This commit is contained in:
2025-12-16 09:32:55 +08:00
parent 5420cb599a
commit c20f085384
36 changed files with 2720 additions and 751 deletions

View File

@@ -1,8 +1,55 @@
import {GET} from '@/utils/request'
// api/room.js - 房间相关API
import { GET, POST, PUT, DELETE } from '@/utils/request'
/**
* 房间相关API
*/
export default {
/**
* 根据房间ID查询房间
* @param {number} roomId 房间ID
*/
getRoomById(roomId) {
return GET(`/system/room/id/${roomId}`)
},
// 查询【请填写功能名称】详细
export const getuser = (roomid) => {
return GET('/system/roomuser/list',roomid)
}
/**
* 根据创建者查询房间
* @param {number} createUser 创建者ID
*/
getRoomsByCreateUser(createUser) {
return GET(`/system/room/createUser/${createUser}`)
},
/**
* 查询房间列表
* @param {Object} params 查询参数
*/
getRoomList(params) {
return GET('/system/room/list', params)
},
/**
* 新增房间
* @param {Object} roomData 房间数据
*/
addRoom(roomData) {
return POST('/system/room', roomData)
},
/**
* 修改房间
* @param {Object} roomData 房间数据
*/
updateRoom(roomData) {
return PUT('/system/room', roomData)
},
/**
* 批量删除房间
* @param {Array} roomIds 房间ID数组
*/
deleteRooms(roomIds) {
return DELETE(`/system/room/${roomIds}`)
}
}

47
scoring/api/roomDetail.js Normal file
View File

@@ -0,0 +1,47 @@
// api/roomDetail.js - 房间详情相关API
import { GET, POST, PUT, DELETE } from '@/utils/request'
/**
* 房间详情相关API
*/
export default {
/**
* 根据详情ID查询房间详情
* @param {number} detailId 详情ID
*/
getRoomDetailById(detailId) {
return GET(`/system/detail/${detailId}`)
},
/**
* 查询房间详情列表
* @param {Object} params 查询参数
*/
getRoomDetailList(params) {
return GET('/system/detail/list', params)
},
/**
* 批量新增房间详情
* @param {Array} roomDetails 房间详情数据数组
*/
addRoomDetails(roomDetails) {
return POST('/system/detail', roomDetails)
},
/**
* 修改房间详情
* @param {Object} roomDetail 房间详情数据
*/
updateRoomDetail(roomDetail) {
return PUT('/system/detail', roomDetail)
},
/**
* 批量删除房间详情
* @param {Array} detailIds 详情ID数组
*/
deleteRoomDetails(detailIds) {
return DELETE(`/system/detail/${detailIds}`)
}
}

179
scoring/api/roomUser.js Normal file
View File

@@ -0,0 +1,179 @@
// api/roomUser.js - 房间用户相关API
import { GET, POST, PUT, DELETE } from '@/utils/request'
/**
* 房间用户相关API
*/
export default {
/**
* 获取房间内所有用户及其详细对局记录(已修复)
* @param {number} roomId 房间ID
*/
async getUserScoresWithDetails(roomId) {
try {
console.log('获取房间用户详情房间ID:', roomId);
// 使用正确的API路径
const response = await GET(`/system/score/room/user/user-details/${roomId}`);
console.log('房间用户详情API响应:', response);
// 处理不同的响应格式
if (response.code === 200 || response.code === 0) {
return response.data;
} else if (response.success) {
return response.data;
} else {
// 如果接口返回错误,尝试使用列表接口
console.warn('主接口失败,尝试使用列表接口');
return await this.getRoomUserList({ roomId });
}
} catch (error) {
console.error('获取房间用户详情失败:', error);
// 降级方案1使用列表接口
try {
console.log('尝试使用列表接口作为降级方案');
const listResult = await this.getRoomUserList({ roomId });
if (listResult) {
return listResult;
}
} catch (listError) {
console.error('列表接口也失败:', listError);
}
// 降级方案2返回空数据并提示
throw error;
}
},
/**
* 根据RoomUserId查询
* @param {number} roomUserId 房间用户ID
*/
async getRoomUserById(roomUserId) {
try {
const response = await GET(`/system/score/room/user/RoomUserId/${roomUserId}`);
return response.data || response;
} catch (error) {
console.error('获取房间用户信息失败:', error);
throw error;
}
},
/**
* 根据UserId查询
* @param {number} userId 用户ID
*/
async getRoomUserByUserId(userId) {
try {
const response = await GET(`/system/score/room/user/userid/${userId}`);
return response.data || response;
} catch (error) {
console.error('根据用户ID获取房间用户失败:', error);
throw error;
}
},
/**
* 查询房间用户列表
* @param {Object} params 查询参数
*/
async getRoomUserList(params) {
try {
console.log('获取房间用户列表,参数:', params);
const response = await GET('/system/score/room/user/list', params);
console.log('房间用户列表响应:', response);
return response.data || response;
} catch (error) {
console.error('获取房间用户列表失败:', error);
throw error;
}
},
/**
* 新增房间用户
* @param {Object} roomUserData 房间用户数据
*/
async addRoomUser(roomUserData) {
try {
console.log('新增房间用户:', roomUserData);
const response = await POST('/system/score/room/user', roomUserData);
console.log('新增房间用户响应:', response);
return response.data || response;
} catch (error) {
console.error('新增房间用户失败:', error);
throw error;
}
},
async updateRoomUsersSafe(roomUsers) {
try {
console.log('安全更新房间用户得分:', roomUsers);
// 过滤和转换数据
const safeUsers = roomUsers.map(user => {
let userId = user.userId;
// 确保userId在int范围内
if (userId > 2147483647 || userId < -2147483648) {
console.warn('用户ID超出范围进行转换:', userId);
// 使用哈希值
const strId = userId.toString();
let hash = 0;
for (let i = 0; i < strId.length; i++) {
hash = ((hash << 5) - hash) + strId.charCodeAt(i);
hash = hash & hash;
}
userId = Math.abs(hash) % 1000000;
}
return {
...user,
userId: userId
};
});
const response = await PUT('/system/score/room/user', safeUsers);
console.log('安全更新响应:', response);
return response.data || response;
} catch (error) {
console.error('安全更新房间用户得分:', error);
throw error;
}
},
/**
* 批量更新用户得分
* @param {Array} roomUsers 房间用户数据数组
*/
async updateRoomUsers(roomUsers) {
try {
console.log('更新房间用户得分:', roomUsers);
const response = await PUT('/system/score/room/user', roomUsers);
console.log('更新房间用户得分响应:', response);
return response.data || response;
} catch (error) {
console.error('更新房间用户得分:', error);
throw error;
}
},
/**
* 批量删除房间用户
* @param {Array} roomUserIds 房间用户ID数组
*/
async deleteRoomUsers(roomUserIds) {
try {
const response = await DELETE(`/system/score/room/user/${roomUserIds}`);
return response.data || response;
} catch (error) {
console.error('删除房间用户失败:', error);
throw error;
}
}
}

View File

@@ -1,4 +1,4 @@
import { GET, POST } from '@/utils/request.js'
import { GET, POST,PUT,DELETE } from '@/utils/request.js'
export const register = (userInfo) => {
return POST('/system/score/user', userInfo);
@@ -6,4 +6,60 @@ export const register = (userInfo) => {
export const login = (userInfo) => {
return POST('/system/score/user/login', userInfo);
}
/**
* 用户相关API
*/
export default {
/**
* 根据用户ID查询用户
* @param {string} userId 用户ID
*/
getUserById(userId) {
return GET(`/system/score/user/${userId}`)
},
/**
* 查询用户列表
* @param {Object} params 查询参数
*/
getUserList(params) {
return GET('/system/score/user/list', params)
},
/**
* 新增用户
* @param {Object} userData 用户数据
*/
addUser(userData) {
return POST('/system/score/user', userData)
},
/**
* 修改用户
* @param {Object} userData 用户数据
*/
updateUser(userData) {
return PUT('/system/score/user', userData)
},
/**
* 批量删除用户
* @param {Array} userIds 用户ID数组
*/
deleteUsers(userIds) {
return DELETE(`/system/score/user/${userIds}`)
},
/**
* 用户登录
* @param {Object} loginData 登录数据
*/
login(loginData) {
return POST('/system/score/user/login', loginData)
}
}

View File

@@ -32,7 +32,7 @@
},
{
"path": "pages/settle/index", // 结算页面(新增注册)
"path": "pages/settle/index",
"style": { "navigationBarTitleText": "房间结算" }
},
{

View File

@@ -11,38 +11,80 @@
</view>
</view>
<!-- 玩家信息表头 -->
<view class="player-header">
<view class="header-row">
<view class="header-cell header-label">玩家 ({{ players.length }})</view>
<view class="header-cell" v-for="player in players" :key="player.id">
<view class="player-header-info">
<image class="player-avatar" :src="player.avatar" mode="aspectFit"></image>
<text class="player-name">{{ player.name }}</text>
<!-- 玩家列表容器 - 添加滚动条功能 -->
<view class="player-list-container">
<!-- 水平滚动容器 -->
<scroll-view
class="player-scroll-view"
scroll-x="true"
:scroll-left="scrollLeft"
@scroll="onScroll"
:show-scrollbar="false"
scroll-with-animation
>
<view class="player-list-content">
<!-- 玩家信息表头 -->
<view class="player-header">
<view class="header-row">
<view class="header-cell header-label">玩家 ({{ players.length }})</view>
<view class="player-columns">
<view class="player-column" v-for="player in players" :key="player.id">
<view class="player-header-info">
<!-- 统一头像容器样式 -->
<view class="avatar-container">
<image class="player-avatar" :src="player.avatar" mode="aspectFill"></image>
</view>
<text class="player-name">{{ player.name }}</text>
</view>
</view>
</view>
</view>
</view>
<!-- 对局详情表格 -->
<view class="detail-table">
<!-- 总分行 -->
<view class="table-row">
<view class="row-label">总分</view>
<view class="row-cells">
<view class="score-cell" v-for="player in players" :key="player.id">
{{ formatScore(player.totalScore) }}
</view>
</view>
</view>
<!-- 每局得分行 -->
<view class="table-row" v-for="(round, roundIndex) in gameRounds" :key="roundIndex">
<view class="row-label">{{ roundIndex + 1 }}</view>
<view class="row-cells">
<view class="score-cell" v-for="player in players" :key="player.id">
{{ formatScore(getPlayerRoundScore(roundIndex, player.id)) }}
</view>
</view>
</view>
</view>
</view>
</view>
</view>
<!-- 对局详情表格 -->
<view class="detail-table">
<!-- 总分行 -->
<view class="table-row">
<view class="row-label">总分</view>
<view class="row-cells">
<view class="score-cell" v-for="player in players" :key="player.id">
{{ formatScore(player.totalScore) }}
</view>
</view>
</view>
<!-- 每局得分行 -->
<view class="table-row" v-for="(round, roundIndex) in gameRounds" :key="roundIndex">
<view class="row-label">{{ roundIndex + 1 }}</view>
<view class="row-cells">
<view class="score-cell" v-for="player in players" :key="player.id">
{{ formatScore(getPlayerRoundScore(roundIndex, player.id)) }}
</view>
</scroll-view>
<!-- 自定义可拖动滚动条 -->
<view class="custom-scrollbar" v-if="showScrollIndicator">
<view
class="scroll-track"
@touchstart="onTrackTouchStart"
@touchmove.prevent="onTrackTouchMove"
@touchend="onTrackTouchEnd"
:id="trackId"
>
<view
class="scroll-thumb"
:style="{
left: thumbPosition + '%',
width: thumbWidth + '%'
}"
@touchstart="onThumbTouchStart"
@touchmove.prevent="onThumbTouchMove"
@touchend="onThumbTouchEnd"
></view>
</view>
</view>
</view>
@@ -55,13 +97,45 @@
</template>
<script setup>
import { ref, onMounted } from 'vue'
import { ref, onMounted, computed, nextTick, watch } from 'vue'
import { onShow } from '@dcloudio/uni-app'
// 玩家数据
const players = ref([])
// 对局记录
const gameRounds = ref([])
// 滚动条相关数据
const scrollLeft = ref(0)
const scrollWidth = ref(0)
const scrollViewWidth = ref(0)
const trackId = ref('scroll-track-' + Date.now())
// 滚动条拖动状态
const isDragging = ref(false)
const dragStartX = ref(0)
const dragStartScrollLeft = ref(0)
const trackRect = ref({ left: 0, width: 0 })
// 计算属性:是否显示滚动条指示器
const showScrollIndicator = computed(() => {
return scrollWidth.value > scrollViewWidth.value
})
// 计算属性:滚动条滑块宽度
const thumbWidth = computed(() => {
if (scrollWidth.value === 0) return 100
const widthRatio = (scrollViewWidth.value / scrollWidth.value) * 100
return Math.max(20, Math.min(100, widthRatio)) // 最小宽度20%最大100%
})
// 计算属性:滚动条滑块位置
const thumbPosition = computed(() => {
if (scrollWidth.value === 0 || scrollWidth.value <= scrollViewWidth.value) return 0
const maxScroll = scrollWidth.value - scrollViewWidth.value
return (scrollLeft.value / maxScroll) * (100 - thumbWidth.value)
})
// 格式化分数显示
const formatScore = (score) => {
if (score === 0) return '0'
@@ -128,9 +202,154 @@ onMounted(() => {
]
calculateTotalScores()
}
// 监听玩家数量变化
watch(() => players.value.length, () => {
setTimeout(() => {
updateScrollDimensions()
}, 300)
})
// 更新滚动区域尺寸
setTimeout(() => {
updateScrollDimensions()
}, 1000)
})
onShow(() => {
// 更新滚动区域
setTimeout(() => {
updateScrollDimensions()
getTrackRect()
}, 300)
})
// 滚动事件处理
const onScroll = (e) => {
scrollLeft.value = e.detail.scrollLeft
}
// 更新滚动区域尺寸
const updateScrollDimensions = () => {
console.log('开始更新滚动区域尺寸...')
nextTick(() => {
setTimeout(() => {
const query = uni.createSelectorQuery()
query.select('.player-scroll-view').boundingClientRect()
query.select('.player-list-content').boundingClientRect()
query.exec((res) => {
if (res[0] && res[1]) {
scrollViewWidth.value = res[0].width
scrollWidth.value = res[1].width
console.log('滚动区域计算完成:', {
scrollViewWidth: scrollViewWidth.value,
scrollWidth: scrollWidth.value,
showScrollIndicator: scrollWidth.value > scrollViewWidth.value,
playersCount: players.value.length
})
// 强制更新显示状态
if (scrollWidth.value > scrollViewWidth.value) {
console.log('需要显示滚动条')
}
} else {
console.error('获取滚动区域尺寸失败')
}
})
}, 100)
})
}
// 获取轨道位置信息
const getTrackRect = () => {
return new Promise((resolve) => {
setTimeout(() => {
const query = uni.createSelectorQuery()
query.select('.custom-scrollbar .scroll-track').boundingClientRect()
query.exec((res) => {
if (res[0]) {
trackRect.value = {
left: res[0].left,
width: res[0].width
}
resolve(trackRect.value)
} else {
resolve(null)
}
})
}, 100)
})
}
// 滚动条滑块触摸开始
const onThumbTouchStart = async (e) => {
isDragging.value = true
dragStartX.value = e.touches[0].clientX
dragStartScrollLeft.value = scrollLeft.value
await getTrackRect()
e.stopPropagation()
}
// 滚动条滑块触摸移动
const onThumbTouchMove = (e) => {
if (!isDragging.value) return
const deltaX = e.touches[0].clientX - dragStartX.value
const maxScroll = Math.max(0, scrollWidth.value - scrollViewWidth.value)
if (maxScroll > 0 && trackRect.value.width > 0) {
const scrollPercent = deltaX / trackRect.value.width
const newScrollLeft = dragStartScrollLeft.value + (scrollPercent * maxScroll)
scrollLeft.value = Math.max(0, Math.min(maxScroll, newScrollLeft))
}
e.stopPropagation()
}
// 滚动条滑块触摸结束
const onThumbTouchEnd = (e) => {
isDragging.value = false
e.stopPropagation()
}
// 滚动条轨道触摸开始
const onTrackTouchStart = async (e) => {
const rect = await getTrackRect()
if (!rect) return
const clickX = e.touches[0].clientX - rect.left
const thumbWidthPx = (thumbWidth.value / 100) * rect.width
const thumbCenter = (thumbPosition.value / 100) * rect.width + thumbWidthPx / 2
const maxScroll = Math.max(0, scrollWidth.value - scrollViewWidth.value)
if (maxScroll > 0) {
if (clickX < thumbCenter) {
scrollLeft.value = Math.max(0, scrollLeft.value - scrollViewWidth.value * 0.8)
} else {
scrollLeft.value = Math.min(maxScroll, scrollLeft.value + scrollViewWidth.value * 0.8)
}
}
}
// 滚动条轨道触摸移动
const onTrackTouchMove = (e) => {
e.stopPropagation()
}
// 滚动条轨道触摸结束
const onTrackTouchEnd = (e) => {
e.stopPropagation()
}
// 返回上一页
const goBack = () => {
uni.navigateBack()
}
// 分享对局详情
const shareDetail = () => {
@@ -145,6 +364,7 @@ const shareDetail = () => {
.game-detail-page {
background-color: #fff;
min-height: 100vh;
padding-bottom: 200rpx; /* 给底部按钮留出空间 */
}
.nav-bar {
@@ -169,27 +389,59 @@ const shareDetail = () => {
}
}
/* 玩家列表容器 */
.player-list-container {
padding: 0 30rpx 30rpx;
position: relative;
}
/* 滚动视图样式 */
.player-scroll-view {
width: 100%;
white-space: nowrap;
// 隐藏原生滚动条
::-webkit-scrollbar {
display: none;
}
}
.player-list-content {
display: inline-block;
min-width: 100%;
white-space: nowrap;
}
.player-header {
padding: 20rpx 30rpx;
background-color: #f5f5f5;
border-bottom: 1rpx solid #eee;
.header-row {
display: flex;
align-items: center;
.header-cell {
flex: 1;
padding: 20rpx 0;
.header-label {
width: 200rpx;
flex: none;
font-size: 28rpx;
color: #000;
font-weight: 500;
display: flex;
justify-content: center;
&.header-label {
width: 200rpx;
flex: none;
font-size: 28rpx;
color: #000;
font-weight: 500;
}
align-items: center;
padding-left: 20rpx;
}
.player-columns {
display: flex;
}
.player-column {
display: flex;
flex-direction: column;
align-items: center;
width: 140rpx;
flex-shrink: 0;
padding: 0 10rpx;
}
.player-header-info {
@@ -197,24 +449,41 @@ const shareDetail = () => {
flex-direction: column;
align-items: center;
.player-avatar {
width: 60rpx;
height: 60rpx;
border-radius: 50%;
/* 统一头像容器样式 */
.avatar-container {
position: relative;
width: 110rpx;
height: 110rpx;
margin-bottom: 10rpx;
display: flex;
align-items: center;
justify-content: center;
.player-avatar {
width: 100rpx;
height: 100rpx;
border-radius: 50%;
border: 5rpx solid #fff;
box-shadow: 0 6rpx 20rpx rgba(65, 71, 155, 0.3);
background: linear-gradient(135deg, #41479b 0%, #8b91e2 100%);
transition: all 0.3s ease;
}
}
.player-name {
font-size: 24rpx;
color: #000;
text-align: center;
word-break: break-all;
white-space: normal;
max-width: 120rpx;
font-weight: 500;
}
}
}
}
.detail-table {
padding: 0 30rpx;
.table-row {
display: flex;
padding: 20rpx 0;
@@ -226,30 +495,70 @@ const shareDetail = () => {
.row-label {
width: 200rpx;
flex: none;
font-size: 28rpx;
color: #000;
display: flex;
align-items: center;
font-weight: 500;
padding-left: 20rpx;
}
.row-cells {
display: flex;
flex: 1;
.score-cell {
flex: 1;
width: 140rpx;
flex-shrink: 0;
text-align: center;
font-size: 28rpx;
color: #333;
display: flex;
align-items: center;
justify-content: center;
padding: 0 10rpx;
}
}
}
}
/* 自定义可拖动滚动条样式 - 完全复制单人房间的样式 */
.custom-scrollbar {
margin-top: 20rpx;
padding: 0 20rpx;
.scroll-track {
height: 12rpx;
background-color: #f0f0f0;
border-radius: 6rpx;
position: relative;
// 添加点击区域扩展
&::before {
content: '';
position: absolute;
top: -10rpx;
bottom: -10rpx;
left: 0;
right: 0;
}
}
.scroll-thumb {
position: absolute;
height: 100%;
background-color: #41479b;
border-radius: 6rpx;
transition: all 0.1s ease;
// 添加悬停效果
&:active {
background-color: #33367a;
transform: scale(1.1);
}
}
}
.action-buttons {
position: fixed;
bottom: 0;

File diff suppressed because it is too large Load Diff

View File

@@ -23,8 +23,14 @@
<!-- 动态渲染每个玩家的结算结果 -->
<view class="table-row" v-for="player in players" :key="player.id">
<view class="player-info">
<image class="player-avatar" :src="player.avatar" mode="aspectFit"></image>
<!-- 修改头像容器添加统一的大头像样式 -->
<view class="avatar-container">
<image class="player-avatar" :src="player.avatar" mode="aspectFill"></image>
<!-- 如果是玩家自己添加标识 -->
<view v-if="player.isSelf" class="self-indicator"></view>
</view>
<text class="player-name">{{ player.name }}</text>
<view v-if="player.isSelf" class="self-tag">自己</view>
</view>
<view class="win-lose">
<view class="win-tag" v-if="player.totalScore > 0">胜利!</view>
@@ -68,6 +74,9 @@ onMounted(() => {
// 获取倍率
rate.value = parseFloat(options.rate) || 1
// 获取当前用户信息
const currentUserInfo = uni.getStorageSync('userInfo')
// 从本地存储获取玩家数据和对局记录
const savedPlayers = uni.getStorageSync('players')
const savedRounds = uni.getStorageSync('gameRounds')
@@ -75,6 +84,12 @@ onMounted(() => {
if (savedPlayers && savedRounds) {
// 计算每个玩家的总分和倍率分
players.value = savedPlayers.map(player => {
// 检查是否是玩家自己
const isSelf = currentUserInfo &&
currentUserInfo.userId &&
player.userId &&
player.userId.toString() === currentUserInfo.userId.toString()
// 计算总分
let totalScore = 0
savedRounds.forEach(round => {
@@ -90,7 +105,8 @@ onMounted(() => {
return {
...player,
totalScore,
rateScore
rateScore,
isSelf: isSelf || false // 添加isSelf字段
}
})
} else {
@@ -101,7 +117,8 @@ onMounted(() => {
name: '玩家80061',
avatar: 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
totalScore: 0,
rateScore: 0
rateScore: 0,
isSelf: true
}
]
}
@@ -181,13 +198,21 @@ const shareResult = () => {
text-align: center;
font-size: 28rpx;
font-weight: 500;
&:first-child {
text-align: left;
flex: 1.5; /* 调整玩家信息列宽度 */
padding-left: 30rpx;
}
}
}
.table-row {
display: flex;
padding: 20rpx;
align-items: center;
padding: 25rpx 30rpx;
border-bottom: 1rpx solid #ddd;
background-color: #fff;
&:last-child {
border-bottom: none;
@@ -196,18 +221,65 @@ const shareResult = () => {
.player-info {
display: flex;
align-items: center;
flex: 1;
flex: 1.5; /* 与表头对齐 */
min-width: 200rpx;
.player-avatar {
width: 60rpx;
height: 60rpx;
border-radius: 50%;
margin-right: 10rpx;
.avatar-container {
position: relative;
width: 110rpx; /* 容器比头像稍大 */
height: 110rpx;
margin-right: 20rpx;
display: flex;
align-items: center;
justify-content: center;
.player-avatar {
width: 100rpx; /* 增大头像尺寸 */
height: 100rpx;
border-radius: 50%;
border: 5rpx solid #fff; /* 添加白色边框 */
box-shadow: 0 6rpx 20rpx rgba(65, 71, 155, 0.3); /* 添加阴影效果 */
background: linear-gradient(135deg, #41479b 0%, #8b91e2 100%); /* 添加渐变背景 */
transition: all 0.3s ease;
/* 为虚拟玩家头像添加特殊样式 */
&:not([src*="OIP-C"]) {
/* 处理默认头像的特殊样式 */
border: 5rpx solid #f0f0f0;
}
}
/* 玩家自己头像的特殊标识 */
.self-indicator {
position: absolute;
bottom: 0;
right: 0;
width: 24rpx;
height: 24rpx;
background-color: #4CAF50;
border: 3rpx solid #fff;
border-radius: 50%;
z-index: 2;
}
}
.player-name {
font-size: 28rpx;
color: #000;
.player-name {
font-size: 26rpx;
color: #000;
margin-right: 10rpx;
font-weight: 500;
/* 允许换行 */
word-break: break-all;
white-space: normal;
}
.self-tag {
background-color: #007aff;
color: #fff;
font-size: 20rpx;
padding: 2rpx 8rpx;
border-radius: 10rpx;
margin-left: 5rpx;
}
}
@@ -221,24 +293,27 @@ const shareResult = () => {
background-color: #07c160;
color: #fff;
font-size: 24rpx;
padding: 5rpx 15rpx;
padding: 6rpx 20rpx;
border-radius: 8rpx;
text-align: center;
}
.lose-tag {
background-color: #fa5151;
color: #fff;
font-size: 24rpx;
padding: 5rpx 15rpx;
padding: 6rpx 20rpx;
border-radius: 8rpx;
text-align: center;
}
.draw-tag {
background-color: #10aeff;
color: #fff;
font-size: 24rpx;
padding: 5rpx 15rpx;
padding: 6rpx 20rpx;
border-radius: 8rpx;
text-align: center;
}
}
@@ -246,20 +321,28 @@ const shareResult = () => {
flex: 1;
text-align: center;
font-size: 28rpx;
color: #666;
color: #333;
display: flex;
align-items: center;
justify-content: center;
font-weight: 500;
}
}
/* 优化虚拟玩家头像的默认样式 */
.player-avatar[src*="OIP-C"] {
/* 虚拟玩家的默认头像样式 */
border: 5rpx solid #e6e6ff !important;
box-shadow: 0 6rpx 20rpx rgba(139, 145, 226, 0.3) !important;
}
.detail-link {
text-align: center;
margin: 20rpx 0;
padding: 20rpx;
text {
font-size: 26rpx;
font-size: 28rpx;
color: #41479b;
text-decoration: underline;
}
@@ -279,5 +362,12 @@ const shareResult = () => {
font-size: 32rpx;
font-weight: 500;
border-radius: 40rpx;
box-shadow: 0 4rpx 12rpx rgba(255, 193, 7, 0.3);
transition: all 0.2s ease;
&:active {
background-color: #e6ac00;
transform: translateY(2rpx);
}
}
</style>

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +1,4 @@
// api/request.js
import { BASE_URL } from './CommonValues.js';
import { loginSystem } from '@/api/login.js';
@@ -50,13 +51,50 @@ export async function SIMPLE(url, data, method) {
dataType: 'json',
data: data,
success: res => {
if(res.data.code == '200' || res.data.statusCode == '200') {
console.log(`API响应 ${url}:`, res);
// 更灵活的状态码判断
let isSuccess = false;
// 检查HTTP状态码
if (res.statusCode === 200) {
// 检查响应数据
if (res.data) {
// 如果data是数组直接认为是成功的
if (Array.isArray(res.data)) {
isSuccess = true;
}
// 如果有code字段且为200
else if (res.data.code === 200 || res.data.code === '200') {
isSuccess = true;
}
// 如果有statusCode字段且为200
else if (res.data.statusCode === 200 || res.data.statusCode === '200') {
isSuccess = true;
}
// 如果没有code字段但有data字段
else if (res.data.data !== undefined) {
isSuccess = true;
}
// 如果data是对象但不是错误结构
else if (typeof res.data === 'object' && !res.data.errMsg) {
isSuccess = true;
}
} else {
// 没有data字段但状态码是200
isSuccess = true;
}
}
if (isSuccess) {
resolve(res.data)
} else {
console.error('请求返回错误状态:', res.data);
reject(res)
}
},
fail: err => {
console.error('请求失败:', err);
reject(err)
}
})
@@ -75,13 +113,50 @@ export function SIMPLE_TOKEN(url, data, token, method) {
dataType: 'json',
data: data,
success: res => {
if(res.data.code == '200' || res.data.statusCode == '200') {
console.log(`API响应 ${url}:`, res);
// 更灵活的状态码判断
let isSuccess = false;
// 检查HTTP状态码
if (res.statusCode === 200) {
// 检查响应数据
if (res.data) {
// 如果data是数组直接认为是成功的
if (Array.isArray(res.data)) {
isSuccess = true;
}
// 如果有code字段且为200
else if (res.data.code === 200 || res.data.code === '200') {
isSuccess = true;
}
// 如果有statusCode字段且为200
else if (res.data.statusCode === 200 || res.data.statusCode === '200') {
isSuccess = true;
}
// 如果没有code字段但有data字段
else if (res.data.data !== undefined) {
isSuccess = true;
}
// 如果data是对象但不是错误结构
else if (typeof res.data === 'object' && !res.data.errMsg) {
isSuccess = true;
}
} else {
// 没有data字段但状态码是200
isSuccess = true;
}
}
if (isSuccess) {
resolve(res.data)
} else {
console.error('请求返回错误状态:', res.data);
reject(res)
}
},
fail: err => {
console.error('请求失败:', err);
reject(err)
}
})