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This commit is contained in:
805
scoring/pages/index/singleplay/scoring.vue
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805
scoring/pages/index/singleplay/scoring.vue
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<template>
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<view class="scoring-page">
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<!-- 顶部导航栏 -->
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<view class="header">
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<view class="back-btn" @click="goBack">
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<uni-icons type="arrow-left" size="24" color="#fff"></uni-icons>
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</view>
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<view class="title">第{{ roundCount }}局</view>
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<view class="header-right">
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<view class="more-btn" @click="showMoreOptions">...</view>
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<view class="separator"></view>
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<view class="sound-toggle" @click="toggleSound">
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<text class="sound-icon">{{ soundEnabled ? '🔊' : '🔇' }}</text>
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</view>
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</view>
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</view>
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<!-- 玩家列表区域 -->
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<view class="players-list">
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<!-- 表头 -->
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<view class="list-header">
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<view class="col-player">玩家</view>
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<view class="col-result">胜负</view>
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<view class="col-score">得分</view>
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</view>
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<!-- 玩家行 -->
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<view
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v-for="(player, index) in players"
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:key="player.id"
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class="player-row"
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:class="{ 'selected': selectedPlayerIndex === index }"
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@click="selectPlayer(index)"
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>
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<view class="col-player">
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<image :src="player.avatar" mode="aspectFill" class="player-avatar"></image>
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<text class="player-name">{{ player.name }}</text>
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</view>
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<view class="col-result">
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<view class="result-buttons">
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<button
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class="result-btn win"
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:class="{ 'active': player.result === 'win' }"
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@click.stop="setPlayerResult(index, 'win')"
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>胜</button>
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<button
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class="result-btn lose"
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:class="{ 'active': player.result === 'lose' }"
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@click.stop="setPlayerResult(index, 'lose')"
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>负</button>
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</view>
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</view>
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<view class="col-score">
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<view class="score-input-container">
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<input
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type="number"
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class="score-input"
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:value="selectedPlayerIndex === index && showKeyboard ? currentInput : player.score"
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@focus.prevent
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@click.stop="selectPlayer(index)"
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readonly
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disabled
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/>
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<!-- 合分按钮 -->
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<button
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class="combine-btn"
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@click.stop="combineScore(index)"
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:disabled="!selectedPlayerIndex === index"
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>合分</button>
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</view>
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</view>
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</view>
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</view>
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<!-- 底部数字键盘 -->
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<view class="number-keyboard" v-if="showKeyboard">
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<view class="keyboard-row">
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<view class="key" @click="inputNumber(1)">1</view>
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<view class="key" @click="inputNumber(2)">2</view>
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<view class="key" @click="inputNumber(3)">3</view>
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<view class="key operation" @click="inputOperation('+')">+</view>
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<view class="key delete" @click="deleteLastChar">
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<text>⌫</text>
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</view>
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</view>
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<view class="keyboard-row">
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<view class="key" @click="inputNumber(4)">4</view>
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<view class="key" @click="inputNumber(5)">5</view>
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<view class="key" @click="inputNumber(6)">6</view>
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<view class="key operation" @click="inputOperation('-')">-</view>
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<view class="key empty"></view>
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</view>
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<view class="keyboard-row">
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<view class="key" @click="inputNumber(7)">7</view>
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<view class="key" @click="inputNumber(8)">8</view>
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<view class="key" @click="inputNumber(9)">9</view>
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<view class="key operation" @click="clearInput">C</view>
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<view class="key confirm" @click="confirmInput">提交</view>
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</view>
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<view class="keyboard-row">
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<view class="key zero" @click="inputNumber(0)">0</view>
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</view>
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</view>
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<!-- 底部操作栏 -->
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<view class="bottom-actions" v-if="!showKeyboard">
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<button class="action-btn" type="default" @click="nextRound">下一局</button>
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<button class="action-btn primary" type="primary" @click="endGame">结束对局</button>
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</view>
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</view>
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</template>
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<script setup>
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import { ref, onMounted, onUnmounted } from 'vue'
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// 从上个页面接收的玩家数据
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const players = ref([])
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const roundCount = ref(1)
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const history = ref([])
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const selectedPlayerIndex = ref(-1)
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const showKeyboard = ref(false)
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const currentInput = ref('')
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const soundEnabled = ref(true)
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// 初始化玩家数据
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const loadPlayersData = () => {
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try {
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const playersData = uni.getStorageSync('currentPlayers')
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if (playersData) {
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// 解析并添加result字段
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const parsedPlayers = JSON.parse(playersData).map(player => ({
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...player,
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result: '', // 初始胜负状态为空
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score: player.score || 0
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}))
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players.value = parsedPlayers
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saveHistoryState()
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}
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} catch (error) {
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console.error('加载玩家数据失败:', error)
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uni.showToast({
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title: '加载数据失败',
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icon: 'none'
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})
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}
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}
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// 保存历史状态
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const saveHistoryState = () => {
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const stateCopy = JSON.parse(JSON.stringify(players.value))
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history.value.push(stateCopy)
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if (history.value.length > 50) {
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history.value.shift()
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}
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}
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// 返回上一页
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const goBack = () => {
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uni.showModal({
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title: '提示',
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content: '当前分数未保存,确定要返回吗?',
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success: (res) => {
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if (res.confirm) {
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uni.navigateBack()
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}
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}
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})
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}
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// 选择玩家
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const selectPlayer = (index) => {
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selectedPlayerIndex.value = index
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showKeyboard.value = true
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// 显示当前分数
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currentInput.value = players.value[index].score.toString()
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}
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// 设置玩家胜负
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const setPlayerResult = (index, result) => {
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// 如果已经是当前状态,则取消选择
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if (players.value[index].result === result) {
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players.value[index].result = ''
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// 取消状态时,保持当前分数符号不变
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} else {
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players.value[index].result = result
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// 根据胜负状态调整分数正负号,并考虑当前输入框的内容
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let currentScore = players.value[index].score
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let currentInputValue = currentInput.value
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if (result === 'win') {
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// 胜利时确保分数为正数
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if (currentScore !== 0) {
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// 根据输入框当前内容或分数值判断是否需要调整符号
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if (currentInputValue && currentInputValue !== '-' && parseInt(currentInputValue) !== 0) {
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// 使用输入框的值并确保为正数
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currentScore = Math.abs(parseInt(currentInputValue))
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} else {
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// 使用现有分数值并确保为正数
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currentScore = Math.abs(currentScore)
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}
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}
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} else if (result === 'lose') {
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// 失败时确保分数为负数
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if (currentScore !== 0) {
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// 根据输入框当前内容或分数值判断是否需要调整符号
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if (currentInputValue && currentInputValue !== '-' && parseInt(currentInputValue) !== 0) {
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// 使用输入框的值并确保为负数
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currentScore = -Math.abs(parseInt(currentInputValue))
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} else {
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// 使用现有分数值并确保为负数
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currentScore = -Math.abs(currentScore)
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}
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}
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}
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// 更新分数
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players.value[index].score = currentScore
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}
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// 如果当前正在编辑该玩家,同步更新currentInput
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if (selectedPlayerIndex.value === index && showKeyboard.value) {
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currentInput.value = players.value[index].score.toString()
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}
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saveHistoryState()
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}
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// 数字键盘输入
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const inputNumber = (num) => {
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// 处理特殊情况:如果当前是负号,直接添加数字
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if (currentInput.value === '-') {
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currentInput.value += num.toString()
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}
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// 避免以0开头的数字(除了单独的0和负数中的0)
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else if (currentInput.value === '0' && num !== 0) {
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currentInput.value = num.toString()
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}
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// 避免输入过多的数字
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else if (currentInput.value.length < 10) {
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currentInput.value += num.toString()
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}
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// 实时保存输入内容到玩家分数(不等待提交)
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if (selectedPlayerIndex.value !== -1) {
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let score = 0
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if (currentInput.value && currentInput.value !== '-') {
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score = parseInt(currentInput.value)
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if (isNaN(score)) {
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score = 0
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}
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}
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players.value[selectedPlayerIndex.value].score = score
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saveHistoryState()
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}
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}
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// 操作符输入
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const inputOperation = (op) => {
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if (op === '-') {
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// 支持负数输入
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if (currentInput.value === '') {
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// 当输入框为空时,按减号开始负数输入
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currentInput.value = '-'
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} else if (currentInput.value.startsWith('-')) {
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// 如果已经是负数,移除负号变为正数
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currentInput.value = currentInput.value.substring(1)
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} else {
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// 如果已有数字,添加负号变为负数
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currentInput.value = '-' + currentInput.value
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}
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} else if (op === '+') {
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// 按加号确保是正数(移除负号)
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if (currentInput.value.startsWith('-')) {
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currentInput.value = currentInput.value.substring(1)
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}
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}
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// 实时保存操作符结果到玩家分数
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if (selectedPlayerIndex.value !== -1) {
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let score = 0
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if (currentInput.value && currentInput.value !== '-') {
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score = parseInt(currentInput.value)
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if (isNaN(score)) {
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score = 0
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}
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}
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players.value[selectedPlayerIndex.value].score = score
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saveHistoryState()
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}
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}
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// 删除最后一个字符
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const deleteLastChar = () => {
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if (currentInput.value.length > 0) {
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currentInput.value = currentInput.value.slice(0, -1)
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// 实时保存删除后的内容到玩家分数
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if (selectedPlayerIndex.value !== -1) {
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let score = 0
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if (currentInput.value && currentInput.value !== '-') {
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score = parseInt(currentInput.value)
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if (isNaN(score)) {
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score = 0
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}
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}
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players.value[selectedPlayerIndex.value].score = score
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saveHistoryState()
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}
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}
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}
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// 清空输入
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const clearInput = () => {
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currentInput.value = ''
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// 实时保存清空操作到玩家分数
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if (selectedPlayerIndex.value !== -1) {
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players.value[selectedPlayerIndex.value].score = 0
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saveHistoryState()
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}
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}
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// 确认输入
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const confirmInput = () => {
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if (selectedPlayerIndex.value !== -1) {
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// 播放音效
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if (soundEnabled.value) {
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playSound()
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}
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// 隐藏键盘
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showKeyboard.value = false
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}
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}
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// 合分功能
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const combineScore = (index) => {
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// 计算其他玩家分数的总和
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const otherPlayersTotal = players.value.reduce((sum, player, i) => {
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if (i !== index) {
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return sum + player.score
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}
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return sum
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}, 0)
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// 设置被点击玩家的分数为其他玩家分数总和的相反数,确保所有分数相加为零
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players.value[index].score = -otherPlayersTotal
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// 如果当前正在编辑该玩家,同步更新currentInput
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if (selectedPlayerIndex.value === index && showKeyboard.value) {
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currentInput.value = players.value[index].score.toString()
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}
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saveHistoryState()
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uni.showToast({
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title: '合分成功',
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icon: 'success'
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})
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}
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// 下一局
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const nextRound = () => {
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uni.showModal({
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title: '确认',
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content: '确定要开始下一局吗?',
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success: (res) => {
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if (res.confirm) {
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// 保存当前状态
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saveHistoryState()
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// 重置分数和胜负状态
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players.value.forEach(player => {
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player.score = 0
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player.result = ''
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})
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roundCount.value++
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uni.showToast({
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title: `第${roundCount.value}局`,
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icon: 'none'
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})
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}
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}
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})
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}
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// 播放音效
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const playSound = () => {
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// #ifdef MP-WEIXIN
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const innerAudioContext = uni.createInnerAudioContext()
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innerAudioContext.src = '/static/sound/click.mp3' // 需要准备音效文件
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innerAudioContext.play()
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innerAudioContext.onEnded(() => {
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innerAudioContext.destroy()
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})
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// #endif
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}
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||||
// 切换音效
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||||
const toggleSound = () => {
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soundEnabled.value = !soundEnabled.value
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||||
uni.setStorageSync('soundEnabled', soundEnabled.value)
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||||
}
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||||
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||||
// 显示更多选项
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||||
const showMoreOptions = () => {
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uni.showActionSheet({
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itemList: ['历史记录', '设置', '帮助'],
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success: (res) => {
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switch (res.tapIndex) {
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case 0:
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uni.navigateTo({ url: '/pages/history-game/index' })
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break
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case 1:
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uni.showToast({ title: '设置功能开发中', icon: 'none' })
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||||
break
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||||
case 2:
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||||
uni.showToast({ title: '帮助文档开发中', icon: 'none' })
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break
|
||||
}
|
||||
}
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||||
})
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}
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||||
// 结束对局
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const endGame = () => {
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uni.showModal({
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title: '确认',
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content: '确定要结束当前对局吗?',
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success: (res) => {
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if (res.confirm) {
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||||
try {
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||||
// 保存最终分数
|
||||
uni.setStorageSync('updatedPlayers', JSON.stringify(players.value))
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||||
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||||
// 触发全局事件通知其他页面
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uni.$emit('updatePlayers')
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||||
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||||
uni.showToast({
|
||||
title: '对局已结束',
|
||||
icon: 'success',
|
||||
duration: 1500,
|
||||
success: () => {
|
||||
setTimeout(() => {
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||||
uni.navigateBack()
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||||
}, 1500)
|
||||
}
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('结束对局失败:', error)
|
||||
uni.showToast({
|
||||
title: '操作失败',
|
||||
icon: 'none'
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// 生命周期
|
||||
onMounted(() => {
|
||||
console.log('计分页面加载完成')
|
||||
loadPlayersData()
|
||||
|
||||
// 加载音效设置
|
||||
const savedSound = uni.getStorageSync('soundEnabled')
|
||||
if (savedSound !== '') {
|
||||
soundEnabled.value = savedSound
|
||||
}
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
// 清理工作
|
||||
})
|
||||
</script>
|
||||
|
||||
|
||||
<style lang="less" scoped>
|
||||
.scoring-page {
|
||||
width: 750rpx;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
background-color: #f5f5f5;
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
/* #ifdef MP-WEIXIN */
|
||||
user-select: none;
|
||||
/* #endif */
|
||||
}
|
||||
|
||||
/* 顶部导航栏 */
|
||||
.header {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
height: 90rpx;
|
||||
background-color: #3a68b9;
|
||||
color: white;
|
||||
padding: 0 30rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.back-btn {
|
||||
font-size: 36rpx;
|
||||
padding: 10rpx;
|
||||
}
|
||||
|
||||
.back-btn:active {
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.title {
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.header-right {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.more-btn,
|
||||
.sound-toggle {
|
||||
font-size: 36rpx;
|
||||
padding: 10rpx;
|
||||
}
|
||||
|
||||
.separator {
|
||||
width: 2rpx;
|
||||
height: 40rpx;
|
||||
background-color: rgba(255, 255, 255, 0.3);
|
||||
margin: 0 10rpx;
|
||||
}
|
||||
|
||||
/* 玩家列表区域 */
|
||||
.players-list {
|
||||
flex: 1;
|
||||
background-color: #fff;
|
||||
margin: 20rpx;
|
||||
border-radius: 10rpx;
|
||||
box-shadow: 0 2rpx 10rpx rgba(0, 0, 0, 0.05);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* 列表表头 */
|
||||
.list-header {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 80rpx;
|
||||
background-color: #f0f0f0;
|
||||
border-bottom: 1rpx solid #e0e0e0;
|
||||
}
|
||||
|
||||
.col-player,
|
||||
.col-result,
|
||||
.col-score {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 28rpx;
|
||||
font-weight: bold;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
.col-player {
|
||||
flex: 2;
|
||||
justify-content: flex-start;
|
||||
padding-left: 30rpx;
|
||||
}
|
||||
|
||||
.col-result {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.col-score {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
/* 玩家行 */
|
||||
.player-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 100rpx;
|
||||
border-bottom: 1rpx solid #f0f0f0;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.player-row:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.player-row.selected {
|
||||
background-color: #e6f0ff;
|
||||
}
|
||||
|
||||
.player-row .col-player {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.player-avatar {
|
||||
width: 60rpx;
|
||||
height: 60rpx;
|
||||
border-radius: 30rpx;
|
||||
margin-right: 20rpx;
|
||||
}
|
||||
|
||||
.player-name {
|
||||
font-size: 28rpx;
|
||||
color: #333;
|
||||
}
|
||||
|
||||
/* 胜负按钮 */
|
||||
.result-buttons {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 10rpx;
|
||||
}
|
||||
|
||||
.result-btn {
|
||||
width: 60rpx;
|
||||
height: 40rpx;
|
||||
line-height: 40rpx;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
font-size: 24rpx;
|
||||
border-radius: 20rpx;
|
||||
border: 1rpx solid #ddd;
|
||||
}
|
||||
|
||||
.result-btn.win.active {
|
||||
background-color: #4cd964;
|
||||
color: white;
|
||||
border-color: #4cd964;
|
||||
}
|
||||
|
||||
.result-btn.lose.active {
|
||||
background-color: #ff3b30;
|
||||
color: white;
|
||||
border-color: #ff3b30;
|
||||
}
|
||||
|
||||
/* 分数输入区域 */
|
||||
.score-input-container {
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.score-input {
|
||||
width: 100rpx;
|
||||
height: 50rpx;
|
||||
text-align: center;
|
||||
font-size: 32rpx;
|
||||
font-weight: bold;
|
||||
border: 1rpx solid #ddd;
|
||||
border-radius: 8rpx;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.combine-btn {
|
||||
position: absolute;
|
||||
bottom: -40rpx;
|
||||
width: 80rpx;
|
||||
height: 30rpx;
|
||||
line-height: 30rpx;
|
||||
font-size: 20rpx;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
background-color: #34aadc;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 15rpx;
|
||||
}
|
||||
|
||||
/* 数字键盘 */
|
||||
.number-keyboard {
|
||||
width: 100%;
|
||||
background-color: #f0f0f0;
|
||||
padding: 20rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.keyboard-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.keyboard-row:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.key {
|
||||
flex: 1;
|
||||
height: 80rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background-color: white;
|
||||
border-radius: 10rpx;
|
||||
margin: 0 10rpx;
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
color: #333;
|
||||
box-shadow: 0 2rpx 6rpx rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.key:active {
|
||||
background-color: #e0e0e0;
|
||||
}
|
||||
|
||||
.key.zero {
|
||||
flex: 3;
|
||||
}
|
||||
|
||||
.key.operation {
|
||||
background-color: #ff9500;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.key.delete {
|
||||
background-color: #ff3b30;
|
||||
color: white;
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 80rpx; /* 确保按钮有足够宽度 */
|
||||
}
|
||||
|
||||
.key.delete img {
|
||||
width: 52rpx;
|
||||
height: 52rpx;
|
||||
object-fit: contain;
|
||||
transition: transform 0.1s ease, opacity 0.1s ease;
|
||||
/* #ifdef MP-WEIXIN */
|
||||
pointer-events: none; /* 防止图片在微信小程序中捕获点击事件 */
|
||||
/* #endif */
|
||||
}
|
||||
|
||||
.key.delete:active {
|
||||
background-color: #e03024; /* 点击时背景色变深 */
|
||||
transform: scale(0.98);
|
||||
}
|
||||
|
||||
.key.delete:active img {
|
||||
transform: scale(0.9);
|
||||
opacity: 0.85;
|
||||
}
|
||||
|
||||
.key.delete-icon {
|
||||
font-size: 36rpx;
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
.key.confirm {
|
||||
background-color: #34c759;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.key.empty {
|
||||
background-color: transparent;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
/* 底部操作栏 */
|
||||
.bottom-actions {
|
||||
padding: 20rpx;
|
||||
background-color: white;
|
||||
border-top: 1rpx solid #e0e0e0;
|
||||
}
|
||||
|
||||
.action-btn {
|
||||
width: 100%;
|
||||
height: 80rpx;
|
||||
line-height: 80rpx;
|
||||
font-size: 32rpx;
|
||||
margin-bottom: 15rpx;
|
||||
border-radius: 40rpx;
|
||||
}
|
||||
|
||||
.action-btn:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.action-btn.primary {
|
||||
background-color: #007aff;
|
||||
color: white;
|
||||
border: none;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user