1616 lines
40 KiB
Vue
1616 lines
40 KiB
Vue
<template>
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<view class="single-room">
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<!-- 顶部导航栏 -->
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<view class="nav-bar">
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<view class="nav-back" @click="goBack">
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<uni-icons type="arrowleft" size="24" color="#fff"></uni-icons>
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</view>
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<view class="nav-title">单人 - {{ roomId }}房间</view>
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<view class="nav-actions">
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<uni-icons type="more" size="24" color="#fff" @click="showMoreOptions"></uni-icons>
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</view>
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</view>
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<!-- 功能栏 -->
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<view class="function-bar">
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<view class="function-item" @click="openAddPlayerPopup">
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<uni-icons type="plus" size="20" color="#fff"></uni-icons>
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<text>添加玩家</text>
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</view>
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<view class="function-item" @click="transferScorer">
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<uni-icons type="exchange" size="20" color="#fff"></uni-icons>
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<text>转让计分员</text>
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</view>
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<view class="function-item">
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<switch :checked="voiceEnabled" @change="toggleVoice" color="#4CAF50"></switch>
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<text>语音播报</text>
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</view>
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<view class="function-item">
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<switch :checked="boardEnabled" @change="toggleBoard" color="#4CAF50"></switch>
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<text>台板</text>
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</view>
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</view>
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<!-- 对局记录区域 -->
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<view class="record-section">
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<view class="record-title">对局记录</view>
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<view class="record-tip">点击对局分数进行修改</view>
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<view class="warning-tip">
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本工具不涉及金钱,禁止用于非法行为!
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</view>
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</view>
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<!-- 玩家列表 - 使用自定义横向滚动 -->
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<view class="player-list-container">
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<view class="scroll-wrapper"
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@touchstart="onTouchStart"
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@touchmove="onTouchMove"
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@touchend="onTouchEnd"
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@touchcancel="onTouchEnd"
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>
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<view class="player-list" :style="{ transform: `translateX(${-scrollLeft}px)` }">
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<!-- 玩家信息行 -->
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<view class="player-row">
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<view class="player-label">玩家 ({{ players.length }}位)</view>
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<view class="player-columns">
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<view class="player-column" v-for="(player, index) in players" :key="player.id">
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<view class="player-info" @click="editUserInfo(player)">
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<view class="avatar-container">
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<image class="player-avatar" :src="player.avatar" mode="aspectFill"></image>
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<view v-if="player.isSelf" class="self-indicator"></view>
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</view>
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<text class="player-name">{{ player.name }}</text>
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<view v-if="player.isSelf" class="self-tag">自己</view>
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</view>
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</view>
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</view>
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</view>
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<!-- 总分行 -->
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<view class="player-row">
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<view class="player-label">总分</view>
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<view class="player-columns">
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<view class="player-column" v-for="player in players" :key="player.id">
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<view class="player-score">
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{{ formatScore(player.totalScore) }}
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</view>
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</view>
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</view>
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</view>
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<!-- 每局得分行 -->
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<view class="player-row" v-for="(round, roundIndex) in gameRounds" :key="roundIndex">
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<view class="player-label">第{{ roundIndex + 1 }}局</view>
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<view class="player-columns">
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<view class="player-column" v-for="player in players" :key="player.id">
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<view class="round-score" @click="editRoundScore(roundIndex, player.id)">
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{{ formatScore(getPlayerRoundScore(roundIndex, player.id)) }}
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</view>
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</view>
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</view>
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</view>
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</view>
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</view>
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<!-- 自定义滚动条 -->
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<view class="custom-scrollbar" v-if="showScrollbar">
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<view class="scrollbar-track">
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<view
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class="scrollbar-thumb"
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:style="{
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width: thumbWidth + 'px',
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left: thumbPosition + 'px'
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}"
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@touchstart="onThumbTouchStart"
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@touchmove="onThumbTouchMove"
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@touchend="onThumbTouchEnd"
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></view>
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</view>
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</view>
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</view>
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<!-- 底部操作按钮 -->
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<view class="action-buttons">
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<button class="start-btn" @click="startScoring">开局计分</button>
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<button class="settle-btn" @click="openSettlePopup">结算房间</button>
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</view>
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<!-- 添加玩家弹窗 -->
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<view v-if="showAddPlayerPopup" class="popup-mask" @click="closeAddPlayerPopup">
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<view class="popup-content" @click.stop>
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<view class="popup-header">
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<view class="popup-title">扫码加入房间</view>
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<view class="popup-close" @click="closeAddPlayerPopup">
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<uni-icons type="close" size="24" color="#999"></uni-icons>
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</view>
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</view>
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<view class="popup-body">
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<view class="popup-tip">邀请好友扫描下方二维码加入房间</view>
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<view class="qrcode-container">
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<image class="qrcode" src="https://tse2-mm.cn.bing.net/th/id/OIP-C.Pbhgd_vCFFNQWXi7y-HynAAAAA?w=209&h=209&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3" mode="aspectFit"></image>
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</view>
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<view class="popup-buttons">
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<button class="share-btn" @click="shareRoom">分享给好友邀请加入房间</button>
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<button class="add-virtual-btn" @click="openAddVirtualPlayerPopup">手动添加虚拟玩家</button>
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</view>
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<view class="popup-footer">
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<view class="footer-tip">点击自己头像编辑用户头像和昵称~</view>
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</view>
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</view>
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</view>
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</view>
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<!-- 添加虚拟玩家弹窗 -->
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<view v-if="showAddVirtualPlayerPopup" class="popup-mask" @click="closeAddVirtualPlayerPopup">
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<view class="add-virtual-popup-content" @click.stop>
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<view class="add-virtual-popup-body">
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<view class="add-virtual-title">添加玩家</view>
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<view class="name-input-section">
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<input
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class="name-input"
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type="text"
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placeholder="请输入"
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v-model="virtualPlayerName"
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maxlength="10"
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focus
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/>
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</view>
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<view class="add-virtual-popup-buttons">
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<button class="cancel-btn" @click="closeAddVirtualPlayerPopup">取消</button>
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<button class="confirm-btn" @click="confirmAddVirtualPlayer">确定</button>
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</view>
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</view>
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</view>
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</view>
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<!-- 结算房间弹窗 -->
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<view v-if="showSettlePopup" class="popup-mask" @click="closeSettlePopup">
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<view class="settle-popup-content" @click.stop>
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<view class="settle-popup-body">
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<view class="settle-tip">输入倍率,快速结算!</view>
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<view class="rate-input-section">
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<input
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class="rate-input"
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type="number"
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placeholder="请输入倍率"
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v-model="rateValue"
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focus
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/>
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</view>
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<view class="settle-popup-buttons">
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<button class="cancel-btn" @click="closeSettlePopup">取消</button>
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<button class="confirm-btn" @click="confirmSettlement">确定</button>
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</view>
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</view>
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</view>
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</view>
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<!-- 转让计分员弹窗 -->
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<view v-if="showTransferPopup" class="popup-mask" @click="closeTransferPopup">
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<view class="transfer-popup-content" @click.stop>
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<view class="transfer-popup-body">
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<view class="transfer-tip">房间内暂无扫码或分享加入房间的玩家,无法转让计分员。</view>
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<view class="transfer-popup-buttons">
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<button class="confirm-btn" @click="closeTransferPopup">确定</button>
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</view>
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</view>
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</view>
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</view>
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</view>
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</template>
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<script setup>
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import { ref, onMounted, onUnmounted, watch, nextTick, getCurrentInstance } from 'vue'
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import { onShow } from '@dcloudio/uni-app'
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import userApi from '@/api/user'
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import roomApi from '@/api/room'
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import roomUserApi from '@/api/roomUser'
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import roomDetailApi from '@/api/roomDetail'
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// 获取当前组件实例
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const instance = getCurrentInstance()
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// 房间数据
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const roomId = ref('15198520')
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const voiceEnabled = ref(false)
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const boardEnabled = ref(false)
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// 玩家数据
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const players = ref([])
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// 游戏对局记录
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const gameRounds = ref([])
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// 弹窗显示状态
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const showAddPlayerPopup = ref(false)
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const showAddVirtualPlayerPopup = ref(false)
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const showSettlePopup = ref(false)
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const showTransferPopup = ref(false)
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const rateValue = ref('')
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const virtualPlayerName = ref('')
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// 滚动相关状态
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const scrollLeft = ref(0) // 当前滚动位置
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const scrollWrapperWidth = ref(0) // 滚动容器宽度
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const playerListWidth = ref(0) // 玩家列表总宽度
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const thumbWidth = ref(0) // 滚动条滑块宽度
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const thumbPosition = ref(0) // 滚动条滑块位置
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const showScrollbar = ref(false) // 是否显示滚动条
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// 触摸相关状态
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let isDragging = false // 是否正在拖动滚动条
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let isScrolling = false // 是否正在滚动内容
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let startX = 0 // 触摸开始X坐标
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let startScrollLeft = 0 // 触摸开始时的滚动位置
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let startThumbPosition = 0 // 触摸开始时的滑块位置
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// 刷新标志
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const shouldRefresh = ref(false)
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// 刷新间隔ID
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const refreshTimer = ref(null)
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// 定时器ID,用于清理
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const scrollInfoTimer = ref(null)
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// 格式化分数显示
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const formatScore = (score) => {
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if (score === 0) return '0'
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return score > 0 ? `+${score}` : `${score}`
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}
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// 获取玩家在某一局的得分
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const getPlayerRoundScore = (roundIndex, playerId) => {
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if (!gameRounds.value[roundIndex]) return 0
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const playerScore = gameRounds.value[roundIndex].find(item => item.playerId === playerId)
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return playerScore ? playerScore.score : 0
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}
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// 获取滚动容器和内容尺寸
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const getScrollInfo = () => {
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nextTick(() => {
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// 清理之前的定时器
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if (scrollInfoTimer.value) {
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clearTimeout(scrollInfoTimer.value)
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}
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scrollInfoTimer.value = setTimeout(() => {
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// 使用 getCurrentInstance 获取当前组件实例
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const query = uni.createSelectorQuery().in(instance)
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query.select('.scroll-wrapper').boundingClientRect()
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query.select('.player-list').boundingClientRect()
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query.exec((res) => {
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if (res[0] && res[1]) {
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scrollWrapperWidth.value = res[0].width
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playerListWidth.value = res[1].width
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console.log('滚动容器宽度:', scrollWrapperWidth.value)
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console.log('玩家列表宽度:', playerListWidth.value)
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// 计算是否需要显示滚动条
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if (playerListWidth.value > scrollWrapperWidth.value) {
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showScrollbar.value = true
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// 计算滑块宽度(最小40px)
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const ratio = scrollWrapperWidth.value / playerListWidth.value
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thumbWidth.value = Math.max(scrollWrapperWidth.value * ratio, 40)
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} else {
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showScrollbar.value = false
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thumbWidth.value = scrollWrapperWidth.value
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}
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console.log('是否需要滚动条:', showScrollbar.value)
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console.log('滑块宽度:', thumbWidth.value)
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// 更新滑块位置
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updateThumbPosition()
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}
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})
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}, 100)
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})
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}
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// 更新滑块位置
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const updateThumbPosition = () => {
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if (playerListWidth.value <= scrollWrapperWidth.value || scrollWrapperWidth.value === 0) {
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thumbPosition.value = 0
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return
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}
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const maxScroll = playerListWidth.value - scrollWrapperWidth.value
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const maxThumbMove = scrollWrapperWidth.value - thumbWidth.value
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if (maxScroll <= 0) {
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thumbPosition.value = 0
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} else {
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thumbPosition.value = (scrollLeft.value / maxScroll) * maxThumbMove
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}
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}
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// 内容触摸开始
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const onTouchStart = (e) => {
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if (!showScrollbar.value) return
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isScrolling = true
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startX = e.touches[0].clientX
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startScrollLeft = scrollLeft.value
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e.stopPropagation()
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}
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// 内容触摸移动
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const onTouchMove = (e) => {
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if (!isScrolling || !showScrollbar.value) return
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const deltaX = startX - e.touches[0].clientX
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let newScrollLeft = startScrollLeft + deltaX
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// 限制滚动范围
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const maxScroll = Math.max(0, playerListWidth.value - scrollWrapperWidth.value)
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newScrollLeft = Math.max(0, Math.min(newScrollLeft, maxScroll))
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scrollLeft.value = newScrollLeft
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updateThumbPosition()
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e.stopPropagation()
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}
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// 内容触摸结束
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const onTouchEnd = () => {
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isScrolling = false
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}
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// 滑块触摸开始
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const onThumbTouchStart = (e) => {
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if (!showScrollbar.value) return
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isDragging = true
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startX = e.touches[0].clientX
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startThumbPosition = thumbPosition.value
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e.stopPropagation()
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}
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// 滑块触摸移动
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const onThumbTouchMove = (e) => {
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if (!isDragging || !showScrollbar.value) return
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const deltaX = e.touches[0].clientX - startX
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const maxThumbMove = scrollWrapperWidth.value - thumbWidth.value
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let newPosition = startThumbPosition + deltaX
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newPosition = Math.max(0, Math.min(newPosition, maxThumbMove))
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thumbPosition.value = newPosition
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// 根据滑块位置计算滚动位置
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if (maxThumbMove > 0) {
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const maxScroll = playerListWidth.value - scrollWrapperWidth.value
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const newScrollLeft = (newPosition / maxThumbMove) * maxScroll
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scrollLeft.value = newScrollLeft
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}
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e.stopPropagation()
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}
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// 滑块触摸结束
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const onThumbTouchEnd = () => {
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isDragging = false
|
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}
|
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|
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// 加载虚拟玩家
|
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const loadVirtualPlayers = () => {
|
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const savedVirtualPlayers = uni.getStorageSync('virtualPlayers') || []
|
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const currentPlayers = players.value
|
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|
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savedVirtualPlayers.forEach(vp => {
|
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const exists = currentPlayers.some(p =>
|
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p.isVirtual && (p.id === vp.id || p.name === vp.name)
|
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)
|
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|
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if (!exists) {
|
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const uniqueId = vp.id || `virtual_${Date.now()}_${Math.random().toString(36).substr(2, 6)}`
|
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players.value.push({
|
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...vp,
|
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id: uniqueId,
|
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totalScore: 0
|
||
})
|
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}
|
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})
|
||
}
|
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|
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// 清理无效的虚拟玩家
|
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const cleanupInvalidVirtualPlayers = () => {
|
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const validPlayers = players.value.filter(player => {
|
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if (player.isVirtual) {
|
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const hasRecords = gameRounds.value.some(round =>
|
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round.some(item =>
|
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item.playerId === player.id || item.playerName === player.name
|
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)
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)
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if (hasRecords) {
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return true
|
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}
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|
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if (player.createdTime && (Date.now() - player.createdTime) < 24 * 60 * 60 * 1000) {
|
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return true
|
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}
|
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|
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return false
|
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}
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return true
|
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})
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if (validPlayers.length !== players.value.length) {
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players.value = validPlayers
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uni.setStorageSync('players', players.value)
|
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}
|
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}
|
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|
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// 刷新房间数据
|
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const refreshRoomData = async () => {
|
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try {
|
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uni.showLoading({
|
||
title: '刷新数据中...',
|
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mask: true
|
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})
|
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|
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await loadRoomUsers()
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await loadGameRounds()
|
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updateTotalScores()
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|
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// 重新计算滚动条
|
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setTimeout(() => {
|
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getScrollInfo()
|
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}, 200)
|
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|
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} catch (error) {
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console.error('刷新数据失败:', error)
|
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} finally {
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uni.hideLoading()
|
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shouldRefresh.value = false
|
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}
|
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}
|
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|
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// 监听刷新事件
|
||
const setupRefreshListener = () => {
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uni.$on('refreshRoomData', (data) => {
|
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if (data.roomId === roomId.value || data.forceRefresh) {
|
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shouldRefresh.value = true
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refreshRoomData()
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if (refreshTimer.value) {
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clearTimeout(refreshTimer.value)
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||
}
|
||
|
||
refreshTimer.value = setTimeout(() => {
|
||
refreshRoomData()
|
||
}, 5000)
|
||
}
|
||
})
|
||
|
||
uni.$on('appActivated', () => {
|
||
refreshRoomData()
|
||
})
|
||
}
|
||
|
||
// 在onMounted中添加事件监听
|
||
onMounted(() => {
|
||
console.log('组件已挂载')
|
||
|
||
// 从URL参数获取房间ID
|
||
const pages = getCurrentPages()
|
||
const currentPage = pages[pages.length - 1]
|
||
if (currentPage.options && currentPage.options.roomId) {
|
||
roomId.value = currentPage.options.roomId.toString()
|
||
}
|
||
|
||
// 保存房间ID
|
||
uni.setStorageSync('currentRoomId', roomId.value)
|
||
|
||
// 1. 先加载虚拟玩家
|
||
loadVirtualPlayers()
|
||
|
||
// 2. 加载房间用户数据
|
||
loadRoomUsers().then(() => {
|
||
// 3. 加载对局记录
|
||
setTimeout(() => {
|
||
loadGameRounds()
|
||
}, 300)
|
||
})
|
||
|
||
// 4. 加载用户信息
|
||
setTimeout(() => {
|
||
loadUserInfo()
|
||
}, 200)
|
||
|
||
// 5. 设置监听器
|
||
setupRefreshListener()
|
||
|
||
// 6. 初始化滚动条信息
|
||
setTimeout(() => {
|
||
getScrollInfo()
|
||
}, 500)
|
||
})
|
||
|
||
onShow(() => {
|
||
// 检查房间ID变化
|
||
const savedRoomId = uni.getStorageSync('currentRoomId')
|
||
if (savedRoomId && savedRoomId !== roomId.value) {
|
||
roomId.value = savedRoomId.toString()
|
||
loadRoomUsers()
|
||
setTimeout(() => {
|
||
loadGameRounds()
|
||
}, 500)
|
||
}
|
||
|
||
// 同步玩家信息
|
||
syncPlayerInfo()
|
||
loadUserInfo()
|
||
|
||
// 清理无效虚拟玩家
|
||
cleanupInvalidVirtualPlayers()
|
||
|
||
// 重新计算滚动条
|
||
setTimeout(() => {
|
||
getScrollInfo()
|
||
}, 300)
|
||
})
|
||
|
||
// 在onUnmounted中清理
|
||
onUnmounted(() => {
|
||
uni.$off('refreshRoomData')
|
||
uni.$off('appActivated')
|
||
|
||
// 清理所有定时器
|
||
if (refreshTimer.value) {
|
||
clearTimeout(refreshTimer.value)
|
||
}
|
||
|
||
if (scrollInfoTimer.value) {
|
||
clearTimeout(scrollInfoTimer.value)
|
||
}
|
||
})
|
||
|
||
// 更新玩家总分
|
||
const updateTotalScores = () => {
|
||
players.value.forEach(player => {
|
||
player.totalScore = 0
|
||
})
|
||
|
||
gameRounds.value.forEach((round, roundIndex) => {
|
||
round.forEach(item => {
|
||
let matchedPlayer = null
|
||
|
||
if (item.userId) {
|
||
matchedPlayer = players.value.find(p =>
|
||
p.userId && p.userId.toString() === item.userId.toString()
|
||
)
|
||
}
|
||
|
||
if (!matchedPlayer && item.playerId) {
|
||
matchedPlayer = players.value.find(p =>
|
||
(p.id && p.id.toString() === item.playerId.toString()) ||
|
||
(p.userId && p.userId.toString() === item.playerId.toString())
|
||
)
|
||
}
|
||
|
||
if (!matchedPlayer && item.playerName) {
|
||
matchedPlayer = players.value.find(p =>
|
||
p.name === item.playerName
|
||
)
|
||
}
|
||
|
||
if (!matchedPlayer && item.playerName) {
|
||
const virtualPlayer = players.value.find(p =>
|
||
p.isVirtual && (p.name === item.playerName || item.playerName.includes(p.name))
|
||
)
|
||
|
||
if (virtualPlayer) {
|
||
matchedPlayer = virtualPlayer
|
||
}
|
||
}
|
||
|
||
if (matchedPlayer) {
|
||
matchedPlayer.totalScore = (matchedPlayer.totalScore || 0) + (item.score || 0)
|
||
}
|
||
})
|
||
})
|
||
}
|
||
|
||
// 监听玩家数量变化,重新计算滚动条
|
||
watch(players, () => {
|
||
setTimeout(() => {
|
||
getScrollInfo()
|
||
}, 300)
|
||
}, { deep: true })
|
||
|
||
// 编辑用户信息
|
||
const editUserInfo = (player) => {
|
||
if (player.isSelf) {
|
||
uni.navigateTo({
|
||
url: '/pages/edit-user-info/index'
|
||
})
|
||
} else {
|
||
uni.showToast({
|
||
title: '只能编辑自己的信息',
|
||
icon: 'none'
|
||
})
|
||
}
|
||
}
|
||
|
||
// 加载用户信息
|
||
const loadUserInfo = () => {
|
||
const savedUserInfo = uni.getStorageSync('userInfo')
|
||
if (savedUserInfo) {
|
||
const selfPlayerIndex = players.value.findIndex(player => player.isSelf)
|
||
|
||
if (selfPlayerIndex === -1) {
|
||
const selfPlayer = {
|
||
id: savedUserInfo.userId,
|
||
userId: savedUserInfo.userId,
|
||
name: savedUserInfo.nickname || savedUserInfo.nickName || '自己',
|
||
avatar: savedUserInfo.avatar || savedUserInfo.avatars || 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
|
||
totalScore: 0,
|
||
isSelf: true,
|
||
isVirtual: false,
|
||
order: 0
|
||
}
|
||
|
||
players.value.unshift(selfPlayer)
|
||
} else {
|
||
players.value[selfPlayerIndex].name = savedUserInfo.nickname || savedUserInfo.nickName || '自己'
|
||
players.value[selfPlayerIndex].avatar = savedUserInfo.avatar || savedUserInfo.avatars || 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2'
|
||
players.value[selfPlayerIndex].userId = savedUserInfo.userId
|
||
players.value[selfPlayerIndex].order = 0
|
||
}
|
||
|
||
players.value = [...players.value]
|
||
updatePlayerOrders()
|
||
}
|
||
}
|
||
|
||
// 同步玩家信息
|
||
const syncPlayerInfo = () => {
|
||
const savedPlayers = uni.getStorageSync('players')
|
||
if (savedPlayers && savedPlayers.length > 0) {
|
||
const otherPlayers = savedPlayers.filter(p => !p.isSelf)
|
||
|
||
players.value.forEach((player, index) => {
|
||
if (!player.isSelf) {
|
||
const savedPlayer = otherPlayers.find(p => {
|
||
return (p.userId && player.userId && p.userId === player.userId) ||
|
||
(p.id === player.id) ||
|
||
(p.name === player.name && p.avatar === player.avatar)
|
||
})
|
||
|
||
if (savedPlayer) {
|
||
player.avatar = savedPlayer.avatar
|
||
player.name = savedPlayer.name
|
||
}
|
||
}
|
||
})
|
||
}
|
||
}
|
||
|
||
// 加载房间用户数据
|
||
const loadRoomUsers = async () => {
|
||
try {
|
||
const savedUserInfo = uni.getStorageSync('userInfo')
|
||
players.value = []
|
||
|
||
// 首先添加玩家自己(如果存在)
|
||
if (savedUserInfo && savedUserInfo.userId) {
|
||
const selfPlayer = {
|
||
id: savedUserInfo.userId,
|
||
userId: savedUserInfo.userId,
|
||
name: savedUserInfo.nickname || savedUserInfo.nickName || '自己',
|
||
avatar: savedUserInfo.avatar || savedUserInfo.avatars || 'https://ts1.tc.mm.bing.net/th/id/OIP-C.QQG4bvcAR3CJ0WeQULA9UQAAAA?w=275&h=211&c=8&rs=1&qlt=90&o=6&cb=ucfimgc1&dpr=1.5&pid=3.1&rm=2',
|
||
totalScore: 0,
|
||
isSelf: true,
|
||
isVirtual: false,
|
||
order: 0
|
||
}
|
||
players.value.push(selfPlayer)
|
||
}
|
||
|
||
// 从本地存储加载虚拟玩家
|
||
const savedPlayers = uni.getStorageSync('players') || []
|
||
const virtualPlayers = savedPlayers.filter(p => p.isVirtual && !p.isSelf)
|
||
|
||
let orderIndex = 1
|
||
virtualPlayers.forEach(vp => {
|
||
const exists = players.value.some(p => p.isVirtual && p.name === vp.name)
|
||
|
||
if (!exists) {
|
||
players.value.push({
|
||
...vp,
|
||
id: vp.id || `virtual_${Date.now()}_${orderIndex}`,
|
||
totalScore: 0,
|
||
order: orderIndex
|
||
})
|
||
orderIndex++
|
||
}
|
||
})
|
||
|
||
// 保存到本地存储(排除玩家自己)
|
||
const playersToSave = players.value.filter(p => !p.isSelf)
|
||
uni.setStorageSync('players', playersToSave)
|
||
|
||
} catch (error) {
|
||
console.error('加载房间用户失败:', error)
|
||
}
|
||
}
|
||
|
||
const loadGameRounds = async () => {
|
||
try {
|
||
const savedRounds = uni.getStorageSync('gameRounds')
|
||
if (savedRounds && Array.isArray(savedRounds)) {
|
||
gameRounds.value = savedRounds
|
||
} else {
|
||
gameRounds.value = []
|
||
}
|
||
|
||
updateTotalScores()
|
||
uni.setStorageSync('gameRounds', gameRounds.value)
|
||
|
||
} catch (error) {
|
||
console.error('加载对局记录失败:', error)
|
||
gameRounds.value = []
|
||
updateTotalScores()
|
||
}
|
||
}
|
||
|
||
// 更新玩家排序
|
||
const updatePlayerOrders = () => {
|
||
let orderIndex = 0
|
||
players.value.forEach((player, index) => {
|
||
if (player.isSelf) {
|
||
player.order = 0
|
||
} else {
|
||
player.order = orderIndex + 1
|
||
orderIndex++
|
||
}
|
||
})
|
||
}
|
||
|
||
// 返回上一页
|
||
const goBack = () => {
|
||
uni.navigateBack()
|
||
}
|
||
|
||
// 显示更多选项
|
||
const showMoreOptions = () => {
|
||
uni.showActionSheet({
|
||
itemList: ['添加到我的小程序', '分享房间', '设置'],
|
||
success: (res) => {
|
||
if (res.tapIndex === 0) {
|
||
uni.showToast({
|
||
title: '已添加到我的小程序',
|
||
icon: 'success'
|
||
})
|
||
}
|
||
}
|
||
})
|
||
}
|
||
|
||
// 打开添加玩家弹窗
|
||
const openAddPlayerPopup = () => {
|
||
showAddPlayerPopup.value = true
|
||
}
|
||
|
||
// 关闭添加玩家弹窗
|
||
const closeAddPlayerPopup = () => {
|
||
showAddPlayerPopup.value = false
|
||
}
|
||
|
||
// 打开添加虚拟玩家弹窗
|
||
const openAddVirtualPlayerPopup = () => {
|
||
showAddVirtualPlayerPopup.value = true
|
||
virtualPlayerName.value = '' // 重置输入
|
||
}
|
||
|
||
// 关闭添加虚拟玩家弹窗
|
||
const closeAddVirtualPlayerPopup = () => {
|
||
showAddVirtualPlayerPopup.value = false
|
||
}
|
||
|
||
// 确认添加虚拟玩家
|
||
const confirmAddVirtualPlayer = async () => {
|
||
if (!virtualPlayerName.value.trim()) {
|
||
uni.showToast({
|
||
title: '请输入玩家名称',
|
||
icon: 'none'
|
||
})
|
||
return
|
||
}
|
||
|
||
uni.showLoading({
|
||
title: '添加中...'
|
||
})
|
||
|
||
try {
|
||
// 检查是否已存在相同名称的玩家
|
||
const existingPlayer = players.value.find(p => p.name === virtualPlayerName.value.trim())
|
||
|
||
if (existingPlayer) {
|
||
uni.showToast({
|
||
title: '该玩家名称已存在',
|
||
icon: 'none'
|
||
})
|
||
uni.hideLoading()
|
||
return
|
||
}
|
||
|
||
// 计算新的order值(放在玩家自己之后)
|
||
const maxOrder = players.value.reduce((max, p) => {
|
||
return p.isSelf ? max : Math.max(max, p.order || 0)
|
||
}, 0)
|
||
|
||
const newOrder = maxOrder + 1
|
||
|
||
// 生成唯一的虚拟用户ID
|
||
const virtualUserId = 1000000 + Math.floor(Math.random() * 1000000)
|
||
const virtualId = `virtual_${Date.now()}_${Math.floor(Math.random() * 1000)}`
|
||
|
||
// 创建新玩家对象
|
||
const newPlayer = {
|
||
id: virtualId,
|
||
userId: virtualUserId,
|
||
name: virtualPlayerName.value.trim(),
|
||
avatar: 'https://ts3.tc.mm.bing.net/th/id/OIP-C.0FQSOvu3OYJFe-h_sZKA6wHaNK?cb=ucfimg2ucfimg=1&rs=1&pid=ImgDetMain&o=7&rm=3',
|
||
totalScore: 0,
|
||
isSelf: false,
|
||
isVirtual: true,
|
||
playerType: 'user',
|
||
order: newOrder,
|
||
createdTime: Date.now()
|
||
}
|
||
|
||
console.log('创建新虚拟玩家:', newPlayer)
|
||
|
||
// 添加到玩家列表(玩家自己之后)
|
||
const selfIndex = players.value.findIndex(p => p.isSelf)
|
||
if (selfIndex >= 0) {
|
||
players.value.splice(selfIndex + 1, 0, newPlayer)
|
||
} else {
|
||
players.value.push(newPlayer)
|
||
}
|
||
|
||
// 重新计算order,保持连续
|
||
updatePlayerOrders()
|
||
|
||
// 保存到本地存储(排除玩家自己)
|
||
const playersToSave = players.value.filter(p => !p.isSelf)
|
||
uni.setStorageSync('players', playersToSave)
|
||
|
||
uni.showToast({
|
||
title: '已添加虚拟玩家',
|
||
icon: 'success'
|
||
})
|
||
|
||
// 关闭弹窗
|
||
closeAddVirtualPlayerPopup()
|
||
closeAddPlayerPopup()
|
||
|
||
// 重新计算滚动条
|
||
setTimeout(() => {
|
||
getScrollInfo()
|
||
}, 100)
|
||
|
||
} catch (error) {
|
||
console.error('添加玩家失败:', error)
|
||
uni.showToast({
|
||
title: '添加失败',
|
||
icon: 'error'
|
||
})
|
||
} finally {
|
||
uni.hideLoading()
|
||
}
|
||
}
|
||
|
||
// 打开结算弹窗
|
||
const openSettlePopup = () => {
|
||
showSettlePopup.value = true
|
||
rateValue.value = '' // 重置倍率输入
|
||
}
|
||
|
||
// 关闭结算弹窗
|
||
const closeSettlePopup = () => {
|
||
showSettlePopup.value = false
|
||
}
|
||
|
||
// 打开转让计分员弹窗
|
||
const transferScorer = () => {
|
||
showTransferPopup.value = true
|
||
}
|
||
|
||
// 关闭转让计分员弹窗
|
||
const closeTransferPopup = () => {
|
||
showTransferPopup.value = false
|
||
}
|
||
|
||
// 切换台板
|
||
const toggleBoard = (e) => {
|
||
boardEnabled.value = e.detail.value
|
||
|
||
if (boardEnabled.value) {
|
||
addBoardPlayer()
|
||
} else {
|
||
removeBoardPlayer()
|
||
}
|
||
}
|
||
|
||
// 添加台板玩家
|
||
const addBoardPlayer = () => {
|
||
// 确保ID唯一
|
||
let playerId = Date.now()
|
||
const usedIds = new Set(players.value.map(p => p.id))
|
||
while (usedIds.has(playerId)) {
|
||
playerId = Date.now() + Math.floor(Math.random() * 1000)
|
||
}
|
||
|
||
const newPlayer = {
|
||
id: playerId,
|
||
name: '台板',
|
||
avatar: 'https://tse3-mm.cn.bing.net/th/id/OIP-C.32slU2a6Cq1Sxvd1GV_LvgHaDe?w=292&h=164&c=7&r=0&o=7&cb=ucfimgc2&dpr=1.5&pid=1.7&rm=3',
|
||
totalScore: 0,
|
||
isSelf: false
|
||
}
|
||
|
||
players.value.push(newPlayer)
|
||
|
||
// 保存到本地存储
|
||
uni.setStorageSync('players', players.value)
|
||
|
||
// 重新计算滚动条
|
||
setTimeout(() => {
|
||
getScrollInfo()
|
||
}, 100)
|
||
}
|
||
|
||
// 移除台板玩家
|
||
const removeBoardPlayer = () => {
|
||
players.value = players.value.filter(player => player.name !== '台板')
|
||
uni.setStorageSync('players', players.value)
|
||
|
||
// 重新计算滚动条
|
||
setTimeout(() => {
|
||
getScrollInfo()
|
||
}, 100)
|
||
}
|
||
|
||
// 确认结算
|
||
const confirmSettlement = () => {
|
||
if (!rateValue.value) {
|
||
uni.showToast({
|
||
title: '请输入倍率',
|
||
icon: 'none'
|
||
})
|
||
return
|
||
}
|
||
|
||
// 保存玩家数据到本地存储,供结算页面使用
|
||
uni.setStorageSync('players', players.value)
|
||
|
||
// 保存游戏记录到本地存储
|
||
uni.setStorageSync('gameRounds', gameRounds.value)
|
||
|
||
// 关闭弹窗
|
||
closeSettlePopup()
|
||
|
||
// 跳转到结算页面,传递倍率参数
|
||
uni.navigateTo({
|
||
url: `/pages/settle/index?rate=${rateValue.value}&roomId=${roomId.value}`
|
||
})
|
||
}
|
||
|
||
// 切换语音播报
|
||
const toggleVoice = (e) => {
|
||
voiceEnabled.value = e.detail.value
|
||
}
|
||
|
||
// 开局计分
|
||
const startScoring = () => {
|
||
// 保存当前玩家数据到本地存储
|
||
uni.setStorageSync('players', players.value)
|
||
|
||
// 将玩家数据传递到计分页面
|
||
uni.navigateTo({
|
||
url: `/pages/scoring/index?players=${encodeURIComponent(JSON.stringify(players.value))}&round=${gameRounds.value.length + 1}&roomId=${roomId.value}`
|
||
})
|
||
}
|
||
|
||
// 编辑对局分数
|
||
const editRoundScore = async (roundIndex, playerId) => {
|
||
// 获取该局的所有玩家得分数据
|
||
const roundScores = gameRounds.value[roundIndex]
|
||
|
||
if (!roundScores) {
|
||
uni.showToast({
|
||
title: '该局数据不存在',
|
||
icon: 'none'
|
||
})
|
||
return
|
||
}
|
||
|
||
// 构建玩家数据,包含当前得分和胜负状态
|
||
const playersWithScores = players.value.map(player => {
|
||
const playerScore = roundScores.find(score => score.playerId === player.id)
|
||
const scoreValue = playerScore ? playerScore.score : 0
|
||
return {
|
||
...player,
|
||
currentScore: Math.abs(scoreValue).toString(),
|
||
isWin: scoreValue >= 0,
|
||
finalScore: scoreValue
|
||
}
|
||
})
|
||
|
||
// 保存当前玩家数据到本地存储
|
||
uni.setStorageSync('players', players.value)
|
||
|
||
// 跳转到计分页面,传递玩家数据、对局索引和编辑模式标识
|
||
uni.navigateTo({
|
||
url: `/pages/scoring/index?players=${encodeURIComponent(JSON.stringify(playersWithScores))}&round=${roundIndex + 1}&mode=edit&roundIndex=${roundIndex}&roomId=${roomId.value}`
|
||
})
|
||
}
|
||
|
||
// 分享房间
|
||
const shareRoom = () => {
|
||
uni.showShareMenu({
|
||
withShareTicket: true
|
||
})
|
||
uni.showToast({
|
||
title: '请使用分享功能',
|
||
icon: 'none'
|
||
})
|
||
}
|
||
</script>
|
||
|
||
<style lang="less" scoped>
|
||
.single-room {
|
||
background-color: #fff;
|
||
min-height: 100vh;
|
||
}
|
||
|
||
/* 顶部导航栏 */
|
||
.nav-bar {
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: space-between;
|
||
padding: 20rpx 30rpx;
|
||
background-color: #41479b;
|
||
color: #fff;
|
||
|
||
.nav-back, .nav-actions {
|
||
width: 60rpx;
|
||
height: 60rpx;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
}
|
||
|
||
.nav-title {
|
||
font-size: 32rpx;
|
||
font-weight: 500;
|
||
}
|
||
}
|
||
|
||
/* 功能栏 */
|
||
.function-bar {
|
||
display: flex;
|
||
padding: 15rpx 20rpx;
|
||
background-color: #41479b;
|
||
color: #fff;
|
||
border-top: 1rpx solid #555aaf;
|
||
border-bottom: 1rpx solid #555aaf;
|
||
|
||
.function-item {
|
||
display: flex;
|
||
align-items: center;
|
||
margin-right: 30rpx;
|
||
|
||
text {
|
||
margin-left: 10rpx;
|
||
font-size: 28rpx;
|
||
}
|
||
|
||
switch {
|
||
transform: scale(0.8);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 对局记录区域 */
|
||
.record-section {
|
||
padding: 20rpx 30rpx;
|
||
|
||
.record-title {
|
||
font-size: 32rpx;
|
||
font-weight: 600;
|
||
color: #000;
|
||
margin-bottom: 10rpx;
|
||
}
|
||
|
||
.record-tip {
|
||
font-size: 26rpx;
|
||
color: #666;
|
||
margin-bottom: 10rpx;
|
||
}
|
||
|
||
.warning-tip {
|
||
font-size: 26rpx;
|
||
color: #ff6b6b;
|
||
margin-bottom: 10rpx;
|
||
}
|
||
}
|
||
|
||
/* 玩家列表容器 */
|
||
.player-list-container {
|
||
padding: 0 30rpx 60rpx; /* 为滚动条留出底部空间 */
|
||
position: relative;
|
||
}
|
||
|
||
/* 滚动容器 */
|
||
.scroll-wrapper {
|
||
width: 100%;
|
||
overflow: hidden;
|
||
position: relative;
|
||
touch-action: pan-x; /* 允许水平滑动 */
|
||
}
|
||
|
||
/* 玩家列表 */
|
||
.player-list {
|
||
display: flex;
|
||
flex-direction: column;
|
||
transition: transform 0.2s ease;
|
||
will-change: transform;
|
||
min-width: fit-content;
|
||
}
|
||
|
||
.player-row {
|
||
display: flex;
|
||
padding: 20rpx 0;
|
||
border-bottom: 1rpx solid #eee;
|
||
|
||
&:last-child {
|
||
border-bottom: none;
|
||
}
|
||
|
||
.player-label {
|
||
width: 120rpx;
|
||
flex-shrink: 0;
|
||
font-size: 28rpx;
|
||
color: #000;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
}
|
||
|
||
.player-columns {
|
||
display: flex;
|
||
min-width: fit-content;
|
||
}
|
||
|
||
.player-column {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
width: 140rpx;
|
||
flex-shrink: 0;
|
||
margin-right: 10rpx;
|
||
|
||
&:last-child {
|
||
margin-right: 0;
|
||
}
|
||
}
|
||
|
||
.player-info {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
|
||
&:active {
|
||
opacity: 0.7;
|
||
}
|
||
|
||
.avatar-container {
|
||
position: relative;
|
||
width: 110rpx;
|
||
height: 110rpx;
|
||
margin-bottom: 10rpx;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
|
||
.player-avatar {
|
||
width: 100rpx;
|
||
height: 100rpx;
|
||
border-radius: 50%;
|
||
border: 5rpx solid #fff;
|
||
box-shadow: 0 6rpx 20rpx rgba(65, 71, 155, 0.3);
|
||
background: linear-gradient(135deg, #41479b 0%, #8b91e2 100%);
|
||
transition: all 0.3s ease;
|
||
}
|
||
|
||
.self-indicator {
|
||
position: absolute;
|
||
bottom: 0;
|
||
right: 0;
|
||
width: 24rpx;
|
||
height: 24rpx;
|
||
background-color: #4CAF50;
|
||
border: 3rpx solid #fff;
|
||
border-radius: 50%;
|
||
z-index: 2;
|
||
}
|
||
}
|
||
|
||
.player-name {
|
||
font-size: 26rpx;
|
||
color: #000;
|
||
margin-bottom: 5rpx;
|
||
text-align: center;
|
||
max-width: 120rpx;
|
||
overflow: hidden;
|
||
text-overflow: ellipsis;
|
||
white-space: nowrap;
|
||
font-weight: 500;
|
||
}
|
||
|
||
.self-tag {
|
||
background-color: #007aff;
|
||
color: #fff;
|
||
font-size: 20rpx;
|
||
padding: 2rpx 8rpx;
|
||
border-radius: 10rpx;
|
||
margin-top: 2rpx;
|
||
}
|
||
}
|
||
|
||
.player-score {
|
||
font-size: 36rpx;
|
||
color: #007aff;
|
||
font-weight: 600;
|
||
margin-top: 10rpx;
|
||
}
|
||
|
||
.round-score {
|
||
font-size: 28rpx;
|
||
color: #333;
|
||
margin-top: 10rpx;
|
||
padding: 5rpx 10rpx;
|
||
border-radius: 5rpx;
|
||
|
||
&:active {
|
||
background-color: #f0f0f0;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 自定义滚动条 */
|
||
.custom-scrollbar {
|
||
position: absolute;
|
||
bottom: 20rpx;
|
||
left: 30rpx;
|
||
right: 30rpx;
|
||
height: 12rpx;
|
||
z-index: 100;
|
||
|
||
.scrollbar-track {
|
||
position: relative;
|
||
width: 100%;
|
||
height: 100%;
|
||
background: rgba(240, 240, 240, 0.9);
|
||
border-radius: 6rpx;
|
||
overflow: visible;
|
||
|
||
.scrollbar-thumb {
|
||
position: absolute;
|
||
top: 0;
|
||
height: 100%;
|
||
min-width: 40px;
|
||
background: linear-gradient(90deg, #41479b, #6a6fcc);
|
||
border-radius: 6rpx;
|
||
border: 2rpx solid rgba(255, 255, 255, 0.8);
|
||
box-shadow: 0 2rpx 6rpx rgba(65, 71, 155, 0.3);
|
||
transition: background 0.3s ease;
|
||
touch-action: none;
|
||
|
||
&:active {
|
||
background: #33367a;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 底部操作按钮 */
|
||
.action-buttons {
|
||
display: flex;
|
||
padding: 40rpx;
|
||
gap: 40rpx;
|
||
margin-top: 450rpx;
|
||
|
||
button {
|
||
flex: 1;
|
||
height: 90rpx;
|
||
border-radius: 8rpx;
|
||
font-size: 32rpx;
|
||
font-weight: 600;
|
||
}
|
||
|
||
.start-btn {
|
||
background-color: #41479b;
|
||
color: #fff;
|
||
}
|
||
|
||
.settle-btn {
|
||
background-color: #fff;
|
||
color: #41479b;
|
||
border: 1rpx solid #41479b;
|
||
}
|
||
}
|
||
|
||
/* 弹窗遮罩层 */
|
||
.popup-mask {
|
||
position: fixed;
|
||
top: 0;
|
||
left: 0;
|
||
right: 0;
|
||
bottom: 0;
|
||
background-color: rgba(0, 0, 0, 0.5);
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
z-index: 999;
|
||
}
|
||
|
||
/* 添加玩家弹窗样式 */
|
||
.popup-content {
|
||
width: 650rpx;
|
||
background-color: #fff;
|
||
border-radius: 16rpx;
|
||
overflow: hidden;
|
||
|
||
.popup-header {
|
||
display: flex;
|
||
justify-content: space-between;
|
||
align-items: center;
|
||
padding: 30rpx;
|
||
border-bottom: 1rpx solid #eee;
|
||
|
||
.popup-title {
|
||
font-size: 32rpx;
|
||
font-weight: 600;
|
||
color: #000;
|
||
}
|
||
|
||
.popup-close {
|
||
width: 40rpx;
|
||
height: 40rpx;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
}
|
||
}
|
||
|
||
.popup-body {
|
||
padding: 30rpx;
|
||
|
||
.popup-tip {
|
||
font-size: 28rpx;
|
||
color: #666;
|
||
text-align: center;
|
||
margin-bottom: 40rpx;
|
||
}
|
||
|
||
.qrcode-container {
|
||
display: flex;
|
||
justify-content: center;
|
||
margin-bottom: 40rpx;
|
||
|
||
.qrcode {
|
||
width: 400rpx;
|
||
height: 400rpx;
|
||
border: 1rpx solid #eee;
|
||
}
|
||
}
|
||
|
||
.popup-buttons {
|
||
display: flex;
|
||
flex-direction: column;
|
||
gap: 20rpx;
|
||
margin-bottom: 30rpx;
|
||
|
||
button {
|
||
height: 80rpx;
|
||
border-radius: 8rpx;
|
||
font-size: 30rpx;
|
||
font-weight: 500;
|
||
}
|
||
|
||
.share-btn {
|
||
background-color: #41479b;
|
||
color: #fff;
|
||
}
|
||
|
||
.add-virtual-btn {
|
||
background-color: #fff;
|
||
color: #41479b;
|
||
border: 1rpx solid #41479b;
|
||
}
|
||
}
|
||
|
||
.popup-footer {
|
||
.footer-tip {
|
||
font-size: 24rpx;
|
||
color: #999;
|
||
text-align: center;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 添加虚拟玩家弹窗样式 */
|
||
.add-virtual-popup-content {
|
||
width: 600rpx;
|
||
background-color: #fff;
|
||
border-radius: 16rpx;
|
||
overflow: hidden;
|
||
|
||
.add-virtual-popup-body {
|
||
padding: 30rpx;
|
||
|
||
.add-virtual-title {
|
||
font-size: 32rpx;
|
||
font-weight: 600;
|
||
color: #000;
|
||
margin-bottom: 30rpx;
|
||
text-align: center;
|
||
}
|
||
|
||
.name-input-section {
|
||
margin-bottom: 40rpx;
|
||
|
||
.name-input {
|
||
width: 100%;
|
||
height: 80rpx;
|
||
border: 1rpx solid #ddd;
|
||
border-radius: 8rpx;
|
||
padding: 0 20rpx;
|
||
font-size: 28rpx;
|
||
text-align: center;
|
||
|
||
&:focus {
|
||
border-color: #41479b;
|
||
}
|
||
}
|
||
}
|
||
|
||
.add-virtual-popup-buttons {
|
||
display: flex;
|
||
gap: 20rpx;
|
||
|
||
button {
|
||
flex: 1;
|
||
height: 80rpx;
|
||
border-radius: 8rpx;
|
||
font-size: 30rpx;
|
||
font-weight: 500;
|
||
}
|
||
|
||
.cancel-btn {
|
||
background-color: #f5f5f5;
|
||
color: #333;
|
||
}
|
||
|
||
.confirm-btn {
|
||
background-color: #41479b;
|
||
color: #fff;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 结算弹窗样式 */
|
||
.settle-popup-content {
|
||
width: 600rpx;
|
||
background-color: #fff;
|
||
border-radius: 16rpx;
|
||
overflow: hidden;
|
||
|
||
.settle-popup-body {
|
||
padding: 30rpx;
|
||
|
||
.settle-tip {
|
||
font-size: 32rpx;
|
||
font-weight: 600;
|
||
color: #000;
|
||
margin-bottom: 30rpx;
|
||
text-align: center;
|
||
}
|
||
|
||
.rate-input-section {
|
||
margin-bottom: 40rpx;
|
||
|
||
.rate-input {
|
||
width: 100%;
|
||
height: 80rpx;
|
||
border: 1rpx solid #ddd;
|
||
border-radius: 8rpx;
|
||
padding: 0 20rpx;
|
||
font-size: 28rpx;
|
||
text-align: center;
|
||
|
||
&:focus {
|
||
border-color: #41479b;
|
||
}
|
||
}
|
||
}
|
||
|
||
.settle-popup-buttons {
|
||
display: flex;
|
||
gap: 20rpx;
|
||
|
||
button {
|
||
flex: 1;
|
||
height: 80rpx;
|
||
border-radius: 8rpx;
|
||
font-size: 30rpx;
|
||
font-weight: 500;
|
||
}
|
||
|
||
.cancel-btn {
|
||
background-color: #f5f5f5;
|
||
color: #333;
|
||
}
|
||
|
||
.confirm-btn {
|
||
background-color: #41479b;
|
||
color: #fff;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 转让计分员弹窗样式 */
|
||
.transfer-popup-content {
|
||
width: 600rpx;
|
||
background-color: #fff;
|
||
border-radius: 16rpx;
|
||
overflow: hidden;
|
||
|
||
.transfer-popup-body {
|
||
padding: 40rpx 30rpx 30rpx;
|
||
|
||
.transfer-tip {
|
||
font-size: 28rpx;
|
||
color: #000;
|
||
text-align: center;
|
||
margin-bottom: 40rpx;
|
||
line-height: 1.5;
|
||
}
|
||
|
||
.transfer-popup-buttons {
|
||
display: flex;
|
||
justify-content: center;
|
||
|
||
button {
|
||
width: 200rpx;
|
||
height: 70rpx;
|
||
border-radius: 8rpx;
|
||
font-size: 30rpx;
|
||
font-weight: 500;
|
||
background-color: #41479b;
|
||
color: #fff;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
</style> |