This commit is contained in:
2025-11-24 15:30:05 +08:00
parent 871087cc1c
commit 5420cb599a
9 changed files with 1748 additions and 152 deletions

View File

@@ -35,24 +35,83 @@
<view class="record-section">
<view class="record-title">对局记录</view>
<view class="record-tip">点击对局分数进行修改</view>
<view class="record-tip">点击自己头像编辑用户头像和昵称~</view>
<view class="warning-tip">
本工具不涉及金钱禁止用于非法行为
</view>
</view>
<!-- 玩家列表 -->
<view class="player-list">
<view class="player-item">
<view class="player-label">玩家 ({{ players.length }})</view>
<view class="player-info-container">
<view class="player-info" v-for="(player, index) in players" :key="player.id">
<image class="player-avatar" :src="player.avatar" mode="aspectFit"></image>
<text class="player-name">{{ player.name }}</text>
<view v-if="player.isSelf" class="self-tag">自己</view>
<!-- 玩家列表 - 添加滚动条功能 -->
<view class="player-list-container">
<!-- 水平滚动容器 -->
<scroll-view
class="player-scroll-view"
scroll-x="true"
:scroll-left="scrollLeft"
@scroll="onScroll"
:show-scrollbar="false"
scroll-with-animation
>
<view class="player-list">
<!-- 玩家信息行 -->
<view class="player-row">
<view class="player-label">玩家 ({{ players.length }})</view>
<view class="player-columns">
<view class="player-column" v-for="(player, index) in players" :key="player.id">
<view class="player-info" @click="editUserInfo(player)">
<image class="player-avatar" :src="player.avatar" mode="aspectFit"></image>
<text class="player-name">{{ player.name }}</text>
<view v-if="player.isSelf" class="self-tag">自己</view>
</view>
</view>
</view>
</view>
<!-- 总分行 -->
<view class="player-row">
<view class="player-label">总分</view>
<view class="player-columns">
<view class="player-column" v-for="player in players" :key="player.id">
<view class="player-score">
{{ formatScore(player.totalScore) }}
</view>
</view>
</view>
</view>
<!-- 每局得分行 -->
<view class="player-row" v-for="(round, roundIndex) in gameRounds" :key="roundIndex">
<view class="player-label">{{ roundIndex + 1 }}</view>
<view class="player-columns">
<view class="player-column" v-for="player in players" :key="player.id">
<view class="round-score" @click="editRoundScore(roundIndex, player.id)">
{{ formatScore(getPlayerRoundScore(roundIndex, player.id)) }}
</view>
</view>
</view>
</view>
</view>
</view>
<view class="player-item">
<view class="player-label">总分</view>
<view class="player-score">{{ totalScore }}</view>
</scroll-view>
<!-- 自定义可拖动滚动条 -->
<view class="custom-scrollbar" v-if="showScrollIndicator">
<view
class="scroll-track"
@touchstart="onTrackTouchStart"
@touchmove.prevent="onTrackTouchMove"
@touchend="onTrackTouchEnd"
:id="trackId"
>
<view
class="scroll-thumb"
:style="{
left: thumbPosition + '%',
width: thumbWidth + '%'
}"
@touchstart="onThumbTouchStart"
@touchmove.prevent="onThumbTouchMove"
@touchend="onThumbTouchEnd"
></view>
</view>
</view>
</view>
@@ -62,7 +121,7 @@
<button class="settle-btn" @click="openSettlePopup">结算房间</button>
</view>
<!-- 添加玩家弹窗 -->
<!-- 添加玩家弹窗 -->
<view v-if="showAddPlayerPopup" class="popup-mask" @click="closeAddPlayerPopup">
<view class="popup-content" @click.stop>
<view class="popup-header">
@@ -80,7 +139,7 @@
<view class="popup-buttons">
<button class="share-btn" @click="shareRoom">分享给好友邀请加入房间</button>
<button class="add-virtual-btn" @click="addVirtualPlayer">手动添加虚拟玩家</button>
<button class="add-virtual-btn" @click="openAddVirtualPlayerPopup">手动添加虚拟玩家</button>
</view>
<view class="popup-footer">
@@ -90,6 +149,31 @@
</view>
</view>
<!-- 添加虚拟玩家弹窗 -->
<view v-if="showAddVirtualPlayerPopup" class="popup-mask" @click="closeAddVirtualPlayerPopup">
<view class="add-virtual-popup-content" @click.stop>
<view class="add-virtual-popup-body">
<view class="add-virtual-title">添加玩家</view>
<view class="name-input-section">
<input
class="name-input"
type="text"
placeholder="请输入"
v-model="virtualPlayerName"
maxlength="10"
focus
/>
</view>
<view class="add-virtual-popup-buttons">
<button class="cancel-btn" @click="closeAddVirtualPlayerPopup">取消</button>
<button class="confirm-btn" @click="confirmAddVirtualPlayer">确定</button>
</view>
</view>
</view>
</view>
<!-- 结算房间弹窗 -->
<view v-if="showSettlePopup" class="popup-mask" @click="closeSettlePopup">
<view class="settle-popup-content" @click.stop>
@@ -125,12 +209,14 @@
</view>
</view>
</view>
</view>
</template>
<script setup>
import { ref, onMounted } from 'vue'
import { ref, onMounted, onUnmounted, computed, watch, nextTick } from 'vue'
import { onShow } from '@dcloudio/uni-app'
import { getuser } from '@/api/room'
// 房间数据
const roomId = ref('15198520')
const voiceEnabled = ref(false)
@@ -142,29 +228,342 @@ const players = ref([
id: 1,
name: '玩家80061',
avatar: 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
score: 0,
totalScore: 0,
isSelf: true
}
])
// 游戏对局记录
const gameRounds = ref([])
// 弹窗显示状态
const showAddPlayerPopup = ref(false)
const showAddVirtualPlayerPopup = ref(false)
const showSettlePopup = ref(false)
const showTransferPopup = ref(false)
const rateValue = ref('')
const virtualPlayerName = ref('')
// 计算总分 - 使用普通函数替代 computed
const totalScore = ref(0)
// 滚动条相关数据
const scrollLeft = ref(0)
const scrollWidth = ref(0)
const scrollViewWidth = ref(0)
const trackId = ref('scroll-track-' + Date.now())
// 更新总分函数
const updateTotalScore = () => {
totalScore.value = players.value.reduce((sum, player) => sum + player.score, 0)
// 滚动条拖动状态
const isDragging = ref(false)
const dragStartX = ref(0)
const dragStartScrollLeft = ref(0)
const trackRect = ref({ left: 0, width: 0 })
// 存储最后知道的用户信息,用于比较
let lastUserInfo = null
// 用于保存interval ID的ref
const storageIntervalIds = ref(null)
const userInfoIntervalIds = ref(null)
// 计算属性:是否显示滚动条指示器
const showScrollIndicator = computed(() => {
return scrollWidth.value > scrollViewWidth.value
})
// 计算属性:滚动条滑块宽度
const thumbWidth = computed(() => {
if (scrollWidth.value === 0) return 100
const widthRatio = (scrollViewWidth.value / scrollWidth.value) * 100
return Math.max(20, Math.min(100, widthRatio)) // 最小宽度20%最大100%
})
// 计算属性:滚动条滑块位置
const thumbPosition = computed(() => {
if (scrollWidth.value === 0 || scrollWidth.value <= scrollViewWidth.value) return 0
const maxScroll = scrollWidth.value - scrollViewWidth.value
return (scrollLeft.value / maxScroll) * (100 - thumbWidth.value)
})
// 格式化分数显示
const formatScore = (score) => {
if (score === 0) return '0'
return score > 0 ? `+${score}` : `${score}`
}
// 获取玩家在某一局的得分
const getPlayerRoundScore = (roundIndex, playerId) => {
if (!gameRounds.value[roundIndex]) return 0
const playerScore = gameRounds.value[roundIndex].find(item => item.playerId === playerId)
return playerScore ? playerScore.score : 0
}
// 更新玩家总分
const updateTotalScores = () => {
players.value.forEach(player => {
let total = 0
gameRounds.value.forEach(round => {
const roundScore = round.find(item => item.playerId === player.id)
if (roundScore) {
total += roundScore.score
}
})
player.totalScore = total
})
}
// 滚动事件处理
const onScroll = (e) => {
scrollLeft.value = e.detail.scrollLeft
}
// 监听玩家数量变化,更新滚动区域
watch(players, () => {
// 在下一个tick更新滚动区域尺寸
setTimeout(() => {
updateScrollDimensions()
}, 100)
}, { deep: true })
// 更新滚动区域尺寸
const updateScrollDimensions = () => {
const query = uni.createSelectorQuery()
query.select('.player-scroll-view').boundingClientRect()
query.select('.player-list').boundingClientRect()
query.exec((res) => {
if (res[0] && res[1]) {
scrollViewWidth.value = res[0].width
scrollWidth.value = res[1].width
}
})
}
// 获取轨道位置信息
const getTrackRect = () => {
return new Promise((resolve) => {
const query = uni.createSelectorQuery()
query.select('.custom-scrollbar .scroll-track').boundingClientRect()
query.exec((res) => {
if (res[0]) {
trackRect.value = {
left: res[0].left,
width: res[0].width
}
resolve(trackRect.value)
} else {
resolve(null)
}
})
})
}
// 滚动条滑块触摸开始
const onThumbTouchStart = async (e) => {
isDragging.value = true
dragStartX.value = e.touches[0].clientX
dragStartScrollLeft.value = scrollLeft.value
// 获取轨道位置信息
await getTrackRect()
e.stopPropagation()
}
// 滚动条滑块触摸移动
const onThumbTouchMove = (e) => {
if (!isDragging.value) return
const deltaX = e.touches[0].clientX - dragStartX.value
const maxScroll = Math.max(0, scrollWidth.value - scrollViewWidth.value)
if (maxScroll > 0 && trackRect.value.width > 0) {
const scrollPercent = deltaX / trackRect.value.width
const newScrollLeft = dragStartScrollLeft.value + (scrollPercent * maxScroll)
scrollLeft.value = Math.max(0, Math.min(maxScroll, newScrollLeft))
}
e.stopPropagation()
}
// 滚动条滑块触摸结束
const onThumbTouchEnd = (e) => {
isDragging.value = false
e.stopPropagation()
}
// 滚动条轨道触摸开始
const onTrackTouchStart = async (e) => {
// 获取轨道位置信息
const rect = await getTrackRect()
if (!rect) return
const clickX = e.touches[0].clientX - rect.left
const thumbWidthPx = (thumbWidth.value / 100) * rect.width
const thumbCenter = (thumbPosition.value / 100) * rect.width + thumbWidthPx / 2
// 如果点击位置在滑块中心左侧,滚动到左侧
// 如果点击位置在滑块中心右侧,滚动到右侧
const maxScroll = Math.max(0, scrollWidth.value - scrollViewWidth.value)
if (maxScroll > 0) {
if (clickX < thumbCenter) {
// 向左滚动一页
scrollLeft.value = Math.max(0, scrollLeft.value - scrollViewWidth.value * 0.8)
} else {
// 向右滚动一页
scrollLeft.value = Math.min(maxScroll, scrollLeft.value + scrollViewWidth.value * 0.8)
}
}
}
// 滚动条轨道触摸移动
const onTrackTouchMove = (e) => {
// 轨道拖动可以用于快速跳转,但这里我们主要用滑块拖动
e.stopPropagation()
}
// 滚动条轨道触摸结束
const onTrackTouchEnd = (e) => {
e.stopPropagation()
}
// 编辑用户信息
const editUserInfo = (player) => {
if (player.isSelf) {
// 跳转到用户信息编辑页面
uni.navigateTo({
url: '/pages/edit-user-info/index'
})
} else {
// 如果是其他玩家,可以添加其他操作,比如查看玩家信息等
uni.showToast({
title: '只能编辑自己的信息',
icon: 'none'
})
}
}
// 加载用户信息 - 改进版
const loadUserInfo = () => {
const savedUserInfo = uni.getStorageSync('userInfo')
if (savedUserInfo) {
// 强制更新自己的玩家信息
const selfPlayerIndex = players.value.findIndex(player => player.isSelf)
if (selfPlayerIndex !== -1) {
players.value[selfPlayerIndex].name = savedUserInfo.nickname
players.value[selfPlayerIndex].avatar = savedUserInfo.avatar
// 强制触发视图更新
players.value = [...players.value]
}
}
}
// 加载对局记录
const loadGameRounds = () => {
const savedRounds = uni.getStorageSync('gameRounds')
if (savedRounds) {
gameRounds.value = savedRounds
updateTotalScores()
}
}
// 同步玩家信息
const syncPlayerInfo = () => {
// 从本地存储获取最新的玩家信息
const savedPlayers = uni.getStorageSync('players')
if (savedPlayers && savedPlayers.length > 0) {
// 更新玩家基本信息,但保留当前的总分状态
players.value.forEach((player, index) => {
const savedPlayer = savedPlayers.find(p => p.id === player.id)
if (savedPlayer) {
// 只更新头像和名称,不更新总分
player.avatar = savedPlayer.avatar
player.name = savedPlayer.name
}
})
}
}
// 用户信息变化监听
const setupUserInfoListener = () => {
lastUserInfo = uni.getStorageSync('userInfo')
const intervalId = setInterval(() => {
const currentUserInfo = uni.getStorageSync('userInfo')
if (JSON.stringify(currentUserInfo) !== JSON.stringify(lastUserInfo)) {
console.log('检测到用户信息变化,自动更新')
lastUserInfo = currentUserInfo
loadUserInfo()
syncPlayerInfo()
}
}, 500)
return intervalId
}
// 添加一个全局事件监听器来监听存储变化
const setupStorageListener = () => {
// 监听存储变化,当 gameRounds 更新时重新加载数据
const intervalId = setInterval(() => {
const currentRounds = uni.getStorageSync('gameRounds') || []
if (JSON.stringify(currentRounds) !== JSON.stringify(gameRounds.value)) {
gameRounds.value = currentRounds
updateTotalScores()
}
}, 1000)
return intervalId
}
// 组件挂载后初始化
onMounted(() => {
console.log('组件已挂载')
updateTotalScore()
loadGameRounds()
loadUserInfo()
// 设置监听器并保存ID以便清理
const storageIntervalId = setupStorageListener()
const userInfoIntervalId = setupUserInfoListener()
// 监听用户信息更新事件
uni.$on('userInfoUpdated', () => {
console.log('收到用户信息更新事件')
loadUserInfo()
syncPlayerInfo()
})
// 保存interval ID以便清理
storageIntervalIds.value = storageIntervalId
userInfoIntervalIds.value = userInfoIntervalId
// 初始化滚动区域尺寸
setTimeout(() => {
updateScrollDimensions()
getTrackRect() // 初始化轨道位置信息
}, 500)
})
// 页面显示时刷新
onShow(() => {
console.log('页面显示,刷新数据')
loadGameRounds()
syncPlayerInfo()
loadUserInfo()
// 更新滚动区域尺寸
setTimeout(() => {
updateScrollDimensions()
getTrackRect() // 更新轨道位置信息
}, 100)
})
// 在组件卸载时移除事件监听和定时器
onUnmounted(() => {
uni.$off('userInfoUpdated')
if (storageIntervalIds.value) {
clearInterval(storageIntervalIds.value)
}
if (userInfoIntervalIds.value) {
clearInterval(userInfoIntervalIds.value)
}
})
// 返回上一页
@@ -197,6 +596,50 @@ const closeAddPlayerPopup = () => {
showAddPlayerPopup.value = false
}
// 打开添加虚拟玩家弹窗
const openAddVirtualPlayerPopup = () => {
showAddVirtualPlayerPopup.value = true
virtualPlayerName.value = '' // 重置输入
}
// 关闭添加虚拟玩家弹窗
const closeAddVirtualPlayerPopup = () => {
showAddVirtualPlayerPopup.value = false
}
// 确认添加虚拟玩家
const confirmAddVirtualPlayer = () => {
if (!virtualPlayerName.value.trim()) {
uni.showToast({
title: '请输入玩家名称',
icon: 'none'
})
return
}
const newPlayer = {
id: Date.now(),
name: virtualPlayerName.value.trim(),
avatar: 'https://ts3.tc.mm.bing.net/th/id/OIP-C.0FQSOvu3OYJFe-h_sZKA6wHaNK?cb=ucfimg2ucfimg=1&rs=1&pid=ImgDetMain&o=7&rm=3',
totalScore: 0,
isSelf: false
}
players.value.push(newPlayer)
// 保存玩家数据到本地存储
uni.setStorageSync('players', players.value)
// 关闭所有弹窗
closeAddVirtualPlayerPopup()
closeAddPlayerPopup()
uni.showToast({
title: '已添加虚拟玩家',
icon: 'success'
})
}
// 打开结算弹窗
const openSettlePopup = () => {
showSettlePopup.value = true
@@ -229,7 +672,6 @@ const toggleBoard = (e) => {
// 台板关闭时移除台板玩家
removeBoardPlayer()
}
updateTotalScore()
}
// 添加台板玩家
@@ -238,7 +680,7 @@ const addBoardPlayer = () => {
id: Date.now(),
name: '台板',
avatar: 'https://tse3-mm.cn.bing.net/th/id/OIP-C.32slU2a6Cq1Sxvd1GV_LvgHaDe?w=292&h=164&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3',
score: 0,
totalScore: 0,
isSelf: false
}
@@ -260,6 +702,9 @@ const confirmSettlement = () => {
return
}
// 保存玩家数据到本地存储,供结算页面使用
uni.setStorageSync('players', players.value)
// 关闭弹窗
closeSettlePopup()
@@ -276,8 +721,40 @@ const toggleVoice = (e) => {
// 开局计分
const startScoring = () => {
// 将玩家数据传递到计分页面
uni.navigateTo({
url: '/pages/scoring/index'
url: `/pages/scoring/index?players=${encodeURIComponent(JSON.stringify(players.value))}&round=${gameRounds.value.length + 1}`
})
}
// 编辑对局分数
const editRoundScore = (roundIndex, playerId) => {
// 获取该局的所有玩家得分数据
const roundScores = gameRounds.value[roundIndex]
if (!roundScores) {
uni.showToast({
title: '该局数据不存在',
icon: 'none'
})
return
}
// 构建玩家数据,包含当前得分和胜负状态
const playersWithScores = players.value.map(player => {
const playerScore = roundScores.find(score => score.playerId === player.id)
const scoreValue = playerScore ? playerScore.score : 0
return {
...player,
currentScore: Math.abs(scoreValue).toString(),
isWin: scoreValue >= 0,
finalScore: scoreValue
}
})
// 跳转到计分页面,传递玩家数据、对局索引和编辑模式标识
uni.navigateTo({
url: `/pages/scoring/index?players=${encodeURIComponent(JSON.stringify(playersWithScores))}&round=${roundIndex + 1}&mode=edit&roundIndex=${roundIndex}`
})
}
@@ -291,26 +768,6 @@ const shareRoom = () => {
icon: 'none'
})
}
// 添加虚拟玩家
const addVirtualPlayer = () => {
const newPlayer = {
id: Date.now(),
name: `玩家${Math.floor(Math.random() * 100000)}`,
avatar: 'https://tse2-mm.cn.bing.net/th/id/OIP-C.Pbhgd_vCFFNQWXi7y-HynAAAAA?w=209&h=209&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3',
score: 0,
isSelf: false
}
players.value.push(newPlayer)
updateTotalScore()
closeAddPlayerPopup()
uni.showToast({
title: '已添加虚拟玩家',
icon: 'success'
})
}
</script>
<style lang="less" scoped>
@@ -383,65 +840,159 @@ const addVirtualPlayer = () => {
color: #666;
margin-bottom: 10rpx;
}
.warning-tip {
font-size: 26rpx;
color: #ff6b6b;
margin-bottom: 10rpx;
}
}
/* 玩家列表 */
.player-list {
/* 玩家列表容器 - 新增样式 */
.player-list-container {
padding: 0 30rpx 30rpx;
position: relative;
}
.player-item {
/* 滚动视图样式 */
.player-scroll-view {
width: 100%;
white-space: nowrap;
// 隐藏原生滚动条
::-webkit-scrollbar {
display: none;
}
}
/* 玩家列表 - 修改后的样式 */
.player-list {
display: inline-block;
min-width: 100%;
}
.player-row {
display: flex;
padding: 20rpx 0;
border-bottom: 1rpx solid #eee;
&:last-child {
border-bottom: none;
}
.player-label {
width: 120rpx;
font-size: 28rpx;
color: #000;
display: flex;
padding: 20rpx 0;
border-bottom: 1rpx solid #eee;
align-items: center;
flex-shrink: 0;
}
&:last-child {
border-bottom: none;
.player-columns {
display: flex;
flex: 1;
justify-content: flex-start;
}
.player-column {
display: flex;
flex-direction: column;
align-items: center;
width: 120rpx;
flex-shrink: 0;
}
.player-info {
display: flex;
flex-direction: column;
align-items: center;
// 添加点击效果
&:active {
opacity: 0.7;
}
.player-label {
width: 120rpx;
font-size: 28rpx;
.player-avatar {
width: 80rpx;
height: 80rpx;
border-radius: 50%;
margin-bottom: 10rpx;
}
.player-name {
font-size: 24rpx;
color: #000;
margin-bottom: 5rpx;
text-align: center;
max-width: 100rpx;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.player-info-container {
display: flex;
flex-wrap: wrap;
flex: 1;
.self-tag {
background-color: #007aff;
color: #fff;
font-size: 20rpx;
padding: 2rpx 8rpx;
border-radius: 10rpx;
}
}
.player-info {
display: flex;
flex-direction: column;
align-items: center;
margin-right: 30rpx;
.player-score {
font-size: 36rpx;
color: #007aff;
font-weight: 600;
margin-top: 10rpx;
}
.player-avatar {
width: 80rpx;
height: 80rpx;
border-radius: 50%;
margin-bottom: 10rpx;
}
.player-name {
font-size: 24rpx;
color: #000;
margin-bottom: 5rpx;
}
.self-tag {
background-color: #007aff;
color: #fff;
font-size: 20rpx;
padding: 2rpx 8rpx;
border-radius: 10rpx;
}
.round-score {
font-size: 28rpx;
color: #333;
margin-top: 10rpx;
padding: 5rpx 10rpx;
border-radius: 5rpx;
&:active {
background-color: #f0f0f0;
}
}
}
.player-score {
font-size: 36rpx;
color: #007aff;
font-weight: 600;
/* 自定义可拖动滚动条样式 */
.custom-scrollbar {
margin-top: 20rpx;
padding: 0 20rpx;
.scroll-track {
height: 12rpx;
background-color: #f0f0f0;
border-radius: 6rpx;
position: relative;
// 添加点击区域扩展
&::before {
content: '';
position: absolute;
top: -10rpx;
bottom: -10rpx;
left: 0;
right: 0;
}
}
.scroll-thumb {
position: absolute;
height: 100%;
background-color: #41479b;
border-radius: 6rpx;
transition: all 0.1s ease;
// 添加悬停效果
&:active {
background-color: #33367a;
transform: scale(1.1);
}
}
}
@@ -451,8 +1002,8 @@ const addVirtualPlayer = () => {
display: flex;
padding: 40rpx;
gap: 40rpx;
margin-top: 600rpx;
margin-top: 500rpx;
button {
flex: 1;
height: 90rpx;
@@ -573,6 +1124,67 @@ const addVirtualPlayer = () => {
}
}
/* 添加虚拟玩家弹窗样式 */
.add-virtual-popup-content {
width: 600rpx;
background-color: #fff;
border-radius: 16rpx;
overflow: hidden;
.add-virtual-popup-body {
padding: 30rpx;
.add-virtual-title {
font-size: 32rpx;
font-weight: 600;
color: #000;
margin-bottom: 30rpx;
text-align: center;
}
.name-input-section {
margin-bottom: 40rpx;
.name-input {
width: 100%;
height: 80rpx;
border: 1rpx solid #ddd;
border-radius: 8rpx;
padding: 0 20rpx;
font-size: 28rpx;
text-align: center;
&:focus {
border-color: #41479b;
}
}
}
.add-virtual-popup-buttons {
display: flex;
gap: 20rpx;
button {
flex: 1;
height: 80rpx;
border-radius: 8rpx;
font-size: 30rpx;
font-weight: 500;
}
.cancel-btn {
background-color: #f5f5f5;
color: #333;
}
.confirm-btn {
background-color: #41479b;
color: #fff;
}
}
}
}
/* 结算弹窗样式 */
.settle-popup-content {
width: 600rpx;
@@ -668,4 +1280,5 @@ const addVirtualPlayer = () => {
}
}
}
</style>