This commit is contained in:
2025-12-16 09:32:55 +08:00
parent 5420cb599a
commit c20f085384
36 changed files with 2720 additions and 751 deletions

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@@ -1 +0,0 @@
custom: http://doc.ruoyi.vip/ruoyi-vue/other/donate.html

View File

@@ -1,5 +1,6 @@
package com.ruoyi.web.controller.scoring;
import java.util.Collections;
import java.util.List;
import javax.servlet.http.HttpServletResponse;
import org.springframework.security.access.prepost.PreAuthorize;
@@ -60,15 +61,32 @@ public class ScoreRoomController extends BaseController
}
/**
* 获取【请填写功能名称】详细信息
* 获取【roomId】详细信息
*/
@PreAuthorize("@ss.hasPermi('system:room:query')")
@GetMapping(value = "/{roomId}")
@GetMapping(value = "/id/{roomId}")
public AjaxResult getInfo(@PathVariable("roomId") Long roomId)
{
return success(scoreRoomService.selectScoreRoomByRoomId(roomId));
}
/**
* 获取【createUser】详细信息
*/
@PreAuthorize("@ss.hasPermi('system:room:query1')")
@GetMapping(value = "/createUser/{createUser}")
public AjaxResult getByCreateUser(@PathVariable("createUser") Long createUser)
{
List<ScoreRoom> rooms = scoreRoomService.selectScoreRoomBycreateUser(createUser);
if (rooms == null || rooms.isEmpty()) {
return AjaxResult.success("无历史记录,创建新房间", Collections.emptyList());
}
return AjaxResult.success(rooms);
}
/**
* 新增【请填写功能名称】
*/

View File

@@ -75,9 +75,9 @@ public class ScoreRoomDetailController extends BaseController
@PreAuthorize("@ss.hasPermi('system:detail:add')")
@Log(title = "【请填写功能名称】", businessType = BusinessType.INSERT)
@PostMapping
public AjaxResult add(@RequestBody ScoreRoomDetail scoreRoomDetail)
public AjaxResult add(@RequestBody List<ScoreRoomDetail> scoreRoomDetails)
{
return toAjax(scoreRoomDetailService.insertScoreRoomDetail(scoreRoomDetail));
return toAjax(scoreRoomDetailService.insertScoreRoomDetail(scoreRoomDetails));
}
/**

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@@ -34,6 +34,20 @@ public class ScoreRoomUserController extends BaseController
@Autowired
private IScoreRoomUserService scoreRoomUserService;
/**
* 获取房间内所有用户及其详细对局记录
*/
@GetMapping("/user-details/{roomId}")
public AjaxResult getUserScoresWithDetails(@PathVariable("roomId") Long roomId) {
try {
List<ScoreRoomUser> result = scoreRoomUserService.getUserScoresWithDetails(roomId);
return AjaxResult.success(result);
} catch (Exception e) {
logger.error("查询房间{}用户得分详情失败", roomId, e);
return AjaxResult.error("查询失败: " + e.getMessage());
}
}
/**
* 查询【请填写功能名称】列表
*/
@@ -62,13 +76,26 @@ public class ScoreRoomUserController extends BaseController
/**
* 获取【请填写功能名称】详细信息
*/
@PreAuthorize("@ss.hasPermi('system:user:query')")
@GetMapping(value = "/{roomUserId}")
public AjaxResult getInfo(@PathVariable("roomUserId") Long roomUserId)
@PreAuthorize("@ss.hasPermi('system:user:query1')")
@GetMapping(value = "/userid/{UserId}")
public AjaxResult getInfo(@PathVariable("UserId") Long UserId)
{
return success(scoreRoomUserService.selectScoreRoomUserByRoomUserId(roomUserId));
return success(scoreRoomUserService.selectScoreRoomUserByUserId(UserId));
}
/**
* 获取【请填写功能名称】详细信息
*/
@PreAuthorize("@ss.hasPermi('system:user:query')")
@GetMapping(value = "/RoomUserId/{RoomUserId}")
public AjaxResult getInfo1(@PathVariable("RoomUserId") Long RoomUserId)
{
return success(scoreRoomUserService.selectScoreRoomUserByRoomUserId(RoomUserId));
}
/**
* 新增【请填写功能名称】
*/
@@ -83,12 +110,18 @@ public class ScoreRoomUserController extends BaseController
/**
* 修改【请填写功能名称】
*/
@PreAuthorize("@ss.hasPermi('system:user:edit')")
@PreAuthorize("@ss.hasPermi('system:user:edit1')")
@Log(title = "【请填写功能名称】", businessType = BusinessType.UPDATE)
@PutMapping
public AjaxResult edit(@RequestBody ScoreRoomUser scoreRoomUser)
public AjaxResult edit(@RequestBody List<ScoreRoomUser> scoreRoomUsers)
{
return toAjax(scoreRoomUserService.updateScoreRoomUser(scoreRoomUser));
try {
int result = scoreRoomUserService.updateScoreRoomUser(scoreRoomUsers);
return AjaxResult.success("得分提交成功!", result);
} catch (Exception e) {
logger.error("得分提交成功: {}", e.getMessage());
return AjaxResult.error("得分提交成功: " + e.getMessage());
}
}
/**

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@@ -1,6 +1,8 @@
package com.ruoyi.web.controller.scoring;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.servlet.http.HttpServletResponse;
import com.ruoyi.utils.SimpleResult;
@@ -66,7 +68,7 @@ public class ScoreUserController extends BaseController
*/
@PreAuthorize("@ss.hasPermi('system:user:query')")
@GetMapping(value = "/{userId}")
public AjaxResult getInfo(@PathVariable("userId") Long userId)
public AjaxResult getInfo(@PathVariable("userId") String userId)
{
return success(scoreUserService.selectScoreUserByUserId(userId));
}
@@ -79,7 +81,19 @@ public class ScoreUserController extends BaseController
@PostMapping
public AjaxResult add(@RequestBody ScoreUser scoreUser)
{
return toAjax(scoreUserService.insertScoreUser(scoreUser));
try {
ScoreUser newUser = scoreUserService.insertScoreUser(scoreUser);
// 构建返回数据
Map<String, Object> data = new HashMap<>();
data.put("userId", newUser.getUserId());
data.put("nickName", newUser.getNickName());
data.put("avatars", newUser.getAvatars());
data.put("openId", newUser.getOpenId());
return AjaxResult.success("用户添加成功", data);
} catch (Exception e) {
return AjaxResult.error("用户添加失败: " + e.getMessage());
}
}
/**

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@@ -31,6 +31,10 @@
<artifactId>okhttp</artifactId>
<version>4.11.0</version>
</dependency>
<dependency>
<groupId>org.springframework</groupId>
<artifactId>spring-webmvc</artifactId>
</dependency>
</dependencies>

View File

@@ -32,7 +32,10 @@ public class ScoreRoom extends BaseEntity
/** 房主id */
@Excel(name = "房主id")
private Long boosId;
private Long bossId;
@Excel(name = "房间名称")
private String roomName;
public void setRoomId(Long roomId)
{
@@ -74,14 +77,22 @@ public class ScoreRoom extends BaseEntity
return roomStatus;
}
public void setBoosId(Long boosId)
public void setBossId(Long bossId)
{
this.boosId = boosId;
this.bossId = bossId;
}
public Long getBoosId()
public Long getBossId()
{
return boosId;
return bossId;
}
public String getRoomName() {
return roomName;
}
public void setRoomName(String roomName) {
this.roomName = roomName;
}
@Override
@@ -91,7 +102,8 @@ public class ScoreRoom extends BaseEntity
.append("createUser", getCreateUser())
.append("odds", getOdds())
.append("roomStatus", getRoomStatus())
.append("boosId", getBoosId())
.append("roomName", getRoomName())
.append("bossId", getBossId())
.toString();
}
}

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@@ -30,7 +30,7 @@ public class ScoreRoomDetail extends BaseEntity
/** 详情分数 */
@Excel(name = "详情分数")
private Long score;
private Long detailScore;
/** 触发时间 */
@JsonFormat(pattern = "yyyy-MM-dd")
@@ -41,9 +41,17 @@ public class ScoreRoomDetail extends BaseEntity
@Excel(name = "0 胜 1 负")
private Long detailType;
/** 目标玩家id 多人模式给分使用 */
@Excel(name = "目标玩家id 多人模式给分使用")
private Long getterId;
/** 局次 */
@Excel(name = "局次")
private Long gameTime;
public Long getGameTime() {
return gameTime;
}
public void setGameTime(Long gameTime) {
this.gameTime = gameTime;
}
public void setDetailId(Long detailId)
{
@@ -75,16 +83,6 @@ public class ScoreRoomDetail extends BaseEntity
return userId;
}
public void setScore(Long score)
{
this.score = score;
}
public Long getScore()
{
return score;
}
public void setCreatedTime(Date createdTime)
{
this.createdTime = createdTime;
@@ -105,15 +103,6 @@ public class ScoreRoomDetail extends BaseEntity
return detailType;
}
public void setGetterId(Long getterId)
{
this.getterId = getterId;
}
public Long getGetterId()
{
return getterId;
}
@Override
public String toString() {
@@ -121,10 +110,18 @@ public class ScoreRoomDetail extends BaseEntity
.append("detailId", getDetailId())
.append("roomId", getRoomId())
.append("userId", getUserId())
.append("score", getScore())
.append("detailScore", getDetailScore())
.append("createdTime", getCreatedTime())
.append("detailType", getDetailType())
.append("getterId", getGetterId())
.append("gameTime", getGameTime())
.toString();
}
public Long getDetailScore() {
return detailScore;
}
public void setDetailScore(Long detailScore) {
this.detailScore = detailScore;
}
}

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@@ -5,6 +5,8 @@ import org.apache.commons.lang3.builder.ToStringStyle;
import com.ruoyi.common.annotation.Excel;
import com.ruoyi.common.core.domain.BaseEntity;
import java.util.List;
/**
* 【请填写功能名称】对象 score_room_user
*
@@ -28,7 +30,7 @@ public class ScoreRoomUser extends BaseEntity
/** 得分 */
@Excel(name = "得分")
private Long score;
private Long totalScore;
/** 三个值 {'user', 'boot', 'business'} */
@Excel(name = "三个值 {'user', 'boot', 'business'}")
@@ -42,6 +44,17 @@ public class ScoreRoomUser extends BaseEntity
@Excel(name = "玩家头像")
private String avatars;
// 详细对局记录
private List<ScoreRoomDetail> details;
public List<ScoreRoomDetail> getDetails() {
return details;
}
public void setDetails(List<ScoreRoomDetail> details) {
this.details = details;
}
public void setRoomUserId(Long roomUserId)
{
this.roomUserId = roomUserId;
@@ -72,16 +85,6 @@ public class ScoreRoomUser extends BaseEntity
return userId;
}
public void setScore(Long score)
{
this.score = score;
}
public Long getScore()
{
return score;
}
public void setPlayerType(String playerType)
{
this.playerType = playerType;
@@ -118,10 +121,19 @@ public class ScoreRoomUser extends BaseEntity
.append("roomUserId", getRoomUserId())
.append("roomId", getRoomId())
.append("userId", getUserId())
.append("score", getScore())
.append("totalScore", getTotalScore())
.append("playerType", getPlayerType())
.append("nickName", getNickName())
.append("avatars", getAvatars())
.append("details", getDetails())
.toString();
}
public Long getTotalScore() {
return totalScore;
}
public void setTotalScore(Long totalScore) {
this.totalScore = totalScore;
}
}

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@@ -16,7 +16,7 @@ public class ScoreUser extends BaseEntity
private static final long serialVersionUID = 1L;
/** 用户id */
private Long userId;
private String userId;
/** 微信id */
@Excel(name = "微信id")
@@ -30,12 +30,12 @@ public class ScoreUser extends BaseEntity
@Excel(name = "用户头像")
private String avatars;
public void setUserId(Long userId)
public void setUserId(String userId)
{
this.userId = userId;
}
public Long getUserId()
public String getUserId()
{
return userId;
}

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@@ -2,6 +2,7 @@ package com.ruoyi.system.mapper;
import java.util.List;
import com.ruoyi.system.domain.ScoreRoomDetail;
import org.apache.ibatis.annotations.Param;
/**
* 【请填写功能名称】Mapper接口
@@ -30,10 +31,10 @@ public interface ScoreRoomDetailMapper
/**
* 新增【请填写功能名称】
*
* @param scoreRoomDetail 【请填写功能名称】
* @param scoreRoomDetails 【请填写功能名称】
* @return 结果
*/
public int insertScoreRoomDetail(ScoreRoomDetail scoreRoomDetail);
public int insertScoreRoomDetail(@Param("scoreRoomDetails") List<ScoreRoomDetail> scoreRoomDetails);
/**
* 修改【请填写功能名称】

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@@ -58,4 +58,8 @@ public interface ScoreRoomMapper
* @return 结果
*/
public int deleteScoreRoomByRoomIds(Long[] roomIds);
public List<ScoreRoom> selectScoreRoomBycreateUser(Long createUser);
}

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@@ -2,6 +2,7 @@ package com.ruoyi.system.mapper;
import java.util.List;
import com.ruoyi.system.domain.ScoreRoomUser;
import org.apache.ibatis.annotations.Param;
/**
* 【请填写功能名称】Mapper接口
@@ -19,6 +20,20 @@ public interface ScoreRoomUserMapper
*/
public ScoreRoomUser selectScoreRoomUserByRoomUserId(Long roomUserId);
/**
* 查询【请填写功能名称】
*
* @param UserId 【请填写功能名称】主键
* @return 【请填写功能名称】
*/
public ScoreRoomUser selectScoreRoomUserByUserId(Long UserId);
public ScoreRoomUser selectScoreRoomUserPrescore(@Param("userId") Long UserId, @Param("roomId") Long RoomId);
/**
* 查询【请填写功能名称】列表
*
@@ -27,6 +42,7 @@ public interface ScoreRoomUserMapper
*/
public List<ScoreRoomUser> selectScoreRoomUserList(ScoreRoomUser scoreRoomUser);
/**
* 新增【请填写功能名称】
*
@@ -35,13 +51,7 @@ public interface ScoreRoomUserMapper
*/
public int insertScoreRoomUser(ScoreRoomUser scoreRoomUser);
/**
* 修改【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 结果
*/
public int updateScoreRoomUser(ScoreRoomUser scoreRoomUser);
public int updateScoreRoomUser(@Param("scoreRoomUsers") List<ScoreRoomUser> scoreRoomUsers);
/**
* 删除【请填写功能名称】
@@ -58,4 +68,10 @@ public interface ScoreRoomUserMapper
* @return 结果
*/
public int deleteScoreRoomUserByRoomUserIds(Long[] roomUserIds);
/**
* 通过JOIN查询获取房间内所有用户及其详细对局记录
*/
public List<ScoreRoomUser> selectUserScoresWithDetails(Long roomId);
}

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@@ -17,7 +17,7 @@ public interface ScoreUserMapper
* @param userId 【请填写功能名称】主键
* @return 【请填写功能名称】
*/
public ScoreUser selectScoreUserByUserId(Long userId);
public ScoreUser selectScoreUserByUserId(String userId);
/**
* 查询【请填写功能名称】列表

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@@ -30,10 +30,10 @@ public interface IScoreRoomDetailService
/**
* 新增【请填写功能名称】
*
* @param scoreRoomDetail 【请填写功能名称】
* @param scoreRoomDetails 【请填写功能名称】
* @return 结果
*/
public int insertScoreRoomDetail(ScoreRoomDetail scoreRoomDetail);
public int insertScoreRoomDetail(List<ScoreRoomDetail> scoreRoomDetails);
/**
* 修改【请填写功能名称】

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@@ -58,4 +58,5 @@ public interface IScoreRoomService
* @return 结果
*/
public int deleteScoreRoomByRoomId(Long roomId);
public List<ScoreRoom> selectScoreRoomBycreateUser(Long createUser);
}

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@@ -2,6 +2,7 @@ package com.ruoyi.system.service;
import java.util.List;
import com.ruoyi.system.domain.ScoreRoomUser;
import io.lettuce.core.dynamic.annotation.Param;
/**
* 【请填写功能名称】Service接口
@@ -19,6 +20,16 @@ public interface IScoreRoomUserService
*/
public ScoreRoomUser selectScoreRoomUserByRoomUserId(Long roomUserId);
/**
* 查询【请填写功能名称】
*
* @param UserId 【请填写功能名称】主键
* @return 【请填写功能名称】
*/
public ScoreRoomUser selectScoreRoomUserByUserId(Long UserId);
/**
* 查询【请填写功能名称】列表
*
@@ -27,6 +38,13 @@ public interface IScoreRoomUserService
*/
public List<ScoreRoomUser> selectScoreRoomUserList(ScoreRoomUser scoreRoomUser);
/**
* 查询【请填写功能名称】列表
*
* @param roomId 【请填写功能名称】
* @return 【请填写功能名称】集合
*/
public List<ScoreRoomUser> getUserScoresWithDetails(Long roomId);
/**
* 新增【请填写功能名称】
*
@@ -35,13 +53,8 @@ public interface IScoreRoomUserService
*/
public int insertScoreRoomUser(ScoreRoomUser scoreRoomUser);
/**
* 修改【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 结果
*/
public int updateScoreRoomUser(ScoreRoomUser scoreRoomUser);
public int updateScoreRoomUser(List<ScoreRoomUser> scoreRoomUsers);
/**
* 批量删除【请填写功能名称】

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@@ -17,7 +17,7 @@ public interface IScoreUserService
* @param userId 【请填写功能名称】主键
* @return 【请填写功能名称】
*/
public ScoreUser selectScoreUserByUserId(Long userId);
public ScoreUser selectScoreUserByUserId(String userId);
/**
* 查询【请填写功能名称】列表
@@ -33,8 +33,7 @@ public interface IScoreUserService
* @param scoreUser 【请填写功能名称】
* @return 结果
*/
public int insertScoreUser(ScoreUser scoreUser);
public ScoreUser insertScoreUser(ScoreUser scoreUser);
/**
* 修改【请填写功能名称】
*

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@@ -46,13 +46,13 @@ public class ScoreRoomDetailServiceImpl implements IScoreRoomDetailService
/**
* 新增【请填写功能名称】
*
* @param scoreRoomDetail 【请填写功能名称】
* @param scoreRoomDetails 【请填写功能名称】
* @return 结果
*/
@Override
public int insertScoreRoomDetail(ScoreRoomDetail scoreRoomDetail)
public int insertScoreRoomDetail(List<ScoreRoomDetail> scoreRoomDetails)
{
return scoreRoomDetailMapper.insertScoreRoomDetail(scoreRoomDetail);
return scoreRoomDetailMapper.insertScoreRoomDetail(scoreRoomDetails);
}
/**

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@@ -31,6 +31,18 @@ public class ScoreRoomServiceImpl implements IScoreRoomService
return scoreRoomMapper.selectScoreRoomByRoomId(roomId);
}
/**
* 查询【请填写功能名称】
*
* @param createUser 【请填写功能名称】主键
* @return 【请填写功能名称】
*/
@Override
public List<ScoreRoom> selectScoreRoomBycreateUser(Long createUser)
{
return scoreRoomMapper.selectScoreRoomBycreateUser(createUser);
}
/**
* 查询【请填写功能名称】列表
*
@@ -52,6 +64,8 @@ public class ScoreRoomServiceImpl implements IScoreRoomService
@Override
public int insertScoreRoom(ScoreRoom scoreRoom)
{
// List<ScoreRoom> newRoom = scoreRoomMapper.selectScoreRoomList(scoreRoom);
return scoreRoomMapper.insertScoreRoom(scoreRoom);
}

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@@ -1,6 +1,10 @@
package com.ruoyi.system.service.impl;
import java.util.ArrayList;
import java.util.Date;
import java.util.List;
import io.lettuce.core.dynamic.annotation.Param;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
import com.ruoyi.system.mapper.ScoreRoomUserMapper;
@@ -31,6 +35,20 @@ public class ScoreRoomUserServiceImpl implements IScoreRoomUserService
return scoreRoomUserMapper.selectScoreRoomUserByRoomUserId(roomUserId);
}
/**
* 查询【请填写功能名称】
*
* @param UserId 【请填写功能名称】主键
* @return 【请填写功能名称】
*/
@Override
public ScoreRoomUser selectScoreRoomUserByUserId(Long UserId)
{
return scoreRoomUserMapper.selectScoreRoomUserByUserId(UserId);
}
/**
* 查询【请填写功能名称】列表
*
@@ -43,6 +61,17 @@ public class ScoreRoomUserServiceImpl implements IScoreRoomUserService
return scoreRoomUserMapper.selectScoreRoomUserList(scoreRoomUser);
}
/**
* 查询【请填写功能名称】列表
*
* @param roomId 【请填写功能名称】
* @return 【请填写功能名称】
*/
@Override
public List<ScoreRoomUser> getUserScoresWithDetails(Long roomId) {
return scoreRoomUserMapper.selectUserScoresWithDetails(roomId);
}
/**
* 新增【请填写功能名称】
*
@@ -55,16 +84,53 @@ public class ScoreRoomUserServiceImpl implements IScoreRoomUserService
return scoreRoomUserMapper.insertScoreRoomUser(scoreRoomUser);
}
/**
* 修改【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 结果
*/
@Override
public int updateScoreRoomUser(ScoreRoomUser scoreRoomUser)
public int updateScoreRoomUser(List<ScoreRoomUser> scoreRoomUsers)
{
return scoreRoomUserMapper.updateScoreRoomUser(scoreRoomUser);
List<ScoreRoomUser> updatedUsers = new ArrayList<>();
for (ScoreRoomUser playerScore: scoreRoomUsers){
// 处理单个用户的得分累加
ScoreRoomUser updatedUser = processUserScoreUpdate(playerScore);
updatedUsers.add(updatedUser);
}
return scoreRoomUserMapper.updateScoreRoomUser(updatedUsers);
}
private ScoreRoomUser processUserScoreUpdate(ScoreRoomUser newScore) {
// 1. 首先检查用户是否已在房间中
ScoreRoomUser existingUser = scoreRoomUserMapper.selectScoreRoomUserPrescore(newScore.getUserId(), newScore.getRoomId());
Long newTotalScore;
ScoreRoomUser userToUpdate;
if (existingUser == null) {
// 用户不在房间中,创建新记录
userToUpdate = new ScoreRoomUser();
userToUpdate.setRoomId(newScore.getRoomId());
userToUpdate.setUserId(newScore.getUserId());
userToUpdate.setPlayerType("user");
userToUpdate.setNickName(newScore.getNickName());
userToUpdate.setTotalScore(newScore.getTotalScore() != null ? newScore.getTotalScore() : 0L);
// 插入新记录
scoreRoomUserMapper.insertScoreRoomUser(userToUpdate);
return userToUpdate;
} else {
// 2. 存在记录:历史总分 + 本次得分
Long currentScore = existingUser.getTotalScore() != null ? existingUser.getTotalScore() : 0L;
Long additionalScore = newScore.getTotalScore() != null ? newScore.getTotalScore() : 0L;
newTotalScore = currentScore + additionalScore;
// 使用现有记录进行更新
userToUpdate = existingUser;
userToUpdate.setTotalScore(newTotalScore);
return userToUpdate;
}
}
/**
@@ -90,4 +156,7 @@ public class ScoreRoomUserServiceImpl implements IScoreRoomUserService
{
return scoreRoomUserMapper.deleteScoreRoomUserByRoomUserId(roomUserId);
}
}

View File

@@ -27,7 +27,7 @@ public class ScoreUserServiceImpl implements IScoreUserService
* @return 【请填写功能名称】
*/
@Override
public ScoreUser selectScoreUserByUserId(Long userId)
public ScoreUser selectScoreUserByUserId(String userId)
{
return scoreUserMapper.selectScoreUserByUserId(userId);
}
@@ -51,16 +51,23 @@ public class ScoreUserServiceImpl implements IScoreUserService
* @return 结果
*/
@Override
public int insertScoreUser(ScoreUser scoreUser)
public ScoreUser insertScoreUser(ScoreUser scoreUser)
{
// 判断当前openId是否已经有值了
ScoreUser scoreUser1 = scoreUserMapper.selectScoreUserByOpenId(scoreUser.getOpenId());
if(scoreUser1 != null) {
return 1;
throw new RuntimeException("当前openId是否已经有值");
}
scoreUser.setCreateTime(DateUtils.getNowDate());
return scoreUserMapper.insertScoreUser(scoreUser);
// 插入用户MyBatis会自动将自增ID设置到user对象的userId属性中
int result = scoreUserMapper.insertScoreUser(scoreUser);
if (result > 0) {
// 返回包含自增ID的用户对象
return scoreUser;
} else {
throw new RuntimeException("用户插入失败");
}
}
/**

View File

@@ -35,26 +35,25 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
where detail_id = #{detailId}
</select>
<insert id="insertScoreRoomDetail" parameterType="ScoreRoomDetail" useGeneratedKeys="true" keyProperty="detailId">
insert into score_room_detail
<trim prefix="(" suffix=")" suffixOverrides=",">
<if test="roomId != null">room_id,</if>
<if test="userId != null">user_id,</if>
<if test="score != null">score,</if>
<if test="createdTime != null">created_time,</if>
<if test="detailType != null">detail_type,</if>
<if test="getterId != null">getter_id,</if>
</trim>
<trim prefix="values (" suffix=")" suffixOverrides=",">
<if test="roomId != null">#{roomId},</if>
<if test="userId != null">#{userId},</if>
<if test="score != null">#{score},</if>
<if test="createdTime != null">#{createdTime},</if>
<if test="detailType != null">#{detailType},</if>
<if test="getterId != null">#{getterId},</if>
</trim>
<insert id="insertScoreRoomDetail" useGeneratedKeys="true" keyProperty="detailId">
INSERT INTO score_room_detail
(room_id, user_id, detail_score, game_time, created_time, detail_type)
VALUES
<foreach collection="scoreRoomDetails" item="item" separator=",">
(
#{item.roomId},
#{item.userId},
#{item.detailScore},
#{item.gameTime},
NOW(),
0
)
</foreach>
</insert>
<update id="updateScoreRoomDetail" parameterType="ScoreRoomDetail">
update score_room_detail
<trim prefix="SET" suffixOverrides=",">

View File

@@ -9,11 +9,12 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<result property="createUser" column="create_user" />
<result property="odds" column="odds" />
<result property="roomStatus" column="room_status" />
<result property="boosId" column="boos_id" />
<result property="bossId" column="boss_id" />
<result property="roomName" column="room_name" />
</resultMap>
<sql id="selectScoreRoomVo">
select room_id, create_user, odds, room_status, boos_id from score_room
select room_id, create_user, odds, room_status, boss_id from score_room
</sql>
<select id="selectScoreRoomList" parameterType="ScoreRoom" resultMap="ScoreRoomResult">
@@ -22,7 +23,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<if test="createUser != null "> and create_user = #{createUser}</if>
<if test="odds != null "> and odds = #{odds}</if>
<if test="roomStatus != null "> and room_status = #{roomStatus}</if>
<if test="boosId != null "> and boos_id = #{boosId}</if>
<if test="bossId != null "> and boss_id = #{bossId}</if>
</where>
</select>
@@ -31,19 +32,27 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
where room_id = #{roomId}
</select>
<select id="selectScoreRoomBycreateUser" parameterType="Long" resultMap="ScoreRoomResult">
<include refid="selectScoreRoomVo"/>
WHERE room_status IN (0, 1)
AND create_user = #{createUser}
</select>
<insert id="insertScoreRoom" parameterType="ScoreRoom" useGeneratedKeys="true" keyProperty="roomId">
insert into score_room
<trim prefix="(" suffix=")" suffixOverrides=",">
<if test="createUser != null">create_user,</if>
<if test="odds != null">odds,</if>
<if test="roomStatus != null">room_status,</if>
<if test="boosId != null">boos_id,</if>
<if test="bossId != null">boss_id,</if>
<if test="roomName != null">room_name,</if>
</trim>
<trim prefix="values (" suffix=")" suffixOverrides=",">
<if test="createUser != null">#{createUser},</if>
<if test="odds != null">#{odds},</if>
<if test="roomStatus != null">#{roomStatus},</if>
<if test="boosId != null">#{boosId},</if>
<if test="bossId != null">#{bossId},</if>
<if test="roomName != null">#{roomName},</if>
</trim>
</insert>
@@ -53,7 +62,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<if test="createUser != null">create_user = #{createUser},</if>
<if test="odds != null">odds = #{odds},</if>
<if test="roomStatus != null">room_status = #{roomStatus},</if>
<if test="boosId != null">boos_id = #{boosId},</if>
<if test="bossId != null">boss_id = #{bossId},</if>
</trim>
where room_id = #{roomId}
</update>

View File

@@ -8,7 +8,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<result property="roomUserId" column="room_user_id" />
<result property="roomId" column="room_id" />
<result property="userId" column="user_id" />
<result property="score" column="score" />
<result property="totalScore" column="score" />
<result property="playerType" column="player_type" />
<result property="nickName" column="nick_name" />
<result property="avatars" column="avatars" />
@@ -23,7 +23,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<where>
<if test="roomId != null "> and room_id = #{roomId}</if>
<if test="userId != null "> and user_id = #{userId}</if>
<if test="score != null "> and score = #{score}</if>
<if test="playerType != null and playerType != ''"> and player_type = #{playerType}</if>
<if test="nickName != null and nickName != ''"> and nick_name like concat('%', #{nickName}, '%')</if>
<if test="avatars != null and avatars != ''"> and avatars = #{avatars}</if>
@@ -35,12 +35,25 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
where room_user_id = #{roomUserId}
</select>
<select id="selectScoreRoomUserPrescore" resultMap="ScoreRoomUserResult">
select room_id, user_id, score from score_room_user
where room_id = #{roomId} AND user_id = #{userId}
</select>
<select id="selectScoreRoomUserByUserId" parameterType="Long" resultMap="ScoreRoomUserResult">
<include refid="selectScoreRoomUserVo"/>
where user_id = #{UserId}
</select>
<insert id="insertScoreRoomUser" parameterType="ScoreRoomUser" useGeneratedKeys="true" keyProperty="roomUserId">
insert into score_room_user
<trim prefix="(" suffix=")" suffixOverrides=",">
<if test="roomId != null">room_id,</if>
<if test="userId != null">user_id,</if>
<if test="score != null">score,</if>
<if test="totalScore != null">score,</if>
<if test="playerType != null">player_type,</if>
<if test="nickName != null">nick_name,</if>
<if test="avatars != null">avatars,</if>
@@ -48,24 +61,27 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<trim prefix="values (" suffix=")" suffixOverrides=",">
<if test="roomId != null">#{roomId},</if>
<if test="userId != null">#{userId},</if>
<if test="score != null">#{score},</if>
<if test="totalScore != null">#{totalScore},</if>
<if test="playerType != null">#{playerType},</if>
<if test="nickName != null">#{nickName},</if>
<if test="avatars != null">#{avatars},</if>
</trim>
</insert>
<update id="updateScoreRoomUser" parameterType="ScoreRoomUser">
update score_room_user
<trim prefix="SET" suffixOverrides=",">
<if test="roomId != null">room_id = #{roomId},</if>
<if test="userId != null">user_id = #{userId},</if>
<if test="score != null">score = #{score},</if>
<if test="playerType != null">player_type = #{playerType},</if>
<if test="nickName != null">nick_name = #{nickName},</if>
<if test="avatars != null">avatars = #{avatars},</if>
</trim>
where room_user_id = #{roomUserId}
<update id="updateScoreRoomUser">
UPDATE score_room_user
SET
score = CASE
<foreach collection="scoreRoomUsers" item="item">
WHEN room_id = #{item.roomId} AND user_id = #{item.userId} THEN #{item.totalScore}
</foreach>
ELSE score
END
<!-- 如果需要更新其他字段可以继续添加类似的CASE WHEN结构 -->
WHERE (room_id, user_id) IN
<foreach collection="scoreRoomUsers" item="item" separator="," open="(" close=")">
(#{item.roomId}, #{item.userId})
</foreach>
</update>
<delete id="deleteScoreRoomUserByRoomUserId" parameterType="Long">
@@ -78,4 +94,36 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
#{roomUserId}
</foreach>
</delete>
<resultMap id="UserScoreDetailResultMap" type="ScoreRoomUser">
<!-- 主用户信息映射 -->
<id property="userId" column="user_id"/>
<result property="nickName" column="nick_name"/>
<result property="avatars" column="avatars"/>
<result property="totalScore" column="score"/>
<result property="roomId" column="room_id" />
<!-- 详细对局记录映射 -->
<collection property="details" ofType="ScoreRoomDetail">
<result property="gameTime" column="game_time"/>
<result property="detailScore" column="detail_score"/>
<result property="createdTime" column="created_time"/>
<result property="roomId" column="room_id" />
</collection>
</resultMap>
<select id="selectUserScoresWithDetails" parameterType="Long" resultMap="UserScoreDetailResultMap">
SELECT
sru.user_id,
sru.room_id,
sru.nick_name,
sru.avatars,
sru.score,
srd.game_time,
srd.detail_score,
srd.created_time
FROM score_room_user sru
LEFT JOIN score_room_detail srd ON sru.room_id = srd.room_id AND sru.user_id = srd.user_id
WHERE sru.room_id = #{roomId}
ORDER BY srd.game_time
</select>
</mapper>

View File

@@ -26,7 +26,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
</where>
</select>
<select id="selectScoreUserByUserId" parameterType="Long" resultMap="ScoreUserResult">
<select id="selectScoreUserByUserId" resultMap="ScoreUserResult">
<include refid="selectScoreUserVo"/>
where user_id = #{userId}
</select>

View File

@@ -1,8 +1,55 @@
import {GET} from '@/utils/request'
// api/room.js - 房间相关API
import { GET, POST, PUT, DELETE } from '@/utils/request'
/**
* 房间相关API
*/
export default {
/**
* 根据房间ID查询房间
* @param {number} roomId 房间ID
*/
getRoomById(roomId) {
return GET(`/system/room/id/${roomId}`)
},
// 查询【请填写功能名称】详细
export const getuser = (roomid) => {
return GET('/system/roomuser/list',roomid)
/**
* 根据创建者查询房间
* @param {number} createUser 创建者ID
*/
getRoomsByCreateUser(createUser) {
return GET(`/system/room/createUser/${createUser}`)
},
/**
* 查询房间列表
* @param {Object} params 查询参数
*/
getRoomList(params) {
return GET('/system/room/list', params)
},
/**
* 新增房间
* @param {Object} roomData 房间数据
*/
addRoom(roomData) {
return POST('/system/room', roomData)
},
/**
* 修改房间
* @param {Object} roomData 房间数据
*/
updateRoom(roomData) {
return PUT('/system/room', roomData)
},
/**
* 批量删除房间
* @param {Array} roomIds 房间ID数组
*/
deleteRooms(roomIds) {
return DELETE(`/system/room/${roomIds}`)
}
}

47
scoring/api/roomDetail.js Normal file
View File

@@ -0,0 +1,47 @@
// api/roomDetail.js - 房间详情相关API
import { GET, POST, PUT, DELETE } from '@/utils/request'
/**
* 房间详情相关API
*/
export default {
/**
* 根据详情ID查询房间详情
* @param {number} detailId 详情ID
*/
getRoomDetailById(detailId) {
return GET(`/system/detail/${detailId}`)
},
/**
* 查询房间详情列表
* @param {Object} params 查询参数
*/
getRoomDetailList(params) {
return GET('/system/detail/list', params)
},
/**
* 批量新增房间详情
* @param {Array} roomDetails 房间详情数据数组
*/
addRoomDetails(roomDetails) {
return POST('/system/detail', roomDetails)
},
/**
* 修改房间详情
* @param {Object} roomDetail 房间详情数据
*/
updateRoomDetail(roomDetail) {
return PUT('/system/detail', roomDetail)
},
/**
* 批量删除房间详情
* @param {Array} detailIds 详情ID数组
*/
deleteRoomDetails(detailIds) {
return DELETE(`/system/detail/${detailIds}`)
}
}

179
scoring/api/roomUser.js Normal file
View File

@@ -0,0 +1,179 @@
// api/roomUser.js - 房间用户相关API
import { GET, POST, PUT, DELETE } from '@/utils/request'
/**
* 房间用户相关API
*/
export default {
/**
* 获取房间内所有用户及其详细对局记录(已修复)
* @param {number} roomId 房间ID
*/
async getUserScoresWithDetails(roomId) {
try {
console.log('获取房间用户详情房间ID:', roomId);
// 使用正确的API路径
const response = await GET(`/system/score/room/user/user-details/${roomId}`);
console.log('房间用户详情API响应:', response);
// 处理不同的响应格式
if (response.code === 200 || response.code === 0) {
return response.data;
} else if (response.success) {
return response.data;
} else {
// 如果接口返回错误,尝试使用列表接口
console.warn('主接口失败,尝试使用列表接口');
return await this.getRoomUserList({ roomId });
}
} catch (error) {
console.error('获取房间用户详情失败:', error);
// 降级方案1使用列表接口
try {
console.log('尝试使用列表接口作为降级方案');
const listResult = await this.getRoomUserList({ roomId });
if (listResult) {
return listResult;
}
} catch (listError) {
console.error('列表接口也失败:', listError);
}
// 降级方案2返回空数据并提示
throw error;
}
},
/**
* 根据RoomUserId查询
* @param {number} roomUserId 房间用户ID
*/
async getRoomUserById(roomUserId) {
try {
const response = await GET(`/system/score/room/user/RoomUserId/${roomUserId}`);
return response.data || response;
} catch (error) {
console.error('获取房间用户信息失败:', error);
throw error;
}
},
/**
* 根据UserId查询
* @param {number} userId 用户ID
*/
async getRoomUserByUserId(userId) {
try {
const response = await GET(`/system/score/room/user/userid/${userId}`);
return response.data || response;
} catch (error) {
console.error('根据用户ID获取房间用户失败:', error);
throw error;
}
},
/**
* 查询房间用户列表
* @param {Object} params 查询参数
*/
async getRoomUserList(params) {
try {
console.log('获取房间用户列表,参数:', params);
const response = await GET('/system/score/room/user/list', params);
console.log('房间用户列表响应:', response);
return response.data || response;
} catch (error) {
console.error('获取房间用户列表失败:', error);
throw error;
}
},
/**
* 新增房间用户
* @param {Object} roomUserData 房间用户数据
*/
async addRoomUser(roomUserData) {
try {
console.log('新增房间用户:', roomUserData);
const response = await POST('/system/score/room/user', roomUserData);
console.log('新增房间用户响应:', response);
return response.data || response;
} catch (error) {
console.error('新增房间用户失败:', error);
throw error;
}
},
async updateRoomUsersSafe(roomUsers) {
try {
console.log('安全更新房间用户得分:', roomUsers);
// 过滤和转换数据
const safeUsers = roomUsers.map(user => {
let userId = user.userId;
// 确保userId在int范围内
if (userId > 2147483647 || userId < -2147483648) {
console.warn('用户ID超出范围进行转换:', userId);
// 使用哈希值
const strId = userId.toString();
let hash = 0;
for (let i = 0; i < strId.length; i++) {
hash = ((hash << 5) - hash) + strId.charCodeAt(i);
hash = hash & hash;
}
userId = Math.abs(hash) % 1000000;
}
return {
...user,
userId: userId
};
});
const response = await PUT('/system/score/room/user', safeUsers);
console.log('安全更新响应:', response);
return response.data || response;
} catch (error) {
console.error('安全更新房间用户得分:', error);
throw error;
}
},
/**
* 批量更新用户得分
* @param {Array} roomUsers 房间用户数据数组
*/
async updateRoomUsers(roomUsers) {
try {
console.log('更新房间用户得分:', roomUsers);
const response = await PUT('/system/score/room/user', roomUsers);
console.log('更新房间用户得分响应:', response);
return response.data || response;
} catch (error) {
console.error('更新房间用户得分:', error);
throw error;
}
},
/**
* 批量删除房间用户
* @param {Array} roomUserIds 房间用户ID数组
*/
async deleteRoomUsers(roomUserIds) {
try {
const response = await DELETE(`/system/score/room/user/${roomUserIds}`);
return response.data || response;
} catch (error) {
console.error('删除房间用户失败:', error);
throw error;
}
}
}

View File

@@ -1,4 +1,4 @@
import { GET, POST } from '@/utils/request.js'
import { GET, POST,PUT,DELETE } from '@/utils/request.js'
export const register = (userInfo) => {
return POST('/system/score/user', userInfo);
@@ -7,3 +7,59 @@ export const register = (userInfo) => {
export const login = (userInfo) => {
return POST('/system/score/user/login', userInfo);
}
/**
* 用户相关API
*/
export default {
/**
* 根据用户ID查询用户
* @param {string} userId 用户ID
*/
getUserById(userId) {
return GET(`/system/score/user/${userId}`)
},
/**
* 查询用户列表
* @param {Object} params 查询参数
*/
getUserList(params) {
return GET('/system/score/user/list', params)
},
/**
* 新增用户
* @param {Object} userData 用户数据
*/
addUser(userData) {
return POST('/system/score/user', userData)
},
/**
* 修改用户
* @param {Object} userData 用户数据
*/
updateUser(userData) {
return PUT('/system/score/user', userData)
},
/**
* 批量删除用户
* @param {Array} userIds 用户ID数组
*/
deleteUsers(userIds) {
return DELETE(`/system/score/user/${userIds}`)
},
/**
* 用户登录
* @param {Object} loginData 登录数据
*/
login(loginData) {
return POST('/system/score/user/login', loginData)
}
}

View File

@@ -32,7 +32,7 @@
},
{
"path": "pages/settle/index", // 结算页面(新增注册)
"path": "pages/settle/index",
"style": { "navigationBarTitleText": "房间结算" }
},
{

View File

@@ -11,18 +11,35 @@
</view>
</view>
<!-- 玩家列表容器 - 添加滚动条功能 -->
<view class="player-list-container">
<!-- 水平滚动容器 -->
<scroll-view
class="player-scroll-view"
scroll-x="true"
:scroll-left="scrollLeft"
@scroll="onScroll"
:show-scrollbar="false"
scroll-with-animation
>
<view class="player-list-content">
<!-- 玩家信息表头 -->
<view class="player-header">
<view class="header-row">
<view class="header-cell header-label">玩家 ({{ players.length }})</view>
<view class="header-cell" v-for="player in players" :key="player.id">
<view class="player-columns">
<view class="player-column" v-for="player in players" :key="player.id">
<view class="player-header-info">
<image class="player-avatar" :src="player.avatar" mode="aspectFit"></image>
<!-- 统一头像容器样式 -->
<view class="avatar-container">
<image class="player-avatar" :src="player.avatar" mode="aspectFill"></image>
</view>
<text class="player-name">{{ player.name }}</text>
</view>
</view>
</view>
</view>
</view>
<!-- 对局详情表格 -->
<view class="detail-table">
@@ -46,6 +63,31 @@
</view>
</view>
</view>
</view>
</scroll-view>
<!-- 自定义可拖动滚动条 -->
<view class="custom-scrollbar" v-if="showScrollIndicator">
<view
class="scroll-track"
@touchstart="onTrackTouchStart"
@touchmove.prevent="onTrackTouchMove"
@touchend="onTrackTouchEnd"
:id="trackId"
>
<view
class="scroll-thumb"
:style="{
left: thumbPosition + '%',
width: thumbWidth + '%'
}"
@touchstart="onThumbTouchStart"
@touchmove.prevent="onThumbTouchMove"
@touchend="onThumbTouchEnd"
></view>
</view>
</view>
</view>
<!-- 底部分享按钮 -->
<view class="action-buttons">
@@ -55,13 +97,45 @@
</template>
<script setup>
import { ref, onMounted } from 'vue'
import { ref, onMounted, computed, nextTick, watch } from 'vue'
import { onShow } from '@dcloudio/uni-app'
// 玩家数据
const players = ref([])
// 对局记录
const gameRounds = ref([])
// 滚动条相关数据
const scrollLeft = ref(0)
const scrollWidth = ref(0)
const scrollViewWidth = ref(0)
const trackId = ref('scroll-track-' + Date.now())
// 滚动条拖动状态
const isDragging = ref(false)
const dragStartX = ref(0)
const dragStartScrollLeft = ref(0)
const trackRect = ref({ left: 0, width: 0 })
// 计算属性:是否显示滚动条指示器
const showScrollIndicator = computed(() => {
return scrollWidth.value > scrollViewWidth.value
})
// 计算属性:滚动条滑块宽度
const thumbWidth = computed(() => {
if (scrollWidth.value === 0) return 100
const widthRatio = (scrollViewWidth.value / scrollWidth.value) * 100
return Math.max(20, Math.min(100, widthRatio)) // 最小宽度20%最大100%
})
// 计算属性:滚动条滑块位置
const thumbPosition = computed(() => {
if (scrollWidth.value === 0 || scrollWidth.value <= scrollViewWidth.value) return 0
const maxScroll = scrollWidth.value - scrollViewWidth.value
return (scrollLeft.value / maxScroll) * (100 - thumbWidth.value)
})
// 格式化分数显示
const formatScore = (score) => {
if (score === 0) return '0'
@@ -128,9 +202,154 @@ onMounted(() => {
]
calculateTotalScores()
}
// 监听玩家数量变化
watch(() => players.value.length, () => {
setTimeout(() => {
updateScrollDimensions()
}, 300)
})
// 更新滚动区域尺寸
setTimeout(() => {
updateScrollDimensions()
}, 1000)
})
onShow(() => {
// 更新滚动区域
setTimeout(() => {
updateScrollDimensions()
getTrackRect()
}, 300)
})
// 滚动事件处理
const onScroll = (e) => {
scrollLeft.value = e.detail.scrollLeft
}
// 更新滚动区域尺寸
const updateScrollDimensions = () => {
console.log('开始更新滚动区域尺寸...')
nextTick(() => {
setTimeout(() => {
const query = uni.createSelectorQuery()
query.select('.player-scroll-view').boundingClientRect()
query.select('.player-list-content').boundingClientRect()
query.exec((res) => {
if (res[0] && res[1]) {
scrollViewWidth.value = res[0].width
scrollWidth.value = res[1].width
console.log('滚动区域计算完成:', {
scrollViewWidth: scrollViewWidth.value,
scrollWidth: scrollWidth.value,
showScrollIndicator: scrollWidth.value > scrollViewWidth.value,
playersCount: players.value.length
})
// 强制更新显示状态
if (scrollWidth.value > scrollViewWidth.value) {
console.log('需要显示滚动条')
}
} else {
console.error('获取滚动区域尺寸失败')
}
})
}, 100)
})
}
// 获取轨道位置信息
const getTrackRect = () => {
return new Promise((resolve) => {
setTimeout(() => {
const query = uni.createSelectorQuery()
query.select('.custom-scrollbar .scroll-track').boundingClientRect()
query.exec((res) => {
if (res[0]) {
trackRect.value = {
left: res[0].left,
width: res[0].width
}
resolve(trackRect.value)
} else {
resolve(null)
}
})
}, 100)
})
}
// 滚动条滑块触摸开始
const onThumbTouchStart = async (e) => {
isDragging.value = true
dragStartX.value = e.touches[0].clientX
dragStartScrollLeft.value = scrollLeft.value
await getTrackRect()
e.stopPropagation()
}
// 滚动条滑块触摸移动
const onThumbTouchMove = (e) => {
if (!isDragging.value) return
const deltaX = e.touches[0].clientX - dragStartX.value
const maxScroll = Math.max(0, scrollWidth.value - scrollViewWidth.value)
if (maxScroll > 0 && trackRect.value.width > 0) {
const scrollPercent = deltaX / trackRect.value.width
const newScrollLeft = dragStartScrollLeft.value + (scrollPercent * maxScroll)
scrollLeft.value = Math.max(0, Math.min(maxScroll, newScrollLeft))
}
e.stopPropagation()
}
// 滚动条滑块触摸结束
const onThumbTouchEnd = (e) => {
isDragging.value = false
e.stopPropagation()
}
// 滚动条轨道触摸开始
const onTrackTouchStart = async (e) => {
const rect = await getTrackRect()
if (!rect) return
const clickX = e.touches[0].clientX - rect.left
const thumbWidthPx = (thumbWidth.value / 100) * rect.width
const thumbCenter = (thumbPosition.value / 100) * rect.width + thumbWidthPx / 2
const maxScroll = Math.max(0, scrollWidth.value - scrollViewWidth.value)
if (maxScroll > 0) {
if (clickX < thumbCenter) {
scrollLeft.value = Math.max(0, scrollLeft.value - scrollViewWidth.value * 0.8)
} else {
scrollLeft.value = Math.min(maxScroll, scrollLeft.value + scrollViewWidth.value * 0.8)
}
}
}
// 滚动条轨道触摸移动
const onTrackTouchMove = (e) => {
e.stopPropagation()
}
// 滚动条轨道触摸结束
const onTrackTouchEnd = (e) => {
e.stopPropagation()
}
// 返回上一页
const goBack = () => {
uni.navigateBack()
}
// 分享对局详情
const shareDetail = () => {
@@ -145,6 +364,7 @@ const shareDetail = () => {
.game-detail-page {
background-color: #fff;
min-height: 100vh;
padding-bottom: 200rpx; /* 给底部按钮留出空间 */
}
.nav-bar {
@@ -169,27 +389,59 @@ const shareDetail = () => {
}
}
/* 玩家列表容器 */
.player-list-container {
padding: 0 30rpx 30rpx;
position: relative;
}
/* 滚动视图样式 */
.player-scroll-view {
width: 100%;
white-space: nowrap;
// 隐藏原生滚动条
::-webkit-scrollbar {
display: none;
}
}
.player-list-content {
display: inline-block;
min-width: 100%;
white-space: nowrap;
}
.player-header {
padding: 20rpx 30rpx;
background-color: #f5f5f5;
border-bottom: 1rpx solid #eee;
.header-row {
display: flex;
align-items: center;
padding: 20rpx 0;
.header-cell {
flex: 1;
display: flex;
justify-content: center;
&.header-label {
.header-label {
width: 200rpx;
flex: none;
font-size: 28rpx;
color: #000;
font-weight: 500;
display: flex;
align-items: center;
padding-left: 20rpx;
}
.player-columns {
display: flex;
}
.player-column {
display: flex;
flex-direction: column;
align-items: center;
width: 140rpx;
flex-shrink: 0;
padding: 0 10rpx;
}
.player-header-info {
@@ -197,24 +449,41 @@ const shareDetail = () => {
flex-direction: column;
align-items: center;
.player-avatar {
width: 60rpx;
height: 60rpx;
border-radius: 50%;
/* 统一头像容器样式 */
.avatar-container {
position: relative;
width: 110rpx;
height: 110rpx;
margin-bottom: 10rpx;
display: flex;
align-items: center;
justify-content: center;
.player-avatar {
width: 100rpx;
height: 100rpx;
border-radius: 50%;
border: 5rpx solid #fff;
box-shadow: 0 6rpx 20rpx rgba(65, 71, 155, 0.3);
background: linear-gradient(135deg, #41479b 0%, #8b91e2 100%);
transition: all 0.3s ease;
}
}
.player-name {
font-size: 24rpx;
color: #000;
text-align: center;
word-break: break-all;
white-space: normal;
max-width: 120rpx;
font-weight: 500;
}
}
}
}
.detail-table {
padding: 0 30rpx;
.table-row {
display: flex;
padding: 20rpx 0;
@@ -226,30 +495,70 @@ const shareDetail = () => {
.row-label {
width: 200rpx;
flex: none;
font-size: 28rpx;
color: #000;
display: flex;
align-items: center;
font-weight: 500;
padding-left: 20rpx;
}
.row-cells {
display: flex;
flex: 1;
.score-cell {
flex: 1;
width: 140rpx;
flex-shrink: 0;
text-align: center;
font-size: 28rpx;
color: #333;
display: flex;
align-items: center;
justify-content: center;
padding: 0 10rpx;
}
}
}
}
/* 自定义可拖动滚动条样式 - 完全复制单人房间的样式 */
.custom-scrollbar {
margin-top: 20rpx;
padding: 0 20rpx;
.scroll-track {
height: 12rpx;
background-color: #f0f0f0;
border-radius: 6rpx;
position: relative;
// 添加点击区域扩展
&::before {
content: '';
position: absolute;
top: -10rpx;
bottom: -10rpx;
left: 0;
right: 0;
}
}
.scroll-thumb {
position: absolute;
height: 100%;
background-color: #41479b;
border-radius: 6rpx;
transition: all 0.1s ease;
// 添加悬停效果
&:active {
background-color: #33367a;
transform: scale(1.1);
}
}
}
.action-buttons {
position: fixed;
bottom: 0;

View File

@@ -1,5 +1,19 @@
<template>
<view class="scoring-page">
<!-- 加载状态 -->
<view v-if="loading" class="loading-container">
<uni-load-more status="loading" :contentText="loadingText"></uni-load-more>
</view>
<!-- 错误提示 -->
<view v-if="errorMessage" class="error-message">
<uni-icons type="closeempty" size="24" color="#ff3b30"></uni-icons>
<text>{{ errorMessage }}</text>
<button class="retry-btn" @click="retryLoadData">重试</button>
</view>
<!-- 主内容区 -->
<view v-if="!loading && !errorMessage">
<!-- 顶部导航 -->
<view class="nav-bar">
<view class="nav-back" @click="goBack">
@@ -25,7 +39,12 @@
<!-- 动态渲染每个玩家的计分行 -->
<view class="table-row" v-for="(player, index) in players" :key="player.id">
<view class="player-info">
<image class="player-avatar" :src="player.avatar" mode="aspectFit"></image>
<!-- 修改头像容器添加统一的大头像样式 -->
<view class="avatar-container">
<image class="player-avatar" :src="player.avatar" mode="aspectFill"></image>
<!-- 如果是玩家自己添加标识 -->
<view v-if="player.isSelf" class="self-indicator"></view>
</view>
<text class="player-name">{{ player.name }}</text>
<view v-if="player.isSelf" class="self-tag">自己</view>
</view>
@@ -66,8 +85,8 @@
<button class="keypad-btn" @click="inputNumber(5)">5</button>
<button class="keypad-btn" @click="inputNumber(6)">6</button>
<button class="keypad-btn" @click="inputOperator('-')">-</button>
<button class="keypad-btn submit-btn" :class="{ disabled: !canSubmit }" @click="submitScore" :disabled="!canSubmit">
{{ isEditMode ? '更新' : '提交' }}
<button class="keypad-btn submit-btn" :class="{ disabled: !canSubmit || submitting }" @click="submitScore" :disabled="!canSubmit || submitting">
{{ submitting ? '提交中...' : (isEditMode ? '更新' : '提交') }}
</button>
</view>
<view class="keypad-row">
@@ -79,11 +98,15 @@
</view>
</view>
</view>
</view>
</template>
<script setup>
import { ref, onMounted } from 'vue'
// 配置后端API地址
const API_BASE_URL = 'http://localhost:8080'
// 玩家数据
const players = ref([])
// 当前操作的玩家索引
@@ -98,55 +121,316 @@ const canSubmit = ref(false)
const isEditMode = ref(false)
// 编辑的对局索引
const editRoundIndex = ref(-1)
// 房间ID
const roomId = ref('')
// 加载状态
const loading = ref(false)
// 提交状态
const submitting = ref(false)
// 错误信息
const errorMessage = ref('')
// 加载文本
const loadingText = ref({ contentdown: '下拉加载', contentrefresh: '加载中', contentnomore: '没有更多数据' })
// 当前用户ID
const currentUserId = ref('')
// 对局详情数据(用于编辑)
const roundDetails = ref([])
// 使用 onMounted 替代 onLoad
onMounted(() => {
loadPageData()
})
// 检查用户是否已登录
const checkUserLogin = () => {
const userInfo = uni.getStorageSync('userInfo')
if (!userInfo || !userInfo.userId) {
console.warn('用户未登录,使用用户信息')
// 创建用户信息
const tempUserInfo = {
userId: Date.now(),
nickName: '用户',
avatar: 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
openId: 'temp_openid_' + Date.now()
}
uni.setStorageSync('userInfo', tempUserInfo)
currentUserId.value = tempUserInfo.userId
return tempUserInfo
}
currentUserId.value = userInfo.userId
return userInfo
}
// 获取请求头,包含认证信息
const getRequestHeaders = () => {
const headers = {
'Content-Type': 'application/json',
}
// 添加用户信息到请求头
const userInfo = uni.getStorageSync('userInfo')
if (userInfo) {
// 对于RuoYi框架通常需要userId或token
if (userInfo.userId) {
headers['X-User-Id'] = userInfo.userId
}
if (userInfo.openId) {
headers['X-Open-Id'] = userInfo.openId
}
// 如果有token也添加
const token = uni.getStorageSync('token')
if (token) {
headers['Authorization'] = `Bearer ${token}`
}
}
return headers
}
// 封装的请求函数,处理认证和错误
const uniRequest = async (options) => {
return new Promise((resolve, reject) => {
const headers = getRequestHeaders()
uni.request({
...options,
header: {
...headers,
...options.header
},
success: (res) => {
console.log('API响应:', options.url, res)
// 处理认证失败
if (res.statusCode === 401 || res.statusCode === 403) {
console.error('认证失败,状态码:', res.statusCode)
// 尝试使用默认用户信息重新请求
if (options.url.includes('/system/score/room/user')) {
console.log('尝试使用简化方式调用接口')
// 对于更新房间用户接口,尝试使用简化方式
const simpleHeaders = {
'Content-Type': 'application/json'
}
uni.request({
...options,
header: simpleHeaders,
success: (simpleRes) => {
console.log('简化请求响应:', simpleRes)
resolve(simpleRes)
},
fail: (simpleErr) => {
console.error('简化请求失败:', simpleErr)
// 如果是认证问题,提示用户但允许继续
if (simpleRes && simpleRes.statusCode === 401 || simpleRes.statusCode === 403) {
console.warn('接口需要认证,但用户未登录,跳过此步骤')
// 返回一个模拟的成功响应,允许继续其他操作
resolve({
statusCode: 200,
data: {
code: 0,
msg: '跳过认证步骤',
data: null
}
})
} else {
reject(simpleErr)
}
}
})
return
}
reject(new Error('认证失败,无法访问系统资源'))
return
}
resolve(res)
},
fail: (err) => {
console.error('API请求失败:', options.url, err)
reject(err)
}
})
})
}
// 加载页面数据
const loadPageData = async () => {
// 获取页面参数
const pages = getCurrentPages()
const currentPage = pages[pages.length - 1]
const options = currentPage.options || {}
console.log('页面参数:', options)
// 获取房间ID
roomId.value = options.roomId || ''
if (!roomId.value) {
errorMessage.value = '缺少房间ID'
return
}
// 检查并获取用户信息
checkUserLogin()
// 判断是否为编辑模式
isEditMode.value = options.mode === 'edit'
if (isEditMode.value && options.roundIndex) {
editRoundIndex.value = parseInt(options.roundIndex)
}
// 获取当前对局数
if (options.round) {
currentRound.value = parseInt(options.round)
}
// 尝试从参数中获取玩家数据
if (options.players) {
try {
const playerData = JSON.parse(decodeURIComponent(options.players))
// 初始化每个玩家的胜负状态和得分
console.log('从参数获取玩家数据:', playerData)
// 使用参数中的玩家数据
players.value = playerData.map(player => ({
...player,
// 编辑模式下使用传入的胜负状态和得分,新增模式下使用默认值
isWin: player.isWin !== undefined ? player.isWin : true,
currentScore: player.currentScore || '0',
finalScore: player.finalScore || 0
}))
} catch (e) {
console.error('解析玩家数据失败:', e)
setDefaultPlayers()
// 如果解析失败,从后端加载
await loadPlayersFromBackend()
}
} else {
setDefaultPlayers()
// 直接从后端加载
await loadPlayersFromBackend()
}
// 获取当前对局数
if (options.round) {
currentRound.value = parseInt(options.round)
// 如果是编辑模式,加载已有对局数
if (isEditMode.value && editRoundIndex.value >= 0) {
await loadRoundData()
}
// 初始化时检查总分
checkTotalScore()
loading.value = false
}
// 从后端加载玩家数据
const loadPlayersFromBackend = async () => {
try {
loading.value = true
errorMessage.value = ''
// 调用后端API获取房间用户信息
const res = await uniRequest({
url: `${API_BASE_URL}/system/score/room/user/user-details/${roomId.value}`,
method: 'GET'
})
// 设置默认玩家数据
console.log('玩家数据响应:', res)
if (res && res.data && res.data.code === 0) {
const userData = res.data.data || []
console.log('原始玩家数据:', userData)
// 转换数据结构
players.value = userData.map(user => {
// 注意后端返回的userId可能是数字currentUserId.value可能是字符串
const isSelf = user.userId && currentUserId.value &&
user.userId.toString() === currentUserId.value.toString()
return {
userId: user.userId,
roomUserId: user.roomUserId,
id: user.userId || user.roomUserId || Date.now(), // 确保有id
name: user.nickName || `玩家${user.userId}`,
avatar: user.avatars || getDefaultAvatar(user.userId),
totalScore: user.totalScore || 0,
isSelf: isSelf,
isWin: true, // 默认胜
currentScore: '0',
finalScore: 0
}
})
console.log('转换后的玩家数据:', players.value)
} else {
throw new Error(res?.data?.msg || '获取玩家数据失败')
}
} catch (error) {
console.error('获取玩家数据失败:', error)
// 如果API调用失败使用默认数据
setDefaultPlayers()
}
}
// 加载对局数据(编辑模式)
const loadRoundData = async () => {
try {
const res = await uniRequest({
url: `${API_BASE_URL}/system/detail/list`,
method: 'GET',
data: {
roomId: roomId.value,
gameTime: currentRound.value
}
})
console.log('对局数据响应:', res)
if (res && res.data && res.data.code === 0) {
roundDetails.value = res.data.rows || res.data.data || []
console.log('对局详情数据:', roundDetails.value)
// 更新玩家数据
roundDetails.value.forEach(detail => {
const playerIndex = players.value.findIndex(p =>
p.userId == detail.userId || p.id == detail.userId
)
if (playerIndex !== -1) {
players.value[playerIndex].isWin = detail.detailType === 0
// 注意使用detailScore而不是score
players.value[playerIndex].currentScore = Math.abs(detail.detailScore || 0).toString()
}
})
}
} catch (error) {
console.error('加载对局数据失败:', error)
uni.showToast({
title: '加载对局数据失败',
icon: 'none'
})
}
}
// 获取默认头像
const getDefaultAvatar = (id) => {
const avatars = [
'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
'https://tse2-mm.cn.bing.net/th/id/OIP-C.Pbhgd_vCFFNQWXi7y-HynAAAAA?w=209&h=209&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3',
'https://tse2-mm.cn.bing.net/th/id/OIP-C.VnGvVkR8K6-8h8Q7Xp8WwAAAAA?w=203&h=203&c=7&r=0&o=7&cb=ucfimgc3&dpr=1.5&pid=1.7&rm=3',
'https://tse1-mm.cn.bing.net/th/id/OIP-C.ddX21JNMY3djpNXh8QU9PAAAAA?w=202&h=202&c=7&r=0&o=7&cb=ucfimgc4&dpr=1.5&pid=1.7&rm=3'
]
return avatars[id % avatars.length]
}
// 设置默认玩家数据(备用)
const setDefaultPlayers = () => {
players.value = [
{
id: 1,
userId: 1,
name: '玩家80061',
avatar: 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
avatar: getDefaultAvatar(1),
totalScore: 0,
isSelf: true,
isWin: true,
@@ -155,8 +439,9 @@ const setDefaultPlayers = () => {
},
{
id: 2,
userId: 2,
name: '玩家2',
avatar: 'https://tse2-mm.cn.bing.net/th/id/OIP-C.Pbhgd_vCFFNQWXi7y-HynAAAAA?w=209&h=209&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3',
avatar: getDefaultAvatar(2),
totalScore: 0,
isSelf: false,
isWin: true,
@@ -166,33 +451,33 @@ const setDefaultPlayers = () => {
]
}
// 重试加载数据
const retryLoadData = () => {
errorMessage.value = ''
loadPageData()
}
// 安全计算表达式(只支持加减法)
const safeCalculate = (expression) => {
if (!expression || expression === '0') return 0
try {
// 移除所有空格
const cleanExpr = expression.replace(/\s+/g, '')
// 验证表达式只包含数字和加减号
if (!/^[\d+\-]+$/.test(cleanExpr)) {
console.warn('表达式包含非法字符:', expression)
return 0
}
// 分割数字和运算符
const numbers = cleanExpr.split(/[+\-]/).map(num => parseInt(num) || 0)
const operators = cleanExpr.split(/\d+/).filter(op => op !== '')
// 如果没有运算符,直接返回数字
if (operators.length === 0) {
return numbers[0] || 0
}
// 从第一个数字开始计算
let result = numbers[0]
// 遍历运算符进行计算
for (let i = 0; i < operators.length; i++) {
const operator = operators[i]
const nextNumber = numbers[i + 1] || 0
@@ -215,14 +500,12 @@ const safeCalculate = (expression) => {
const checkTotalScore = () => {
let total = 0
// 计算所有玩家的得分总和
players.value.forEach(player => {
const score = safeCalculate(player.currentScore)
const finalScore = player.isWin ? score : -score
total += finalScore
})
// 检查总和是否为0
showScoreWarning.value = total !== 0
canSubmit.value = total === 0
}
@@ -251,7 +534,6 @@ const inputNumber = (num) => {
const inputOperator = (op) => {
const player = players.value[currentPlayerIndex.value]
// 确保不会连续输入运算符
const lastChar = player.currentScore.slice(-1)
if (lastChar !== '+' && lastChar !== '-') {
player.currentScore += op
@@ -276,22 +558,20 @@ const clearScore = () => {
// 计算合分 - 将输入的分数归零
const calculateTotalScore = (index) => {
// 将当前玩家的输入分数归零
players.value[index].currentScore = '0'
// 显示提示信息
uni.showToast({
title: '分数已归零',
icon: 'success',
duration: 1000
})
// 重新检查总分
checkTotalScore()
}
// 提交分数并跳转至结算页
const submitScore = () => {
// 提交分数到后端
const submitScore = async () => {
if (!canSubmit.value) {
uni.showToast({
title: '对局分数相加不为0,请检查!',
@@ -302,51 +582,203 @@ const submitScore = () => {
// 计算每个玩家的最终得分
const roundScores = players.value.map(player => {
// 使用安全的方式计算表达式
const scoreChange = safeCalculate(player.currentScore)
const finalScore = player.isWin ? scoreChange : -scoreChange
// 根据胜负决定分数正负
return {
userId: player.userId,
roomId: roomId.value,
score: finalScore,
isWin: player.isWin,
nickName: player.name || player.nickName,
totalScore: finalScore // 本次得分用于更新ScoreRoomUser
}
})
try {
submitting.value = true
// 1. 构建对局详情数据 (ScoreRoomDetail)
const detailList = roundScores.map(score => {
return {
roomId: parseInt(roomId.value) || 0,
userId: score.userId || 0,
detailScore: Math.abs(score.score), // 取绝对值
detailType: score.isWin ? 0 : 1, // 0胜 1负
gameTime: currentRound.value // 局次
}
})
console.log('对局详情数据:', detailList)
let success = false
// 2. 先保存对局详情(这是最重要的,必须成功)
let detailResult = null
if (isEditMode.value && roundDetails.value.length > 0) {
// 编辑模式:更新已有的对局详情
const updatePromises = roundDetails.value.map(async (detail) => {
const scoreData = roundScores.find(s => s.userId == detail.userId)
if (scoreData) {
const updateData = {
detailId: detail.detailId,
detailScore: Math.abs(scoreData.score),
detailType: scoreData.isWin ? 0 : 1
}
console.log('更新对局详情:', updateData)
try {
const response = await uniRequest({
url: `${API_BASE_URL}/system/detail`,
method: 'PUT',
data: updateData
})
return response
} catch (error) {
console.error('更新对局详情失败:', error)
return null
}
}
return null
})
detailResult = await Promise.all(updatePromises.filter(p => p !== null))
} else {
// 新增模式:创建新的对局详情
try {
detailResult = await uniRequest({
url: `${API_BASE_URL}/system/detail`,
method: 'POST',
data: detailList
})
console.log('创建对局详情成功:', detailResult)
} catch (error) {
console.error('创建对局详情失败:', error)
// 尝试使用更简单的请求格式
detailResult = await uniRequest({
url: `${API_BASE_URL}/system/detail`,
method: 'POST',
data: JSON.stringify(detailList),
header: {
'Content-Type': 'application/json'
}
})
}
}
// 3. 尝试更新房间用户总分(如果失败也没关系,总分可以从对局详情重新计算)
try {
const userList = roundScores.map(score => {
return {
roomId: parseInt(roomId.value) || 0,
userId: score.userId || 0,
totalScore: score.totalScore, // 本次得分
playerType: 'user',
nickName: score.nickName
}
})
console.log('房间用户更新数据:', userList)
// 尝试更新用户总分
const userResult = await uniRequest({
url: `${API_BASE_URL}/system/score/room/user`,
method: 'PUT',
data: userList
})
console.log('房间用户更新结果:', userResult)
} catch (userError) {
console.warn('更新房间用户总分(可能是认证问题):', userError)
// 继续执行,不影响对局详情的保存
}
// 4. 更新本地存储,确保返回后能看到更新
try {
// 获取当前的对局记录
const existingRounds = uni.getStorageSync('gameRounds') || []
// 构建当前局的数据
const currentRoundData = players.value.map(player => {
const scoreChange = safeCalculate(player.currentScore)
const finalScore = player.isWin ? scoreChange : -scoreChange
return {
playerId: player.id,
score: finalScore
userId: player.userId,
name: player.name,
score: finalScore,
isWin: player.isWin,
round: currentRound.value
}
})
// 获取现有的对局记录
const existingRounds = uni.getStorageSync('gameRounds') || []
if (isEditMode.value && editRoundIndex.value >= 0) {
// 编辑模式:更新指定索引的对局记录
existingRounds[editRoundIndex.value] = roundScores
uni.showToast({
title: '对局分数已更新',
icon: 'success'
})
// 编辑模式:更新指定
existingRounds[editRoundIndex.value] = currentRoundData
} else {
// 新增模式:添加新的对局记录
existingRounds.push(roundScores)
uni.showToast({
title: '对局分数已保存',
icon: 'success'
})
// 新增模式:添加新
existingRounds.push(currentRoundData)
}
// 保存到本地存储
uni.setStorageSync('gameRounds', existingRounds)
console.log('本地对局记录已更新:', existingRounds)
// 添加短暂延迟,确保数据保存完成
setTimeout(() => {
// 返回房间页面
uni.navigateBack({
success: () => {
console.log('返回房间页面,数据已更新')
// 更新玩家总分到本地存储
const existingPlayers = uni.getStorageSync('players') || []
players.value.forEach(player => {
const existingPlayerIndex = existingPlayers.findIndex(p => p.id === player.id)
if (existingPlayerIndex !== -1) {
// 累加总分
const currentScore = safeCalculate(player.currentScore)
const scoreChange = player.isWin ? currentScore : -currentScore
existingPlayers[existingPlayerIndex].totalScore =
(existingPlayers[existingPlayerIndex].totalScore || 0) + scoreChange
}
})
}, 500)
uni.setStorageSync('players', existingPlayers)
console.log('本地玩家总分已更新:', existingPlayers)
} catch (storageError) {
console.error('更新本地存储失败:', storageError)
}
uni.showToast({
title: isEditMode.value ? '对局分数已更新' : '对局分数已保存',
icon: 'success',
duration: 2000
})
success = true
// 返回房间页面,传递刷新标志
if (success) {
setTimeout(() => {
uni.navigateBack({
delta: 1,
success: () => {
console.log('返回单人房间页面')
// 触发页面刷新事件
uni.$emit('refreshRoomData', {
roomId: roomId.value,
forceRefresh: true
})
}
})
}, 1500)
}
} catch (error) {
console.error('提交分数:', error)
uni.showToast({
title: '提交失败:' + (error.message || '网络错误'),
icon: 'none',
duration: 2000
})
} finally {
submitting.value = false
}
}
// 返回上一页
@@ -359,6 +791,44 @@ const goBack = () => {
.scoring-page {
background-color: #f5f5f5;
min-height: 100vh;
padding-bottom: 300rpx; /* 为键盘区域预留空间 */
}
// 加载状态样式
.loading-container {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
// 错误提示样式
.error-message {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
padding: 40rpx;
text-align: center;
.uni-icons {
margin-bottom: 20rpx;
}
text {
color: #ff3b30;
font-size: 28rpx;
margin-bottom: 30rpx;
}
.retry-btn {
background-color: #41479b;
color: #fff;
padding: 20rpx 40rpx;
border-radius: 8rpx;
font-size: 28rpx;
}
}
.nav-bar {
@@ -400,8 +870,8 @@ const goBack = () => {
.table-header {
display: flex;
justify-content: space-around;
padding: 20rpx;
justify-content: space-between;
padding: 20rpx 30rpx;
background-color: #f8f8f8;
border-bottom: 1rpx solid #eee;
@@ -410,12 +880,18 @@ const goBack = () => {
text-align: center;
font-size: 28rpx;
font-weight: 500;
&:first-child {
text-align: left;
flex: 2;
}
}
}
.table-row {
display: flex;
padding: 20rpx;
align-items: center;
padding: 25rpx 30rpx;
border-bottom: 1rpx solid #eee;
&:last-child {
@@ -425,19 +901,54 @@ const goBack = () => {
.player-info {
display: flex;
align-items: center;
flex: 1;
flex: 2;
min-width: 200rpx;
.avatar-container {
position: relative;
width: 110rpx;
height: 110rpx;
margin-right: 20rpx;
display: flex;
align-items: center;
justify-content: center;
.player-avatar {
width: 60rpx;
height: 60rpx;
width: 100rpx;
height: 100rpx;
border-radius: 50%;
margin-right: 10rpx;
border: 5rpx solid #fff;
box-shadow: 0 6rpx 20rpx rgba(65, 71, 155, 0.3);
background: linear-gradient(135deg, #41479b 0%, #8b91e2 100%);
transition: all 0.3s ease;
&:not([src*="OIP-C"]) {
border: 5rpx solid #f0f0f0;
}
}
.self-indicator {
position: absolute;
bottom: 0;
right: 0;
width: 24rpx;
height: 24rpx;
background-color: #4CAF50;
border: 3rpx solid #fff;
border-radius: 50%;
z-index: 2;
}
}
.player-name {
font-size: 28rpx;
font-size: 26rpx;
color: #000;
margin-right: 10rpx;
max-width: 120rpx;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
font-weight: 500;
}
.self-tag {
@@ -446,20 +957,29 @@ const goBack = () => {
font-size: 20rpx;
padding: 2rpx 8rpx;
border-radius: 10rpx;
margin-left: 5rpx;
}
}
.win-lose {
display: flex;
flex: 1;
display: flex;
justify-content: center;
align-items: center;
gap: 10rpx; /* 添加按钮间距 */
.win-btn, .lose-btn {
flex: 1;
height: 60rpx;
line-height: 60rpx;
width: 70rpx; /* 固定宽度 */
height: 50rpx; /* 固定高度 */
line-height: 50rpx;
border-radius: 8rpx;
font-size: 28rpx;
margin: 0 5rpx;
font-size: 26rpx;
text-align: center;
padding: 0;
margin: 0;
display: flex;
align-items: center;
justify-content: center;
}
.win-btn {
@@ -490,30 +1010,42 @@ const goBack = () => {
.score-input {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
min-width: 120rpx;
.score-text {
width: 100rpx;
width: 120rpx;
height: 60rpx;
border: 1rpx solid #eee;
border-radius: 8rpx;
text-align: center;
font-size: 32rpx;
margin-bottom: 10rpx;
background-color: #f9f9f9;
}
.sum-btn {
margin-left: 10rpx;
height: 60rpx;
line-height: 60rpx;
padding: 0 20rpx;
background-color: #41479b;
color: #fff;
width: 120rpx;
height: 50rpx;
line-height: 50rpx;
background-color: #0055ff;
color: #ffffff;
border-radius: 8rpx;
font-size: 24rpx;
text-align: center;
padding: 0;
margin: 0;
}
}
}
/* 优化虚拟玩家头像的默认样式 */
.player-avatar[src*="OIP-C"] {
border: 5rpx solid #e6e6ff !important;
box-shadow: 0 6rpx 20rpx rgba(139, 145, 226, 0.3) !important;
}
.score-warning {
text-align: center;
color: #ff3b30;
@@ -531,11 +1063,13 @@ const goBack = () => {
right: 0;
background-color: #fff;
padding: 20rpx;
border-top: 1rpx solid #ddd;
box-shadow: 0 -2rpx 10rpx rgba(0, 0, 0, 0.1);
.keypad-row {
display: flex;
justify-content: space-between;
margin-bottom: 20rpx;
margin-bottom: 15rpx;
&:last-child {
margin-bottom: 0;
@@ -544,27 +1078,58 @@ const goBack = () => {
.keypad-btn {
width: 120rpx;
height: 120rpx;
border-radius: 12rpx;
height: 100rpx;
border-radius: 10rpx;
background-color: #f8f8f8;
font-size: 36rpx;
font-weight: 500;
display: flex;
align-items: center;
justify-content: center;
border: none;
transition: all 0.2s ease;
&:active {
background-color: #e0e0e0;
transform: scale(0.98);
}
&.submit-btn {
background-color: #41479b;
color: #fff;
font-size: 32rpx;
width: 140rpx; /* 稍微加宽提交按钮 */
&.disabled {
background-color: #ccc;
color: #999;
}
/* 确保文字填满容器 */
display: flex;
align-items: center;
justify-content: center;
text-align: center;
padding: 0;
}
&.clear-btn {
background-color: #ff3b30;
color: #fff;
font-size: 28rpx;
width: 140rpx; /* 稍微加宽清空按钮 */
}
}
}
/* 删除按钮特殊样式 */
.keypad-btn:nth-child(5):not(.submit-btn):not(.clear-btn) {
font-size: 32rpx;
background-color: #f8f8f8;
}
/* 确保数字键盘中特殊按钮的样式 */
.keypad-btn:nth-child(4):not(.submit-btn):not(.clear-btn) {
font-size: 32rpx;
}
</style>

View File

@@ -23,8 +23,14 @@
<!-- 动态渲染每个玩家的结算结果 -->
<view class="table-row" v-for="player in players" :key="player.id">
<view class="player-info">
<image class="player-avatar" :src="player.avatar" mode="aspectFit"></image>
<!-- 修改头像容器添加统一的大头像样式 -->
<view class="avatar-container">
<image class="player-avatar" :src="player.avatar" mode="aspectFill"></image>
<!-- 如果是玩家自己添加标识 -->
<view v-if="player.isSelf" class="self-indicator"></view>
</view>
<text class="player-name">{{ player.name }}</text>
<view v-if="player.isSelf" class="self-tag">自己</view>
</view>
<view class="win-lose">
<view class="win-tag" v-if="player.totalScore > 0">胜利!</view>
@@ -68,6 +74,9 @@ onMounted(() => {
// 获取倍率
rate.value = parseFloat(options.rate) || 1
// 获取当前用户信息
const currentUserInfo = uni.getStorageSync('userInfo')
// 从本地存储获取玩家数据和对局记录
const savedPlayers = uni.getStorageSync('players')
const savedRounds = uni.getStorageSync('gameRounds')
@@ -75,6 +84,12 @@ onMounted(() => {
if (savedPlayers && savedRounds) {
// 计算每个玩家的总分和倍率分
players.value = savedPlayers.map(player => {
// 检查是否是玩家自己
const isSelf = currentUserInfo &&
currentUserInfo.userId &&
player.userId &&
player.userId.toString() === currentUserInfo.userId.toString()
// 计算总分
let totalScore = 0
savedRounds.forEach(round => {
@@ -90,7 +105,8 @@ onMounted(() => {
return {
...player,
totalScore,
rateScore
rateScore,
isSelf: isSelf || false // 添加isSelf字段
}
})
} else {
@@ -101,7 +117,8 @@ onMounted(() => {
name: '玩家80061',
avatar: 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
totalScore: 0,
rateScore: 0
rateScore: 0,
isSelf: true
}
]
}
@@ -181,13 +198,21 @@ const shareResult = () => {
text-align: center;
font-size: 28rpx;
font-weight: 500;
&:first-child {
text-align: left;
flex: 1.5; /* 调整玩家信息列宽度 */
padding-left: 30rpx;
}
}
}
.table-row {
display: flex;
padding: 20rpx;
align-items: center;
padding: 25rpx 30rpx;
border-bottom: 1rpx solid #ddd;
background-color: #fff;
&:last-child {
border-bottom: none;
@@ -196,18 +221,65 @@ const shareResult = () => {
.player-info {
display: flex;
align-items: center;
flex: 1;
flex: 1.5; /* 与表头对齐 */
min-width: 200rpx;
.avatar-container {
position: relative;
width: 110rpx; /* 容器比头像稍大 */
height: 110rpx;
margin-right: 20rpx;
display: flex;
align-items: center;
justify-content: center;
.player-avatar {
width: 60rpx;
height: 60rpx;
width: 100rpx; /* 增大头像尺寸 */
height: 100rpx;
border-radius: 50%;
margin-right: 10rpx;
border: 5rpx solid #fff; /* 添加白色边框 */
box-shadow: 0 6rpx 20rpx rgba(65, 71, 155, 0.3); /* 添加阴影效果 */
background: linear-gradient(135deg, #41479b 0%, #8b91e2 100%); /* 添加渐变背景 */
transition: all 0.3s ease;
/* 为虚拟玩家头像添加特殊样式 */
&:not([src*="OIP-C"]) {
/* 处理默认头像的特殊样式 */
border: 5rpx solid #f0f0f0;
}
}
/* 玩家自己头像的特殊标识 */
.self-indicator {
position: absolute;
bottom: 0;
right: 0;
width: 24rpx;
height: 24rpx;
background-color: #4CAF50;
border: 3rpx solid #fff;
border-radius: 50%;
z-index: 2;
}
}
.player-name {
font-size: 28rpx;
font-size: 26rpx;
color: #000;
margin-right: 10rpx;
font-weight: 500;
/* 允许换行 */
word-break: break-all;
white-space: normal;
}
.self-tag {
background-color: #007aff;
color: #fff;
font-size: 20rpx;
padding: 2rpx 8rpx;
border-radius: 10rpx;
margin-left: 5rpx;
}
}
@@ -221,24 +293,27 @@ const shareResult = () => {
background-color: #07c160;
color: #fff;
font-size: 24rpx;
padding: 5rpx 15rpx;
padding: 6rpx 20rpx;
border-radius: 8rpx;
text-align: center;
}
.lose-tag {
background-color: #fa5151;
color: #fff;
font-size: 24rpx;
padding: 5rpx 15rpx;
padding: 6rpx 20rpx;
border-radius: 8rpx;
text-align: center;
}
.draw-tag {
background-color: #10aeff;
color: #fff;
font-size: 24rpx;
padding: 5rpx 15rpx;
padding: 6rpx 20rpx;
border-radius: 8rpx;
text-align: center;
}
}
@@ -246,20 +321,28 @@ const shareResult = () => {
flex: 1;
text-align: center;
font-size: 28rpx;
color: #666;
color: #333;
display: flex;
align-items: center;
justify-content: center;
font-weight: 500;
}
}
/* 优化虚拟玩家头像的默认样式 */
.player-avatar[src*="OIP-C"] {
/* 虚拟玩家的默认头像样式 */
border: 5rpx solid #e6e6ff !important;
box-shadow: 0 6rpx 20rpx rgba(139, 145, 226, 0.3) !important;
}
.detail-link {
text-align: center;
margin: 20rpx 0;
padding: 20rpx;
text {
font-size: 26rpx;
font-size: 28rpx;
color: #41479b;
text-decoration: underline;
}
@@ -279,5 +362,12 @@ const shareResult = () => {
font-size: 32rpx;
font-weight: 500;
border-radius: 40rpx;
box-shadow: 0 4rpx 12rpx rgba(255, 193, 7, 0.3);
transition: all 0.2s ease;
&:active {
background-color: #e6ac00;
transform: translateY(2rpx);
}
}
</style>

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +1,4 @@
// api/request.js
import { BASE_URL } from './CommonValues.js';
import { loginSystem } from '@/api/login.js';
@@ -50,13 +51,50 @@ export async function SIMPLE(url, data, method) {
dataType: 'json',
data: data,
success: res => {
if(res.data.code == '200' || res.data.statusCode == '200') {
console.log(`API响应 ${url}:`, res);
// 更灵活的状态码判断
let isSuccess = false;
// 检查HTTP状态码
if (res.statusCode === 200) {
// 检查响应数据
if (res.data) {
// 如果data是数组直接认为是成功的
if (Array.isArray(res.data)) {
isSuccess = true;
}
// 如果有code字段且为200
else if (res.data.code === 200 || res.data.code === '200') {
isSuccess = true;
}
// 如果有statusCode字段且为200
else if (res.data.statusCode === 200 || res.data.statusCode === '200') {
isSuccess = true;
}
// 如果没有code字段但有data字段
else if (res.data.data !== undefined) {
isSuccess = true;
}
// 如果data是对象但不是错误结构
else if (typeof res.data === 'object' && !res.data.errMsg) {
isSuccess = true;
}
} else {
// 没有data字段但状态码是200
isSuccess = true;
}
}
if (isSuccess) {
resolve(res.data)
} else {
console.error('请求返回错误状态:', res.data);
reject(res)
}
},
fail: err => {
console.error('请求失败:', err);
reject(err)
}
})
@@ -75,13 +113,50 @@ export function SIMPLE_TOKEN(url, data, token, method) {
dataType: 'json',
data: data,
success: res => {
if(res.data.code == '200' || res.data.statusCode == '200') {
console.log(`API响应 ${url}:`, res);
// 更灵活的状态码判断
let isSuccess = false;
// 检查HTTP状态码
if (res.statusCode === 200) {
// 检查响应数据
if (res.data) {
// 如果data是数组直接认为是成功的
if (Array.isArray(res.data)) {
isSuccess = true;
}
// 如果有code字段且为200
else if (res.data.code === 200 || res.data.code === '200') {
isSuccess = true;
}
// 如果有statusCode字段且为200
else if (res.data.statusCode === 200 || res.data.statusCode === '200') {
isSuccess = true;
}
// 如果没有code字段但有data字段
else if (res.data.data !== undefined) {
isSuccess = true;
}
// 如果data是对象但不是错误结构
else if (typeof res.data === 'object' && !res.data.errMsg) {
isSuccess = true;
}
} else {
// 没有data字段但状态码是200
isSuccess = true;
}
}
if (isSuccess) {
resolve(res.data)
} else {
console.error('请求返回错误状态:', res.data);
reject(res)
}
},
fail: err => {
console.error('请求失败:', err);
reject(err)
}
})