScore: 0
})
}
})
}
// 清理无效的虚拟玩家
const cleanupInvalidVirtualPlayers = () => {
const validPlayers = players.value.filter(player => {
if (player.isVirtual) {
const hasRecords = gameRounds.value.some(round =>
round.some(item =>
item.playerId === player.id || item.playerName === player.name
)
)
if (hasRecords) {
return true
}
if (player.createdTime && (Date.now() - player.createdTime) < 24 * 60 * 60 * 1000) {
return true
}
return false
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}
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return true
})
if (validPlayers.length !== players.value.length) {
players.value = validPlayers
uni.setStorageSync('players', players.value)
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}
}
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// 刷新房间数据
const refreshRoomData = async () => {
try {
uni.showLoading({
title: '刷新数据中...',
mask: true
})
await loadRoomUsers()
await loadGameRounds()
updateTotalScores()
// 重新计算滚动条
setTimeout(() => {
getScrollInfo()
}, 200)
} catch (error) {
console.error('刷新数据失败:', error)
} finally {
uni.hideLoading()
shouldRefresh.value = false
}
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}
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// 监听刷新事件
const setupRefreshListener = () => {
uni.$on('refreshRoomData', (data) => {
if (data.roomId === roomId.value || data.forceRefresh) {
shouldRefresh.value = true
refreshRoomData()
if (refreshTimer.value) {
clearTimeout(refreshTimer.value)
}
refreshTimer.value = setTimeout(() => {
refreshRoomData()
}, 5000)
}
})
uni.$on('appActivated', () => {
refreshRoomData()
})
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}
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// 在onMounted中添加事件监听
onMounted(() => {
console.log('组件已挂载')
// 从URL参数获取房间ID
const pages = getCurrentPages()
const currentPage = pages[pages.length - 1]
if (currentPage.options && currentPage.options.roomId) {
roomId.value = currentPage.options.roomId.toString()
}
// 保存房间ID
uni.setStorageSync('currentRoomId', roomId.value)
// 1. 先加载虚拟玩家
loadVirtualPlayers()
// 2. 加载房间用户数据
loadRoomUsers().then(() => {
// 3. 加载对局记录
setTimeout(() => {
loadGameRounds()
}, 300)
})
// 4. 加载用户信息
setTimeout(() => {
loadUserInfo()
}, 200)
// 5. 设置监听器
setupRefreshListener()
// 6. 初始化滚动条信息
setTimeout(() => {
getScrollInfo()
}, 500)
})
onShow(() => {
// 检查房间ID变化
const savedRoomId = uni.getStorageSync('currentRoomId')
if (savedRoomId && savedRoomId !== roomId.value) {
roomId.value = savedRoomId.toString()
loadRoomUsers()
setTimeout(() => {
loadGameRounds()
}, 500)
}
// 同步玩家信息
syncPlayerInfo()
loadUserInfo()
// 清理无效虚拟玩家
cleanupInvalidVirtualPlayers()
// 重新计算滚动条
setTimeout(() => {
getScrollInfo()
}, 300)
})
// 在onUnmounted中清理
onUnmounted(() => {
uni.$off('refreshRoomData')
uni.$off('appActivated')
// 清理所有定时器
if (refreshTimer.value) {
clearTimeout(refreshTimer.value)
}
if (scrollInfoTimer.value) {
clearTimeout(scrollInfoTimer.value)
}
})
// 更新玩家总分
const updateTotalScores = () => {
players.value.forEach(player => {
player.totalScore = 0
})
gameRounds.value.forEach((round, roundIndex) => {
round.forEach(item => {
let matchedPlayer = null
if (item.userId) {
matchedPlayer = players.value.find(p =>
p.userId && p.userId.toString() === item.userId.toString()
)
}
if (!matchedPlayer && item.playerId) {
matchedPlayer = players.value.find(p =>
(p.id && p.id.toString() === item.playerId.toString()) ||
(p.userId && p.userId.toString() === item.playerId.toString())
)
}
if (!matchedPlayer && item.playerName) {
matchedPlayer = players.value.find(p =>
p.name === item.playerName
)
}
if (!matchedPlayer && item.playerName) {
const virtualPlayer = players.value.find(p =>
p.isVirtual && (p.name === item.playerName || item.playerName.includes(p.name))
)
if (virtualPlayer) {
matchedPlayer = virtualPlayer
}
}
if (matchedPlayer) {
matchedPlayer.totalScore = (matchedPlayer.totalScore || 0) + (item.score || 0)
}
})
})
}
// 监听玩家数量变化,重新计算滚动条
watch(players, () => {
setTimeout(() => {
getScrollInfo()
}, 300)
}, { deep: true })
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// 编辑用户信息
const editUserInfo = (player) => {
if (player.isSelf) {
uni.navigateTo({
url: '/pages/edit-user-info/index'
})
} else {
uni.showToast({
title: '只能编辑自己的信息',
icon: 'none'
})
}
}
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// 加载用户信息
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const loadUserInfo = () => {
const savedUserInfo = uni.getStorageSync('userInfo')
if (savedUserInfo) {
const selfPlayerIndex = players.value.findIndex(player => player.isSelf)
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if (selfPlayerIndex === -1) {
const selfPlayer = {
id: savedUserInfo.userId,
userId: savedUserInfo.userId,
name: savedUserInfo.nickname || savedUserInfo.nickName || '自己',
avatar: savedUserInfo.avatar || savedUserInfo.avatars || 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
totalScore: 0,
isSelf: true,
isVirtual: false,
order: 0
}
players.value.unshift(selfPlayer)
} else {
players.value[selfPlayerIndex].name = savedUserInfo.nickname || savedUserInfo.nickName || '自己'
players.value[selfPlayerIndex].avatar = savedUserInfo.avatar || savedUserInfo.avatars || 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2'
players.value[selfPlayerIndex].userId = savedUserInfo.userId
players.value[selfPlayerIndex].order = 0
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}
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players.value = [...players.value]
updatePlayerOrders()
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}
}
// 同步玩家信息
const syncPlayerInfo = () => {
const savedPlayers = uni.getStorageSync('players')
if (savedPlayers && savedPlayers.length > 0) {
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const otherPlayers = savedPlayers.filter(p => !p.isSelf)
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players.value.forEach((player, index) => {
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if (!player.isSelf) {
const savedPlayer = otherPlayers.find(p => {
return (p.userId && player.userId && p.userId === player.userId) ||
(p.id === player.id) ||
(p.name === player.name && p.avatar === player.avatar)
})
if (savedPlayer) {
player.avatar = savedPlayer.avatar
player.name = savedPlayer.name
}
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}
})
}
}
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// 加载房间用户数据
const loadRoomUsers = async () => {
try {
const savedUserInfo = uni.getStorageSync('userInfo')
players.value = []
// 首先添加玩家自己(如果存在)
if (savedUserInfo && savedUserInfo.userId) {
const selfPlayer = {
id: savedUserInfo.userId,
userId: savedUserInfo.userId,
name: savedUserInfo.nickname || savedUserInfo.nickName || '自己',
avatar: savedUserInfo.avatar || savedUserInfo.avatars || 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
totalScore: 0,
isSelf: true,
isVirtual: false,
order: 0
}
players.value.push(selfPlayer)
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}
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// 从本地存储加载虚拟玩家
const savedPlayers = uni.getStorageSync('players') || []
const virtualPlayers = savedPlayers.filter(p => p.isVirtual && !p.isSelf)
let orderIndex = 1
virtualPlayers.forEach(vp => {
const exists = players.value.some(p => p.isVirtual && p.name === vp.name)
if (!exists) {
players.value.push({
...vp,
id: vp.id || `virtual_${Date.now()}_${orderIndex}`,
totalScore: 0,
order: orderIndex
})
orderIndex++
}
})
// 保存到本地存储(排除玩家自己)
const playersToSave = players.value.filter(p => !p.isSelf)
uni.setStorageSync('players', playersToSave)
} catch (error) {
console.error('加载房间用户失败:', error)
}
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}
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const loadGameRounds = async () => {
try {
const savedRounds = uni.getStorageSync('gameRounds')
if (savedRounds && Array.isArray(savedRounds)) {
gameRounds.value = savedRounds
} else {
gameRounds.value = []
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}
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updateTotalScores()
uni.setStorageSync('gameRounds', gameRounds.value)
} catch (error) {
console.error('加载对局记录失败:', error)
gameRounds.value = []
updateTotalScores()
}
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}
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// 更新玩家排序
const updatePlayerOrders = () => {
let orderIndex = 0
players.value.forEach((player, index) => {
if (player.isSelf) {
player.order = 0
} else {
player.order = orderIndex + 1
orderIndex++
}
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})
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}
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// 返回上一页
const goBack = () => {
uni.navigateBack()
}
// 显示更多选项
const showMoreOptions = () => {
uni.showActionSheet({
itemList: ['添加到我的小程序', '分享房间', '设置'],
success: (res) => {
if (res.tapIndex === 0) {
uni.showToast({
title: '已添加到我的小程序',
icon: 'success'
})
}
}
})
}
// 打开添加玩家弹窗
const openAddPlayerPopup = () => {
showAddPlayerPopup.value = true
}
// 关闭添加玩家弹窗
const closeAddPlayerPopup = () => {
showAddPlayerPopup.value = false
}
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// 打开添加虚拟玩家弹窗
const openAddVirtualPlayerPopup = () => {
showAddVirtualPlayerPopup.value = true
virtualPlayerName.value = '' // 重置输入
}
// 关闭添加虚拟玩家弹窗
const closeAddVirtualPlayerPopup = () => {
showAddVirtualPlayerPopup.value = false
}
// 确认添加虚拟玩家
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const confirmAddVirtualPlayer = async () => {
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if (!virtualPlayerName.value.trim()) {
uni.showToast({
title: '请输入玩家名称',
icon: 'none'
})
return
}
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uni.showLoading({
title: '添加中...'
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})
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try {
// 检查是否已存在相同名称的玩家
const existingPlayer = players.value.find(p => p.name === virtualPlayerName.value.trim())
if (existingPlayer) {
uni.showToast({
title: '该玩家名称已存在',
icon: 'none'
})
uni.hideLoading()
return
}
// 计算新的order值放在玩家自己之后
const maxOrder = players.value.reduce((max, p) => {
return p.isSelf ? max : Math.max(max, p.order || 0)
}, 0)
const newOrder = maxOrder + 1
// 生成唯一的虚拟用户ID
const virtualUserId = 1000000 + Math.floor(Math.random() * 1000000)
const virtualId = `virtual_${Date.now()}_${Math.floor(Math.random() * 1000)}`
// 创建新玩家对象
const newPlayer = {
id: virtualId,
userId: virtualUserId,
name: virtualPlayerName.value.trim(),
avatar: 'https://ts3.tc.mm.bing.net/th/id/OIP-C.0FQSOvu3OYJFe-h_sZKA6wHaNK?cb=ucfimg2ucfimg=1&rs=1&pid=ImgDetMain&o=7&rm=3',
totalScore: 0,
isSelf: false,
isVirtual: true,
playerType: 'user',
order: newOrder,
createdTime: Date.now()
}
console.log('创建新虚拟玩家:', newPlayer)
// 添加到玩家列表(玩家自己之后)
const selfIndex = players.value.findIndex(p => p.isSelf)
if (selfIndex >= 0) {
players.value.splice(selfIndex + 1, 0, newPlayer)
} else {
players.value.push(newPlayer)
}
// 重新计算order保持连续
updatePlayerOrders()
// 保存到本地存储(排除玩家自己)
const playersToSave = players.value.filter(p => !p.isSelf)
uni.setStorageSync('players', playersToSave)
uni.showToast({
title: '已添加虚拟玩家',
icon: 'success'
})
// 关闭弹窗
closeAddVirtualPlayerPopup()
closeAddPlayerPopup()
// 重新计算滚动条
setTimeout(() => {
getScrollInfo()
}, 100)
} catch (error) {
console.error('添加玩家失败:', error)
uni.showToast({
title: '添加失败',
icon: 'error'
})
} finally {
uni.hideLoading()
}
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}
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// 打开结算弹窗
const openSettlePopup = () => {
showSettlePopup.value = true
rateValue.value = '' // 重置倍率输入
}
// 关闭结算弹窗
const closeSettlePopup = () => {
showSettlePopup.value = false
}
// 打开转让计分员弹窗
const transferScorer = () => {
showTransferPopup.value = true
}
// 关闭转让计分员弹窗
const closeTransferPopup = () => {
showTransferPopup.value = false
}
// 切换台板
const toggleBoard = (e) => {
boardEnabled.value = e.detail.value
if (boardEnabled.value) {
addBoardPlayer()
} else {
removeBoardPlayer()
}
}
// 添加台板玩家
const addBoardPlayer = () => {
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// 确保ID唯一
let playerId = Date.now()
const usedIds = new Set(players.value.map(p => p.id))
while (usedIds.has(playerId)) {
playerId = Date.now() + Math.floor(Math.random() * 1000)
}
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const newPlayer = {
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id: playerId,
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name: '台板',
avatar: 'https://tse3-mm.cn.bing.net/th/id/OIP-C.32slU2a6Cq1Sxvd1GV_LvgHaDe?w=292&h=164&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3',
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totalScore: 0,
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isSelf: false
}
players.value.push(newPlayer)
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// 保存到本地存储
uni.setStorageSync('players', players.value)
// 重新计算滚动条
setTimeout(() => {
getScrollInfo()
}, 100)
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}
// 移除台板玩家
const removeBoardPlayer = () => {
players.value = players.value.filter(player => player.name !== '台板')
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uni.setStorageSync('players', players.value)
// 重新计算滚动条
setTimeout(() => {
getScrollInfo()
}, 100)
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}
// 确认结算
const confirmSettlement = () => {
if (!rateValue.value) {
uni.showToast({
title: '请输入倍率',
icon: 'none'
})
return
}
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// 保存玩家数据到本地存储,供结算页面使用
uni.setStorageSync('players', players.value)
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// 保存游戏记录到本地存储
uni.setStorageSync('gameRounds', gameRounds.value)
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// 关闭弹窗
closeSettlePopup()
// 跳转到结算页面,传递倍率参数
uni.navigateTo({
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url: `/pages/settle/index?rate=${rateValue.value}&roomId=${roomId.value}`
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})
}
// 切换语音播报
const toggleVoice = (e) => {
voiceEnabled.value = e.detail.value
}
// 开局计分
const startScoring = () => {
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// 保存当前玩家数据到本地存储
uni.setStorageSync('players', players.value)
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// 将玩家数据传递到计分页面
uni.navigateTo({
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url: `/pages/scoring/index?players=${encodeURIComponent(JSON.stringify(players.value))}&round=${gameRounds.value.length + 1}&roomId=${roomId.value}`
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})
}
// 编辑对局分数
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const editRoundScore = async (roundIndex, playerId) => {
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// 获取该局的所有玩家得分数据
const roundScores = gameRounds.value[roundIndex]
if (!roundScores) {
uni.showToast({
title: '该局数据不存在',
icon: 'none'
})
return
}
// 构建玩家数据,包含当前得分和胜负状态
const playersWithScores = players.value.map(player => {
const playerScore = roundScores.find(score => score.playerId === player.id)
const scoreValue = playerScore ? playerScore.score : 0
return {
...player,
currentScore: Math.abs(scoreValue).toString(),
isWin: scoreValue >= 0,
finalScore: scoreValue
}
})
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// 保存当前玩家数据到本地存储
uni.setStorageSync('players', players.value)
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// 跳转到计分页面,传递玩家数据、对局索引和编辑模式标识
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uni.navigateTo({
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url: `/pages/scoring/index?players=${encodeURIComponent(JSON.stringify(playersWithScores))}&round=${roundIndex + 1}&mode=edit&roundIndex=${roundIndex}&roomId=${roomId.value}`
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})
}
// 分享房间
const shareRoom = () => {
uni.showShareMenu({
withShareTicket: true
})
uni.showToast({
title: '请使用分享功能',
icon: 'none'
})
}
</script>
<style lang="less" scoped>
.single-room {
background-color: #fff;
min-height: 100vh;
}
/* 顶部导航栏 */
.nav-bar {
display: flex;
align-items: center;
justify-content: space-between;
padding: 20rpx 30rpx;
background-color: #41479b;
color: #fff;
.nav-back, .nav-actions {
width: 60rpx;
height: 60rpx;
display: flex;
align-items: center;
justify-content: center;
}
.nav-title {
font-size: 32rpx;
font-weight: 500;
}
}
/* 功能栏 */
.function-bar {
display: flex;
padding: 15rpx 20rpx;
background-color: #41479b;
color: #fff;
border-top: 1rpx solid #555aaf;
border-bottom: 1rpx solid #555aaf;
.function-item {
display: flex;
align-items: center;
margin-right: 30rpx;
text {
margin-left: 10rpx;
font-size: 28rpx;
}
switch {
transform: scale(0.8);
}
}
}
/* 对局记录区域 */
.record-section {
padding: 20rpx 30rpx;
.record-title {
font-size: 32rpx;
font-weight: 600;
color: #000;
margin-bottom: 10rpx;
}
.record-tip {
font-size: 26rpx;
color: #666;
margin-bottom: 10rpx;
}
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.warning-tip {
font-size: 26rpx;
color: #ff6b6b;
margin-bottom: 10rpx;
}
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}
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/* 玩家列表容器 */
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.player-list-container {
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padding: 0 30rpx 60rpx; /* 为滚动条留出底部空间 */
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position: relative;
}
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/* 滚动容器 */
.scroll-wrapper {
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width: 100%;
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overflow: hidden;
position: relative;
touch-action: pan-x; /* 允许水平滑动 */
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}
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/* 玩家列表 */
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.player-list {
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display: flex;
flex-direction: column;
transition: transform 0.2s ease;
will-change: transform;
min-width: fit-content;
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}
.player-row {
display: flex;
padding: 20rpx 0;
border-bottom: 1rpx solid #eee;
&:last-child {
border-bottom: none;
}
.player-label {
width: 120rpx;
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flex-shrink: 0;
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font-size: 28rpx;
color: #000;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.player-columns {
display: flex;
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min-width: fit-content;
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}
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.player-column {
display: flex;
flex-direction: column;
align-items: center;
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width: 140rpx;
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flex-shrink: 0;
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margin-right: 10rpx;
&:last-child {
margin-right: 0;
}
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}
.player-info {
display: flex;
flex-direction: column;
align-items: center;
&:active {
opacity: 0.7;
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}
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.avatar-container {
position: relative;
width: 110rpx;
height: 110rpx;
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margin-bottom: 10rpx;
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display: flex;
align-items: center;
justify-content: center;
.player-avatar {
width: 100rpx;
height: 100rpx;
border-radius: 50%;
border: 5rpx solid #fff;
box-shadow: 0 6rpx 20rpx rgba(65, 71, 155, 0.3);
background: linear-gradient(135deg, #41479b 0%, #8b91e2 100%);
transition: all 0.3s ease;
}
.self-indicator {
position: absolute;
bottom: 0;
right: 0;
width: 24rpx;
height: 24rpx;
background-color: #4CAF50;
border: 3rpx solid #fff;
border-radius: 50%;
z-index: 2;
}
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}
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.player-name {
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font-size: 26rpx;
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color: #000;
margin-bottom: 5rpx;
text-align: center;
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max-width: 120rpx;
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overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
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font-weight: 500;
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}
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.self-tag {
background-color: #007aff;
color: #fff;
font-size: 20rpx;
padding: 2rpx 8rpx;
border-radius: 10rpx;
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margin-top: 2rpx;
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}
}
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.player-score {
font-size: 36rpx;
color: #007aff;
font-weight: 600;
margin-top: 10rpx;
}
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.round-score {
font-size: 28rpx;
color: #333;
margin-top: 10rpx;
padding: 5rpx 10rpx;
border-radius: 5rpx;
&:active {
background-color: #f0f0f0;
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}
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}
}
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/* 自定义滚动条 */
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.custom-scrollbar {
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position: absolute;
bottom: 20rpx;
left: 30rpx;
right: 30rpx;
height: 12rpx;
z-index: 100;
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.scrollbar-track {
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position: relative;
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width: 100%;
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height: 100%;
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background: rgba(240, 240, 240, 0.9);
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border-radius: 6rpx;
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overflow: visible;
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.scrollbar-thumb {
position: absolute;
top: 0;
height: 100%;
min-width: 40px;
background: linear-gradient(90deg, #41479b, #6a6fcc);
border-radius: 6rpx;
border: 2rpx solid rgba(255, 255, 255, 0.8);
box-shadow: 0 2rpx 6rpx rgba(65, 71, 155, 0.3);
transition: background 0.3s ease;
touch-action: none;
&:active {
background: #33367a;
}
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}
}
}
/* 底部操作按钮 */
.action-buttons {
display: flex;
padding: 40rpx;
gap: 40rpx;
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margin-top: 450rpx;
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button {
flex: 1;
height: 90rpx;
border-radius: 8rpx;
font-size: 32rpx;
font-weight: 600;
}
.start-btn {
background-color: #41479b;
color: #fff;
}
.settle-btn {
background-color: #fff;
color: #41479b;
border: 1rpx solid #41479b;
}
}
/* 弹窗遮罩层 */
.popup-mask {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: rgba(0, 0, 0, 0.5);
display: flex;
align-items: center;
justify-content: center;
z-index: 999;
}
/* 添加玩家弹窗样式 */
.popup-content {
width: 650rpx;
background-color: #fff;
border-radius: 16rpx;
overflow: hidden;
.popup-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 30rpx;
border-bottom: 1rpx solid #eee;
.popup-title {
font-size: 32rpx;
font-weight: 600;
color: #000;
}
.popup-close {
width: 40rpx;
height: 40rpx;
display: flex;
align-items: center;
justify-content: center;
}
}
.popup-body {
padding: 30rpx;
.popup-tip {
font-size: 28rpx;
color: #666;
text-align: center;
margin-bottom: 40rpx;
}
.qrcode-container {
display: flex;
justify-content: center;
margin-bottom: 40rpx;
.qrcode {
width: 400rpx;
height: 400rpx;
border: 1rpx solid #eee;
}
}
.popup-buttons {
display: flex;
flex-direction: column;
gap: 20rpx;
margin-bottom: 30rpx;
button {
height: 80rpx;
border-radius: 8rpx;
font-size: 30rpx;
font-weight: 500;
}
.share-btn {
background-color: #41479b;
color: #fff;
}
.add-virtual-btn {
background-color: #fff;
color: #41479b;
border: 1rpx solid #41479b;
}
}
.popup-footer {
.footer-tip {
font-size: 24rpx;
color: #999;
text-align: center;
}
}
}
}
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/* 添加虚拟玩家弹窗样式 */
.add-virtual-popup-content {
width: 600rpx;
background-color: #fff;
border-radius: 16rpx;
overflow: hidden;
.add-virtual-popup-body {
padding: 30rpx;
.add-virtual-title {
font-size: 32rpx;
font-weight: 600;
color: #000;
margin-bottom: 30rpx;
text-align: center;
}
.name-input-section {
margin-bottom: 40rpx;
.name-input {
width: 100%;
height: 80rpx;
border: 1rpx solid #ddd;
border-radius: 8rpx;
padding: 0 20rpx;
font-size: 28rpx;
text-align: center;
&:focus {
border-color: #41479b;
}
}
}
.add-virtual-popup-buttons {
display: flex;
gap: 20rpx;
button {
flex: 1;
height: 80rpx;
border-radius: 8rpx;
font-size: 30rpx;
font-weight: 500;
}
.cancel-btn {
background-color: #f5f5f5;
color: #333;
}
.confirm-btn {
background-color: #41479b;
color: #fff;
}
}
}
}
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/* 结算弹窗样式 */
.settle-popup-content {
width: 600rpx;
background-color: #fff;
border-radius: 16rpx;
overflow: hidden;
.settle-popup-body {
padding: 30rpx;
.settle-tip {
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font-size: 32rpx;
font-weight: 600;
color: #000;
margin-bottom: 30rpx;
text-align: center;
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}
.rate-input-section {
margin-bottom: 40rpx;
.rate-input {
width: 100%;
height: 80rpx;
border: 1rpx solid #ddd;
border-radius: 8rpx;
padding: 0 20rpx;
font-size: 28rpx;
text-align: center;
&:focus {
border-color: #41479b;
}
}
}
.settle-popup-buttons {
display: flex;
gap: 20rpx;
button {
flex: 1;
height: 80rpx;
border-radius: 8rpx;
font-size: 30rpx;
font-weight: 500;
}
.cancel-btn {
background-color: #f5f5f5;
color: #333;
}
.confirm-btn {
background-color: #41479b;
color: #fff;
}
}
}
}
/* 转让计分员弹窗样式 */
.transfer-popup-content {
width: 600rpx;
background-color: #fff;
border-radius: 16rpx;
overflow: hidden;
.transfer-popup-body {
padding: 40rpx 30rpx 30rpx;
.transfer-tip {
font-size: 28rpx;
color: #000;
text-align: center;
margin-bottom: 40rpx;
line-height: 1.5;
}
.transfer-popup-buttons {
display: flex;
justify-content: center;
button {
width: 200rpx;
height: 70rpx;
border-radius: 8rpx;
font-size: 30rpx;
font-weight: 500;
background-color: #41479b;
color: #fff;
}
}
}
}
</style>