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-----/scoring/pages/index/singleplay/scoring.vue

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2025-11-11 17:07:13 +08:00
<template>
<view class="scoring-page">
<!-- 顶部导航栏 -->
<view class="header">
<view class="back-btn" @click="goBack">
<uni-icons type="arrow-left" size="24" color="#fff"></uni-icons>
</view>
<view class="title">{{ roundCount }}</view>
<view class="header-right">
<view class="more-btn" @click="showMoreOptions">...</view>
<view class="separator"></view>
<view class="sound-toggle" @click="toggleSound">
<text class="sound-icon">{{ soundEnabled ? '🔊' : '🔇' }}</text>
</view>
</view>
</view>
<!-- 玩家列表区域 -->
<view class="players-list">
<!-- 表头 -->
<view class="list-header">
<view class="col-player">玩家</view>
<view class="col-result">胜负</view>
<view class="col-score">得分</view>
</view>
<!-- 玩家行 -->
<view
v-for="(player, index) in players"
:key="player.id"
class="player-row"
:class="{ 'selected': selectedPlayerIndex === index }"
@click="selectPlayer(index)"
>
<view class="col-player">
<image :src="player.avatar" mode="aspectFill" class="player-avatar"></image>
<text class="player-name">{{ player.name }}</text>
</view>
<view class="col-result">
<view class="result-buttons">
<button
class="result-btn win"
:class="{ 'active': player.result === 'win' }"
@click.stop="setPlayerResult(index, 'win')"
></button>
<button
class="result-btn lose"
:class="{ 'active': player.result === 'lose' }"
@click.stop="setPlayerResult(index, 'lose')"
></button>
</view>
</view>
<view class="col-score">
<view class="score-input-container">
<input
type="number"
class="score-input"
:value="selectedPlayerIndex === index && showKeyboard ? currentInput : player.score"
@focus.prevent
@click.stop="selectPlayer(index)"
readonly
disabled
/>
<!-- 合分按钮 -->
<button
class="combine-btn"
@click.stop="combineScore(index)"
:disabled="!selectedPlayerIndex === index"
>合分</button>
</view>
</view>
</view>
</view>
<!-- 底部数字键盘 -->
<view class="number-keyboard" v-if="showKeyboard">
<view class="keyboard-row">
<view class="key" @click="inputNumber(1)">1</view>
<view class="key" @click="inputNumber(2)">2</view>
<view class="key" @click="inputNumber(3)">3</view>
<view class="key operation" @click="inputOperation('+')">+</view>
<view class="key delete" @click="deleteLastChar">
<text></text>
</view>
</view>
<view class="keyboard-row">
<view class="key" @click="inputNumber(4)">4</view>
<view class="key" @click="inputNumber(5)">5</view>
<view class="key" @click="inputNumber(6)">6</view>
<view class="key operation" @click="inputOperation('-')">-</view>
<view class="key empty"></view>
</view>
<view class="keyboard-row">
<view class="key" @click="inputNumber(7)">7</view>
<view class="key" @click="inputNumber(8)">8</view>
<view class="key" @click="inputNumber(9)">9</view>
<view class="key operation" @click="clearInput">C</view>
<view class="key confirm" @click="confirmInput">提交</view>
</view>
<view class="keyboard-row">
<view class="key zero" @click="inputNumber(0)">0</view>
</view>
</view>
<!-- 底部操作栏 -->
<view class="bottom-actions" v-if="!showKeyboard">
<button class="action-btn primary" type="primary" @click="endGame">结束对局</button>
</view>
</view>
</template>
<script setup>
import { ref, onMounted, onUnmounted } from 'vue'
// 从上个页面接收的玩家数据
const players = ref([])
const roundCount = ref(1)
const history = ref([])
const selectedPlayerIndex = ref(-1)
const showKeyboard = ref(false)
const currentInput = ref('')
const soundEnabled = ref(true)
// 初始化玩家数据
const loadPlayersData = () => {
try {
const playersData = uni.getStorageSync('currentPlayers')
if (playersData) {
// 解析并添加result字段
const parsedPlayers = JSON.parse(playersData).map(player => ({
...player,
result: '', // 初始胜负状态为空
score: player.score || 0
}))
players.value = parsedPlayers
saveHistoryState()
}
} catch (error) {
console.error('加载玩家数据失败:', error)
uni.showToast({
title: '加载数据失败',
icon: 'none'
})
}
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// 从本地存储加载当前局数
const savedRound = uni.getStorageSync('currentRound')
if (savedRound) {
roundCount.value = parseInt(savedRound)
}
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}
// 保存历史状态
const saveHistoryState = () => {
const stateCopy = JSON.parse(JSON.stringify(players.value))
history.value.push(stateCopy)
if (history.value.length > 50) {
history.value.shift()
}
}
// 返回上一页
const goBack = () => {
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// 保存当前局数到本地存储
uni.setStorageSync('currentRound', roundCount.value)
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uni.showModal({
title: '提示',
content: '当前分数未保存,确定要返回吗?',
success: (res) => {
if (res.confirm) {
uni.navigateBack()
}
}
})
}
// 选择玩家
const selectPlayer = (index) => {
selectedPlayerIndex.value = index
showKeyboard.value = true
// 显示当前分数
currentInput.value = players.value[index].score.toString()
}
// 设置玩家胜负
const setPlayerResult = (index, result) => {
// 如果已经是当前状态,则取消选择
if (players.value[index].result === result) {
players.value[index].result = ''
// 取消状态时,保持当前分数符号不变
} else {
players.value[index].result = result
// 根据胜负状态调整分数正负号,并考虑当前输入框的内容
let currentScore = players.value[index].score
let currentInputValue = currentInput.value
if (result === 'win') {
// 胜利时确保分数为正数
if (currentScore !== 0) {
// 根据输入框当前内容或分数值判断是否需要调整符号
if (currentInputValue && currentInputValue !== '-' && parseInt(currentInputValue) !== 0) {
// 使用输入框的值并确保为正数
currentScore = Math.abs(parseInt(currentInputValue))
} else {
// 使用现有分数值并确保为正数
currentScore = Math.abs(currentScore)
}
}
} else if (result === 'lose') {
// 失败时确保分数为负数
if (currentScore !== 0) {
// 根据输入框当前内容或分数值判断是否需要调整符号
if (currentInputValue && currentInputValue !== '-' && parseInt(currentInputValue) !== 0) {
// 使用输入框的值并确保为负数
currentScore = -Math.abs(parseInt(currentInputValue))
} else {
// 使用现有分数值并确保为负数
currentScore = -Math.abs(currentScore)
}
}
}
// 更新分数
players.value[index].score = currentScore
}
// 如果当前正在编辑该玩家同步更新currentInput
if (selectedPlayerIndex.value === index && showKeyboard.value) {
currentInput.value = players.value[index].score.toString()
}
saveHistoryState()
}
// 数字键盘输入
const inputNumber = (num) => {
// 处理特殊情况:如果当前是负号,直接添加数字
if (currentInput.value === '-') {
currentInput.value += num.toString()
}
// 避免以0开头的数字除了单独的0和负数中的0
else if (currentInput.value === '0' && num !== 0) {
currentInput.value = num.toString()
}
// 避免输入过多的数字
else if (currentInput.value.length < 10) {
currentInput.value += num.toString()
}
// 实时保存输入内容到玩家分数(不等待提交)
if (selectedPlayerIndex.value !== -1) {
let score = 0
if (currentInput.value && currentInput.value !== '-') {
score = parseInt(currentInput.value)
if (isNaN(score)) {
score = 0
}
}
players.value[selectedPlayerIndex.value].score = score
saveHistoryState()
}
}
// 操作符输入
const inputOperation = (op) => {
if (op === '-') {
// 支持负数输入
if (currentInput.value === '') {
// 当输入框为空时,按减号开始负数输入
currentInput.value = '-'
} else if (currentInput.value.startsWith('-')) {
// 如果已经是负数,移除负号变为正数
currentInput.value = currentInput.value.substring(1)
} else {
// 如果已有数字,添加负号变为负数
currentInput.value = '-' + currentInput.value
}
} else if (op === '+') {
// 按加号确保是正数(移除负号)
if (currentInput.value.startsWith('-')) {
currentInput.value = currentInput.value.substring(1)
}
}
// 实时保存操作符结果到玩家分数
if (selectedPlayerIndex.value !== -1) {
let score = 0
if (currentInput.value && currentInput.value !== '-') {
score = parseInt(currentInput.value)
if (isNaN(score)) {
score = 0
}
}
players.value[selectedPlayerIndex.value].score = score
saveHistoryState()
}
}
// 删除最后一个字符
const deleteLastChar = () => {
if (currentInput.value.length > 0) {
currentInput.value = currentInput.value.slice(0, -1)
// 实时保存删除后的内容到玩家分数
if (selectedPlayerIndex.value !== -1) {
let score = 0
if (currentInput.value && currentInput.value !== '-') {
score = parseInt(currentInput.value)
if (isNaN(score)) {
score = 0
}
}
players.value[selectedPlayerIndex.value].score = score
saveHistoryState()
}
}
}
// 清空输入
const clearInput = () => {
currentInput.value = ''
// 实时保存清空操作到玩家分数
if (selectedPlayerIndex.value !== -1) {
players.value[selectedPlayerIndex.value].score = 0
saveHistoryState()
}
}
// 确认输入
const confirmInput = () => {
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// 保存当前局数到本地存储
uni.setStorageSync('currentRound', roundCount.value)
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if (selectedPlayerIndex.value !== -1) {
// 播放音效
if (soundEnabled.value) {
playSound()
}
// 隐藏键盘
showKeyboard.value = false
}
}
// 合分功能
const combineScore = (index) => {
// 计算其他玩家分数的总和
const otherPlayersTotal = players.value.reduce((sum, player, i) => {
if (i !== index) {
return sum + player.score
}
return sum
}, 0)
// 设置被点击玩家的分数为其他玩家分数总和的相反数,确保所有分数相加为零
players.value[index].score = -otherPlayersTotal
// 如果当前正在编辑该玩家同步更新currentInput
if (selectedPlayerIndex.value === index && showKeyboard.value) {
currentInput.value = players.value[index].score.toString()
}
saveHistoryState()
uni.showToast({
title: '合分成功',
icon: 'success'
})
}
// 下一局
const nextRound = () => {
uni.showModal({
title: '确认',
content: '确定要开始下一局吗?',
success: (res) => {
if (res.confirm) {
// 保存当前状态
saveHistoryState()
// 重置分数和胜负状态
players.value.forEach(player => {
player.score = 0
player.result = ''
})
roundCount.value++
uni.showToast({
title: `${roundCount.value}`,
icon: 'none'
})
}
}
})
}
// 播放音效
const playSound = () => {
// #ifdef MP-WEIXIN
const innerAudioContext = uni.createInnerAudioContext()
innerAudioContext.src = '/static/sound/click.mp3' // 需要准备音效文件
innerAudioContext.play()
innerAudioContext.onEnded(() => {
innerAudioContext.destroy()
})
// #endif
}
// 切换音效
const toggleSound = () => {
soundEnabled.value = !soundEnabled.value
uni.setStorageSync('soundEnabled', soundEnabled.value)
}
// 显示更多选项
const showMoreOptions = () => {
uni.showActionSheet({
itemList: ['历史记录', '设置', '帮助'],
success: (res) => {
switch (res.tapIndex) {
case 0:
uni.navigateTo({ url: '/pages/history-game/index' })
break
case 1:
uni.showToast({ title: '设置功能开发中', icon: 'none' })
break
case 2:
uni.showToast({ title: '帮助文档开发中', icon: 'none' })
break
}
}
})
}
// 结束对局
const endGame = () => {
uni.showModal({
title: '确认',
content: '确定要结束当前对局吗?',
success: (res) => {
if (res.confirm) {
try {
// 保存最终分数
uni.setStorageSync('updatedPlayers', JSON.stringify(players.value))
// 触发全局事件通知其他页面
uni.$emit('updatePlayers')
uni.showToast({
title: '对局已结束',
icon: 'success',
duration: 1500,
success: () => {
setTimeout(() => {
uni.navigateBack()
}, 1500)
}
})
} catch (error) {
console.error('结束对局失败:', error)
uni.showToast({
title: '操作失败',
icon: 'none'
})
}
}
}
})
}
// 生命周期
onMounted(() => {
console.log('计分页面加载完成')
loadPlayersData()
// 加载音效设置
const savedSound = uni.getStorageSync('soundEnabled')
if (savedSound !== '') {
soundEnabled.value = savedSound
}
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// 检查是否有选中的玩家索引(用于分数编辑)
const selectedIndex = uni.getStorageSync('selectedPlayerIndex')
if (selectedIndex !== '' && players.value.length > 0) {
// 延迟执行,确保玩家数据已加载
setTimeout(() => {
selectPlayer(parseInt(selectedIndex))
// 清除临时存储的选中玩家索引
uni.removeStorageSync('selectedPlayerIndex')
}, 100)
}
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})
onUnmounted(() => {
// 清理工作
})
</script>
<style lang="less" scoped>
.scoring-page {
width: 750rpx;
margin: 0;
padding: 0;
box-sizing: border-box;
background-color: #f5f5f5;
min-height: 100vh;
display: flex;
flex-direction: column;
/* #ifdef MP-WEIXIN */
user-select: none;
/* #endif */
}
/* 顶部导航栏 */
.header {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
height: 90rpx;
background-color: #3a68b9;
color: white;
padding: 0 30rpx;
box-sizing: border-box;
}
.back-btn {
font-size: 36rpx;
padding: 10rpx;
}
.back-btn:active {
opacity: 0.8;
}
.title {
font-size: 36rpx;
font-weight: bold;
}
.header-right {
display: flex;
flex-direction: row;
align-items: center;
}
.more-btn,
.sound-toggle {
font-size: 36rpx;
padding: 10rpx;
}
.separator {
width: 2rpx;
height: 40rpx;
background-color: rgba(255, 255, 255, 0.3);
margin: 0 10rpx;
}
/* 玩家列表区域 */
.players-list {
flex: 1;
background-color: #fff;
margin: 20rpx;
border-radius: 10rpx;
box-shadow: 0 2rpx 10rpx rgba(0, 0, 0, 0.05);
overflow: hidden;
}
/* 列表表头 */
.list-header {
display: flex;
flex-direction: row;
height: 80rpx;
background-color: #f0f0f0;
border-bottom: 1rpx solid #e0e0e0;
}
.col-player,
.col-result,
.col-score {
display: flex;
align-items: center;
justify-content: center;
font-size: 28rpx;
font-weight: bold;
color: #666;
}
.col-player {
flex: 2;
justify-content: flex-start;
padding-left: 30rpx;
}
.col-result {
flex: 1;
}
.col-score {
flex: 1;
}
/* 玩家行 */
.player-row {
display: flex;
flex-direction: row;
height: 100rpx;
border-bottom: 1rpx solid #f0f0f0;
transition: background-color 0.2s;
}
.player-row:last-child {
border-bottom: none;
}
.player-row.selected {
background-color: #e6f0ff;
}
.player-row .col-player {
display: flex;
flex-direction: row;
align-items: center;
}
.player-avatar {
width: 60rpx;
height: 60rpx;
border-radius: 30rpx;
margin-right: 20rpx;
}
.player-name {
font-size: 28rpx;
color: #333;
}
/* 胜负按钮 */
.result-buttons {
display: flex;
flex-direction: row;
gap: 10rpx;
}
.result-btn {
width: 60rpx;
height: 40rpx;
line-height: 40rpx;
padding: 0;
margin: 0;
font-size: 24rpx;
border-radius: 20rpx;
border: 1rpx solid #ddd;
}
.result-btn.win.active {
background-color: #4cd964;
color: white;
border-color: #4cd964;
}
.result-btn.lose.active {
background-color: #ff3b30;
color: white;
border-color: #ff3b30;
}
/* 分数输入区域 */
.score-input-container {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
}
.score-input {
width: 100rpx;
height: 50rpx;
text-align: center;
font-size: 32rpx;
font-weight: bold;
border: 1rpx solid #ddd;
border-radius: 8rpx;
padding: 0;
margin: 0;
}
.combine-btn {
position: absolute;
bottom: -40rpx;
width: 80rpx;
height: 30rpx;
line-height: 30rpx;
font-size: 20rpx;
padding: 0;
margin: 0;
background-color: #34aadc;
color: white;
border: none;
border-radius: 15rpx;
}
/* 数字键盘 */
.number-keyboard {
width: 100%;
background-color: #f0f0f0;
padding: 20rpx;
box-sizing: border-box;
}
.keyboard-row {
display: flex;
flex-direction: row;
justify-content: space-between;
margin-bottom: 20rpx;
}
.keyboard-row:last-child {
margin-bottom: 0;
}
.key {
flex: 1;
height: 80rpx;
display: flex;
align-items: center;
justify-content: center;
background-color: white;
border-radius: 10rpx;
margin: 0 10rpx;
font-size: 36rpx;
font-weight: bold;
color: #333;
box-shadow: 0 2rpx 6rpx rgba(0, 0, 0, 0.1);
}
.key:active {
background-color: #e0e0e0;
}
.key.zero {
flex: 3;
}
.key.operation {
background-color: #ff9500;
color: white;
}
.key.delete {
background-color: #ff3b30;
color: white;
position: relative;
display: flex;
align-items: center;
justify-content: center;
min-width: 80rpx; /* 确保按钮有足够宽度 */
}
.key.delete img {
width: 52rpx;
height: 52rpx;
object-fit: contain;
transition: transform 0.1s ease, opacity 0.1s ease;
/* #ifdef MP-WEIXIN */
pointer-events: none; /* 防止图片在微信小程序中捕获点击事件 */
/* #endif */
}
.key.delete:active {
background-color: #e03024; /* 点击时背景色变深 */
transform: scale(0.98);
}
.key.delete:active img {
transform: scale(0.9);
opacity: 0.85;
}
.key.delete-icon {
font-size: 36rpx;
transform: rotate(180deg);
}
.key.confirm {
background-color: #34c759;
color: white;
}
.key.empty {
background-color: transparent;
box-shadow: none;
}
/* 底部操作栏 */
.bottom-actions {
padding: 20rpx;
background-color: white;
border-top: 1rpx solid #e0e0e0;
}
.action-btn {
width: 100%;
height: 80rpx;
line-height: 80rpx;
font-size: 32rpx;
margin-bottom: 15rpx;
border-radius: 40rpx;
}
.action-btn:last-child {
margin-bottom: 0;
}
.action-btn.primary {
background-color: #007aff;
color: white;
border: none;
}
</style>