This commit is contained in:
2025-12-09 10:54:56 +08:00
parent 46c975591b
commit e539acd414
20 changed files with 491 additions and 102 deletions

View File

@@ -77,7 +77,13 @@ public class ScoreRoomController extends BaseController
@PostMapping
public AjaxResult add(@RequestBody ScoreRoom scoreRoom)
{
return toAjax(scoreRoomService.insertScoreRoom(scoreRoom));
int result = scoreRoomService.insertScoreRoom(scoreRoom);
if (result > 0) {
return AjaxResult.success("操作成功", scoreRoom);
} else {
return AjaxResult.error("操作失败");
}
}
/**

View File

@@ -28,7 +28,7 @@ import com.ruoyi.common.core.page.TableDataInfo;
* @date 2025-10-30
*/
@RestController
@RequestMapping("/system/detail")
@RequestMapping("/score/roomdetail")
public class ScoreRoomDetailController extends BaseController
{
@Autowired

View File

@@ -28,7 +28,7 @@ import com.ruoyi.common.core.page.TableDataInfo;
* @date 2025-10-30
*/
@RestController
@RequestMapping("/system/score/room/user")
@RequestMapping("/score/player")
public class ScoreRoomUserController extends BaseController
{
@Autowired
@@ -45,6 +45,13 @@ public class ScoreRoomUserController extends BaseController
List<ScoreRoomUser> list = scoreRoomUserService.selectScoreRoomUserList(scoreRoomUser);
return getDataTable(list);
}
@GetMapping("/all")
public TableDataInfo all(ScoreRoomUser scoreRoomUser)
{
startPage();
List<ScoreRoomUser> list = scoreRoomUserService.selectAllScoreRoomUserList(scoreRoomUser);
return getDataTable(list);
}
/**
* 导出【请填写功能名称】列表
@@ -77,7 +84,8 @@ public class ScoreRoomUserController extends BaseController
@PostMapping
public AjaxResult add(@RequestBody ScoreRoomUser scoreRoomUser)
{
return toAjax(scoreRoomUserService.insertScoreRoomUser(scoreRoomUser));
ScoreRoomUser result = scoreRoomUserService.insertScoreRoomUser(scoreRoomUser);
return AjaxResult.success(result);
}
/**

View File

@@ -78,7 +78,9 @@ public class ScoreUserController extends BaseController
public AjaxResult add(@RequestBody ScoreUser scoreUser)
{
System.out.println(scoreUser);
return toAjax(scoreUserService.insertScoreUser(scoreUser));
// 返回包含自增ID的完整用户对象
ScoreUser result = scoreUserService.insertScoreUser(scoreUser);
return success(result);
}
/**

View File

@@ -41,13 +41,17 @@ public class ScoreRoomDetail extends BaseEntity
@Excel(name = "0 胜 1 负")
private Long detailType;
/** 目标玩家id 多人模式给分使用 */
@Excel(name = "目标玩家id 多人模式给分使用")
private Long getterId;
@Excel(name = "局次")
private Long gameTime;
public void setDetailId(Long detailId)
public void setGameTime(Long gameTime)
{
this.detailId = detailId;
this.gameTime = gameTime;
}
public Long getGameTime()
{
return gameTime;
}
public Long getDetailId()
@@ -104,17 +108,6 @@ public class ScoreRoomDetail extends BaseEntity
{
return detailType;
}
public void setGetterId(Long getterId)
{
this.getterId = getterId;
}
public Long getGetterId()
{
return getterId;
}
@Override
public String toString() {
return new ToStringBuilder(this,ToStringStyle.MULTI_LINE_STYLE)
@@ -124,7 +117,6 @@ public class ScoreRoomDetail extends BaseEntity
.append("score", getScore())
.append("createdTime", getCreatedTime())
.append("detailType", getDetailType())
.append("getterId", getGetterId())
.toString();
}
}

View File

@@ -28,7 +28,7 @@ public class ScoreRoomUser extends BaseEntity
/** 得分 */
@Excel(name = "得分")
private Long score;
private Long allscore;
/** 三个值 {'user', 'boot', 'business'} */
@Excel(name = "三个值 {'user', 'boot', 'business'}")
@@ -42,6 +42,12 @@ public class ScoreRoomUser extends BaseEntity
@Excel(name = "玩家头像")
private String avatars;
@Excel(name="单局得分")
private Long score;
@Excel(name="局次")
private Long gameTime;
public void setRoomUserId(Long roomUserId)
{
this.roomUserId = roomUserId;
@@ -72,14 +78,14 @@ public class ScoreRoomUser extends BaseEntity
return userId;
}
public void setScore(Long score)
public void setAllscore(Long allscore)
{
this.score = score;
this.allscore = allscore;
}
public Long getScore()
public Long getAllscore()
{
return score;
return allscore;
}
public void setPlayerType(String playerType)
@@ -112,16 +118,40 @@ public class ScoreRoomUser extends BaseEntity
return avatars;
}
public void setScore(Long score)
{
this.score = score;
}
public Long getScore()
{
return score;
}
public void setGameTime(Long gameTime)
{
this.gameTime = gameTime;
}
public Long getGameTime()
{
return gameTime;
}
@Override
public String toString() {
return new ToStringBuilder(this,ToStringStyle.MULTI_LINE_STYLE)
.append("roomUserId", getRoomUserId())
.append("roomId", getRoomId())
.append("userId", getUserId())
.append("score", getScore())
.append("allscore", getAllscore())
.append("playerType", getPlayerType())
.append("nickName", getNickName())
.append("avatars", getAvatars())
.append("score", getScore())
.append("gameTime", getGameTime())
.toString();
}
}

View File

@@ -58,4 +58,12 @@ public interface ScoreRoomUserMapper
* @return 结果
*/
public int deleteScoreRoomUserByRoomUserIds(Long[] roomUserIds);
/**
* 查询所有【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 【请填写功能名称】
*/
public List<ScoreRoomUser> selectAllScoreRoomUserList(ScoreRoomUser scoreRoomUser);
}

View File

@@ -27,6 +27,14 @@ public interface ScoreUserMapper
*/
public List<ScoreUser> selectScoreUserList(ScoreUser scoreUser);
/**
* 查询所有基础信息列表
*
* @param scoreUser 基础信息
* @return 基础信息集合
*/
public List<ScoreUser> selectAllScoreUserList(ScoreUser scoreUser);
/**
* 新增基础信息
*

View File

@@ -26,14 +26,21 @@ public interface IScoreRoomUserService
* @return 【请填写功能名称】集合
*/
public List<ScoreRoomUser> selectScoreRoomUserList(ScoreRoomUser scoreRoomUser);
/**
* 查询所有【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 【请填写功能名称】
*/
public List<ScoreRoomUser> selectAllScoreRoomUserList(ScoreRoomUser scoreRoomUser);
/**
* 新增【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 结果
* @return 【请填写功能名称】对象
*/
public int insertScoreRoomUser(ScoreRoomUser scoreRoomUser);
public ScoreRoomUser insertScoreRoomUser(ScoreRoomUser scoreRoomUser);
/**
* 修改【请填写功能名称】

View File

@@ -26,6 +26,13 @@ public interface IScoreUserService
* @return 基础信息集合
*/
public List<ScoreUser> selectScoreUserList(ScoreUser scoreUser);
/**
* 查询所有基础信息
*
* @param scoreUser 基础信息
* @return 基础信息集合
*/
public List<ScoreUser> selectAllScoreUserList(ScoreUser scoreUser);
/**
* 新增基础信息
@@ -33,7 +40,7 @@ public interface IScoreUserService
* @param scoreUser 基础信息
* @return 结果
*/
public int insertScoreUser(ScoreUser scoreUser);
public ScoreUser insertScoreUser(ScoreUser scoreUser);
/**
* 修改基础信息
@@ -58,4 +65,5 @@ public interface IScoreUserService
* @return 结果
*/
public int deleteScoreUserByUserId(Long userId);
}

View File

@@ -4,7 +4,9 @@ import java.util.List;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
import com.ruoyi.system.mapper.ScoreRoomDetailMapper;
import com.ruoyi.common.utils.DateUtils;
import com.ruoyi.system.domain.ScoreRoomDetail;
import com.ruoyi.system.domain.ScoreUser;
import com.ruoyi.system.service.IScoreRoomDetailService;
/**

View File

@@ -4,6 +4,7 @@ import java.util.List;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
import com.ruoyi.system.mapper.ScoreRoomMapper;
import com.ruoyi.common.utils.DateUtils;
import com.ruoyi.system.domain.ScoreRoom;
import com.ruoyi.system.service.IScoreRoomService;
@@ -52,7 +53,18 @@ public class ScoreRoomServiceImpl implements IScoreRoomService
@Override
public int insertScoreRoom(ScoreRoom scoreRoom)
{
return scoreRoomMapper.insertScoreRoom(scoreRoom);
// 设置创建时间
scoreRoom.setCreateTime(DateUtils.getNowDate());
// 插入房间信息MyBatis会自动将自增ID设置到scoreRoom对象的roomId属性中
int result = scoreRoomMapper.insertScoreRoom(scoreRoom);
if (result > 0) {
// 返回插入成功的行数
return result;
} else {
throw new RuntimeException("房间信息插入失败");
}
}
/**

View File

@@ -42,17 +42,29 @@ public class ScoreRoomUserServiceImpl implements IScoreRoomUserService
{
return scoreRoomUserMapper.selectScoreRoomUserList(scoreRoomUser);
}
/**
* 查询所有【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 【请填写功能名称】
*/
@Override
public List<ScoreRoomUser> selectAllScoreRoomUserList(ScoreRoomUser scoreRoomUser)
{
return scoreRoomUserMapper.selectAllScoreRoomUserList(scoreRoomUser);
}
/**
* 新增【请填写功能名称】
*
* @param scoreRoomUser 【请填写功能名称】
* @return 结果
* @return 【请填写功能名称】对象
*/
@Override
public int insertScoreRoomUser(ScoreRoomUser scoreRoomUser)
public ScoreRoomUser insertScoreRoomUser(ScoreRoomUser scoreRoomUser)
{
return scoreRoomUserMapper.insertScoreRoomUser(scoreRoomUser);
scoreRoomUserMapper.insertScoreRoomUser(scoreRoomUser);
return scoreRoomUser;
}
/**

View File

@@ -17,6 +17,17 @@ import com.ruoyi.system.service.IScoreUserService;
@Service
public class ScoreUserServiceImpl implements IScoreUserService
{
/**
* 查询所有基础信息
*
* @param scoreUser 基础信息
* @return 基础信息集合
*/
@Override
public List<ScoreUser> selectAllScoreUserList(ScoreUser scoreUser)
{
return scoreUserMapper.selectAllScoreUserList(scoreUser);
}
@Autowired
private ScoreUserMapper scoreUserMapper;
@@ -51,10 +62,23 @@ public class ScoreUserServiceImpl implements IScoreUserService
* @return 结果
*/
@Override
public int insertScoreUser(ScoreUser scoreUser)
public ScoreUser insertScoreUser(ScoreUser scoreUser)
{
// 判断当前openId是否已经有值了
ScoreUser scoreUser1 = scoreUserMapper.selectScoreUserByUserId(scoreUser.getUserId());
if(scoreUser1 != null) {
throw new RuntimeException("当前openId是否已经有值");
}
scoreUser.setCreateTime(DateUtils.getNowDate());
return scoreUserMapper.insertScoreUser(scoreUser);
// 插入用户MyBatis会自动将自增ID设置到user对象的userId属性中
int result = scoreUserMapper.insertScoreUser(scoreUser);
if (result > 0) {
// 返回包含自增ID的用户对象
return scoreUser;
} else {
throw new RuntimeException("用户插入失败");
}
}
/**

View File

@@ -11,11 +11,11 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<result property="score" column="score" />
<result property="createdTime" column="created_time" />
<result property="detailType" column="detail_type" />
<result property="getterId" column="getter_id" />
<result property="gameTime" column="game_time" />
</resultMap>
<sql id="selectScoreRoomDetailVo">
select detail_id, room_id, user_id, score, created_time, detail_type, getter_id from score_room_detail
select detail_id, room_id, user_id, score, created_time, detail_type, game_time from score_room_detail
</sql>
<select id="selectScoreRoomDetailList" parameterType="ScoreRoomDetail" resultMap="ScoreRoomDetailResult">
@@ -26,7 +26,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<if test="score != null "> and score = #{score}</if>
<if test="createdTime != null "> and created_time = #{createdTime}</if>
<if test="detailType != null "> and detail_type = #{detailType}</if>
<if test="getterId != null "> and getter_id = #{getterId}</if>
<if test="gameTime != null "> and game_time = #{gameTime}</if>
</where>
</select>
@@ -43,7 +43,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<if test="score != null">score,</if>
<if test="createdTime != null">created_time,</if>
<if test="detailType != null">detail_type,</if>
<if test="getterId != null">getter_id,</if>
<if test="gameTime != null">game_time,</if>
</trim>
<trim prefix="values (" suffix=")" suffixOverrides=",">
<if test="roomId != null">#{roomId},</if>
@@ -51,7 +51,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<if test="score != null">#{score},</if>
<if test="createdTime != null">#{createdTime},</if>
<if test="detailType != null">#{detailType},</if>
<if test="getterId != null">#{getterId},</if>
<if test="gameTime != null">#{gameTime},</if>
</trim>
</insert>
@@ -63,7 +63,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<if test="score != null">score = #{score},</if>
<if test="createdTime != null">created_time = #{createdTime},</if>
<if test="detailType != null">detail_type = #{detailType},</if>
<if test="getterId != null">getter_id = #{getterId},</if>
<if test="gameTime != null">game_time = #{gameTime},</if>
</trim>
where detail_id = #{detailId}
</update>
@@ -80,10 +80,10 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
</delete>
<insert id="batchInsertScoreRoomDetail" parameterType="java.util.List" useGeneratedKeys="true" keyProperty="detailId">
insert into score_room_detail (room_id, user_id, score, created_time, detail_type, getter_id)
insert into score_room_detail (room_id, user_id, score, created_time, detail_type, game_time)
values
<foreach item="detail" collection="list" separator=",">
(#{detail.roomId}, #{detail.userId}, #{detail.score}, #{detail.createdTime}, #{detail.detailType}, #{detail.getterId})
(#{detail.roomId}, #{detail.userId}, #{detail.score}, #{detail.createdTime}, #{detail.detailType}, #{detail.gameTime})
</foreach>
</insert>
</mapper>

View File

@@ -8,22 +8,64 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<result property="roomUserId" column="room_user_id" />
<result property="roomId" column="room_id" />
<result property="userId" column="user_id" />
<result property="score" column="score" />
<result property="allscore" column="score" />
<result property="playerType" column="player_type" />
<result property="nickName" column="nick_name" />
<result property="avatars" column="avatars" />
</resultMap>
<resultMap type="ScoreRoomUser" id="ScoreRoomUserAllResult">
<result property="roomUserId" column="room_user_id" />
<result property="roomId" column="room_id" />
<result property="userId" column="user_id" />
<result property="allscore" column="allscore" />
<result property="score" column="detail_score" />
<result property="playerType" column="player_type" />
<result property="nickName" column="nick_name" />
<result property="avatars" column="avatars" />
<result property="gameTime" column="game_time" />
</resultMap>
<sql id="selectAllScoreRoomUserVo">
SELECT
ru.room_user_id,
ru.room_id,
ru.user_id,
ru.score AS allscore,
ru.player_type,
ru.nick_name,
ru.avatars,
rd.game_time,
rd.score AS detail_score,
rd.detail_id
FROM score_room_user ru
JOIN score_room_detail rd ON ru.user_id = rd.user_id
</sql>
<sql id="selectScoreRoomUserVo">
select room_user_id, room_id, user_id, score, player_type, nick_name, avatars from score_room_user
</sql>
<select id="selectAllScoreRoomUserList" parameterType="scoreRoomUser" resultMap="ScoreRoomUserAllResult">
<include refid="selectAllScoreRoomUserVo"/>
<where>
<!-- 条件指定表别名,避免字段歧义 -->
<if test="roomId != null "> and ru.room_id = #{roomId}</if>
<if test="userId != null "> and ru.user_id = #{userId}</if>
<if test="allscore != null "> and ru.score = #{allscore}</if>
<if test="playerType != null and playerType != ''"> and ru.player_type = #{playerType}</if>
<if test="nickName != null and nickName != ''"> and ru.nick_name like concat('%', #{nickName}, '%')</if>
<if test="avatars != null and avatars != ''"> and ru.avatars = #{avatars}</if>
<if test="gameTime != null "> and rd.game_time = #{gameTime}</if> <!-- 去掉!= ''int类型无空字符串 -->
<if test="score != null "> and rd.score = #{score}</if> <!-- 对应详情表的score -->
</where>
</select>
<select id="selectScoreRoomUserList" parameterType="ScoreRoomUser" resultMap="ScoreRoomUserResult">
<include refid="selectScoreRoomUserVo"/>
<where>
<if test="roomId != null "> and room_id = #{roomId}</if>
<if test="userId != null "> and user_id = #{userId}</if>
<if test="score != null "> and score = #{score}</if>
<if test="allscore != null "> and score = #{allscore}</if>
<if test="playerType != null and playerType != ''"> and player_type = #{playerType}</if>
<if test="nickName != null and nickName != ''"> and nick_name like concat('%', #{nickName}, '%')</if>
<if test="avatars != null and avatars != ''"> and avatars = #{avatars}</if>
@@ -40,7 +82,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<trim prefix="(" suffix=")" suffixOverrides=",">
<if test="roomId != null">room_id,</if>
<if test="userId != null">user_id,</if>
<if test="score != null">score,</if>
<if test="allscore != null">score,</if>
<if test="playerType != null">player_type,</if>
<if test="nickName != null">nick_name,</if>
<if test="avatars != null">avatars,</if>
@@ -48,7 +90,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<trim prefix="values (" suffix=")" suffixOverrides=",">
<if test="roomId != null">#{roomId},</if>
<if test="userId != null">#{userId},</if>
<if test="score != null">#{score},</if>
<if test="allscore != null">#{allscore},</if>
<if test="playerType != null">#{playerType},</if>
<if test="nickName != null">#{nickName},</if>
<if test="avatars != null">#{avatars},</if>
@@ -60,7 +102,7 @@ PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
<trim prefix="SET" suffixOverrides=",">
<if test="roomId != null">room_id = #{roomId},</if>
<if test="userId != null">user_id = #{userId},</if>
<if test="score != null">score = #{score},</if>
<if test="allscore != null">score = #{allscore},</if>
<if test="playerType != null">player_type = #{playerType},</if>
<if test="nickName != null">nick_name = #{nickName},</if>
<if test="avatars != null">avatars = #{avatars},</if>

View File

@@ -26,6 +26,15 @@
</where>
</select>
<select id="selectAllScoreUserList" parameterType="ScoreUser" resultMap="ScoreUserResult">
<include refid="selectScoreUserVo"/>
<where>
<if test="openId != null and openId != ''"> and open_id = #{openId}</if>
<if test="nickName != null and nickName != ''"> and nick_name like concat('%', #{nickName}, '%')</if>
<if test="createTime != null "> and create_time = #{createTime}</if>
</where>
</select>
<select id="selectScoreUserByUserId" parameterType="Long" resultMap="ScoreUserResult">
<include refid="selectScoreUserVo"/>
where user_id = #{userId}

View File

@@ -144,6 +144,12 @@ const loadPlayersData = () => {
icon: 'none'
})
}
// 从本地存储加载当前局数
const savedRound = uni.getStorageSync('currentRound')
if (savedRound) {
roundCount.value = parseInt(savedRound)
}
}
// 保存历史状态
@@ -157,6 +163,9 @@ const saveHistoryState = () => {
// 返回上一页
const goBack = () => {
// 保存当前局数到本地存储
uni.setStorageSync('currentRound', roundCount.value)
uni.showModal({
title: '提示',
content: '当前分数未保存,确定要返回吗?',
@@ -324,6 +333,9 @@ const clearInput = () => {
// 确认输入
const confirmInput = () => {
// 保存当前局数到本地存储
uni.setStorageSync('currentRound', roundCount.value)
if (selectedPlayerIndex.value !== -1) {
// 播放音效
if (soundEnabled.value) {

View File

@@ -84,12 +84,6 @@
</view>
</view>
<!--
<view>
<button @click="postscore">提交分数</button>
<input v-model="score.value.playerId" type="number" placeholder="输入分数" :src="score.value.playerId">
</view> -->
<!-- 底部操作按钮 -->
<view class="bottom-buttons">
<button class="start-btn" type="primary" @click="startScoring">开局计分</button>
@@ -101,15 +95,41 @@
<script setup>
import { ref, computed, onMounted, onUnmounted, toRaw } from 'vue'
import { GET,POST } from '../../../utils/request'
import { GET,POST,PUT } from '../../../utils/request'
import { BASE_URL } from '../../../utils/CommonValues.js';
const roomuser=ref({
roomId: '',
userId: '',
score:'',
playerType:'0',
nickName:'',
avatar:''
})
const res=ref(null)
// const score=ref(
// playerId: currentUser.id
// )
const scoreuser=ref({
openId: '',
nickName: '',
avatar: 'scoring\static\avatar14.png'
})
const room=ref({
createUser:'1',
odds:1,
room_status:0,
bossId:'1',
roomName:'',
})
const detailscore=ref({
roomId: '',
userId: '',
score:'',
gameTime:'',
detailType:'0',
})
const getuserinfo =()=>{
GET('/score/info/list',null,).then(res=>{
// 错误1GET参数后多了多余逗号 → 已删除
GET('/score/info/list',null).then(res=>{
console.log('获取用户信息成功:', res.data)
// 检查API返回数据结构
@@ -139,11 +159,12 @@ const getuserinfo =()=>{
}
const newPlayer = {
id: `player_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
id: user.userId, // 使用后端返回的userId作为玩家id
name: user.nickName, // 使用API返回的nickName作为玩家名称
avatar: avatarUrl, // 使用处理后的头像URL
score: 0,
roundScores: []
roundScores: [],
roomId: roomId.value // 当前房间ID
};
players.value.push(newPlayer);
}
@@ -172,25 +193,190 @@ const getuserinfo =()=>{
});
})
}
const UserId=ref('')
const postuserinfo = () => {
POST('/score/info', scoreuser.value).then(r => {
console.log('用户信息上传成功:', r);
UserId.value = r.data.data.userId;
console.log('用户ID:', UserId.value);
room.value.createUser = UserId.value;
room.value.bossId = UserId.value;
postroom();
// const postscore = () => {
// POST('/a/post',score.value).then(r=>{
// console.log('提交分数成功:', r.data,)
// console.log(score.value)
// res.value=r.data
// }).catch(err=>{
// console.error('提交分数失败:', err);
// })
// }
// 如果有临时玩家ID更新到players数组中
if (tempPlayerId.value) {
const playerIndex = players.value.findIndex(p => p.id === tempPlayerId.value)
if (playerIndex !== -1) {
// 更新玩家的id为真实的用户ID
players.value[playerIndex].id = UserId.value
// 清空临时ID
tempPlayerId.value = ''
}
}
uni.showToast({
title: '用户信息上传成功',
icon: 'success'
});
}).catch(err => {
console.error('用户信息上传失败:', err);
uni.showToast({
title: '用户信息上传失败',
icon: 'none'
});
// 清空临时ID避免影响后续操作
tempPlayerId.value = ''
});
}
// 全局房间ID变量从本地存储恢复
const roomId=ref(uni.getStorageSync('roomId') || '')
const postroom = () => {
POST('/score/room', room.value).then(r => {
console.log('房间信息上传成功:', r);
// 检查API响应结构
console.log('API响应数据:', r.data);
const receivedRoomId = r.data.data.roomId || '';
console.log('房间ID:', receivedRoomId);
roomId.value = receivedRoomId;
// 保存roomId到本地存储
uni.setStorageSync('roomId', receivedRoomId);
// 更新所有玩家的roomId
players.value.forEach(player => {
player.roomId = receivedRoomId
})
postroomuser();
// 为每个玩家调用postroomdetail即postdetailscore函数提交玩家与房间的关联信息
players.value.forEach(player => {
// 创建玩家与房间关联的详细数据
const playerRoomDetail = {
roomId: receivedRoomId,
userId: player.id,
userName: player.name,
userAvatar: player.avatar,
score: player.score
};
// 调用postdetailscore函数提交数据
postdetailscore(playerRoomDetail);
console.log('玩家与房间关联信息上传成功:', playerRoomDetail);
console.log('房间ID:', roomId.value);
});
uni.showToast({
title: '房间信息上传成功',
icon: 'success'
});
}).catch(err => {
console.error('房间信息上传失败:', err);
uni.showToast({
title: '房间信息上传失败',
icon: 'none'
});
});
};
const postroomuser = () => {
roomuser.value.roomId = roomId.value;
roomuser.value.userId = UserId.value;
roomuser.value.nickName = scoreuser.value.nickName;
POST('/score/player', roomuser.value).then(r => {
console.log('房间用户信息上传成功:', r);
const roomUserId = r.data.data.roomUserId;
console.log('获取到的roomUserId:', roomUserId);
uni.setStorageSync('roomUserId', roomUserId);
roomuser.value.roomUserId = roomUserId;
// 同时更新putscore对象的roomUserId属性确保数据一致性
putscore.value.roomUserId = Number(roomUserId);
console.log('更新后的putscore对象:', putscore.value);
uni.showToast({
title: '房间用户信息上传成功',
icon: 'success'
});
}).catch(err => {
console.error('房间用户信息上传失败:', err);
uni.showToast({
title: '房间用户信息上传失败',
icon: 'none'
});
});
}
const postdetailscore = (scoreData) => {
const dataToSubmit = scoreData || detailscore.value;
console.log('提交数据:', dataToSubmit);
console.log('房间ID:', roomId.value);
if (!dataToSubmit.roomId) {
dataToSubmit.roomId = roomId.value;
}
POST('/score/roomdetail', dataToSubmit).then(r => {
console.log('房间用户详细信息上传成功:', r);
if (!scoreData || dataToSubmit.userId === UserId.value || dataToSubmit.userId === 'self') {
uni.showToast({
title: '房间用户详细信息上传成功',
icon: 'success'
});
}
}).catch(err => {
console.error('房间用户详细信息上传失败:', err);
if (!scoreData || dataToSubmit.userId === UserId.value || dataToSubmit.userId === 'self') {
uni.showToast({
title: '房间用户详细信息上传失败',
icon: 'none'
});
}
});
}
const putscore=ref({
roomUserId:0,
allscore:0
})
const putroomuser = () => {
console.log('开始执行putroomuser函数');
const roomUserId = uni.getStorageSync('roomUserId');
console.log('从本地存储获取的roomUserId:', roomUserId);
// 从players数组中获取当前用户的总分
console.log('当前UserId.value:', UserId.value);
console.log('players数组内容:', players.value);
const currentPlayer = players.value.find(p => p.id === UserId.value);
if (currentPlayer) {
putscore.value.allscore = currentPlayer.score;
console.log('获取到的当前用户总分:', currentPlayer.score);
} else {
console.error('未找到当前用户的总分数据');
}
// 设置roomUserId并转换为数字类型
putscore.value.roomUserId = Number(roomUserId);
console.log('准备发送的putscore数据:', putscore.value);
PUT('/score/player', putscore.value).then(r => {
console.log('房间用户信息上传成功响应:', r);
console.log('响应数据:', r.data);
uni.showToast({
title: '房间用户信息上传成功',
icon: 'success'
});
}).catch(err => {
console.error('房间用户信息上传失败:', err);
console.error('错误详情:', err.errMsg || err);
uni.showToast({
title: '房间用户信息上传失败',
icon: 'none'
});
});
}
// 状态管理
const voiceBroadcast = ref(false)
const tableMode = ref(false)
const roomId = ref('')
// 当前用户信息 - 从本地存储获取
const storedUserInfo = uni.getStorageSync('userInfo');
const currentUser = ref({
id: 'self',
name: storedUserInfo?.name||'玩家50920' ,
id:self,
name: storedUserInfo?.name||'acd' ,
avatar: storedUserInfo?.avatar ||'/static/logo.png' })
// 局数信息
@@ -199,11 +385,12 @@ const rounds = ref([]) // 存储每局信息,每个元素是局数编号
// 玩家列表(初始包含自己)
const players = ref([
{
id: 'self',
name: currentUser.value.name ||'玩家50920',
id:self,
name: currentUser.value.name ||'acd',
avatar: currentUser.value.avatar||'/static/logo.png',
score: 0,
roundScores: [] // 存储每局的分数
roundScores: [], // 存储每局的分数
roomId: '' // 当前房间ID
}
])
@@ -232,6 +419,9 @@ const displayPlayers = computed(() => {
}
})
// 保存当前正在添加的玩家临时ID
const tempPlayerId = ref('')
// 添加玩家
const addPlayer = () => {
console.log('添加玩家')
@@ -262,7 +452,11 @@ const addPlayer = () => {
score: 0,
roundScores: [] // 存储每局的分数
}
scoreuser.value.openId=newPlayer.id
scoreuser.value.nickName=newPlayer.name
// 保存临时ID用于后续更新真实ID
tempPlayerId.value = newPlayer.id
postuserinfo()
// 添加到玩家列表
players.value.push(newPlayer)
@@ -377,11 +571,10 @@ const editScore = (playerIndex) => {
})
}
// 开局计分
const startScoring = () => {
console.log('开局计分')
room.value.roomStatus=1
// 检查是否有足够的玩家至少需要2个玩家才能开始计分
if (displayPlayers.value.length < 2) {
uni.showToast({
@@ -435,20 +628,28 @@ const settleRoom = () => {
}
})
}
const number = ref('')
// 生命周期
onMounted(() => {
console.log('单人模式页面加载完成')
// 可以在这里初始化数据或加载用户信息
getuserinfo();
// 生成随机房间号4位数字
roomId.value = Math.floor(1000 + Math.random() * 9000).toString()
// 生成位数字
number.value = Math.floor(1000 + Math.random() * 9000).toString()
// 动态设置导航栏标题
const pageTitle = `单人 - ${number.value}号房间`;
uni.setNavigationBarTitle({
title: `单人 - ${roomId.value}号房间`
title: pageTitle
})
room.value.roomName = pageTitle
// 更新当前用户的roomId
const selfPlayer = players.value.find(p => p.id === 'self')
if (selfPlayer) {
selfPlayer.roomId = roomId.value
}
// 监听页面返回事件,用于接收从计分页面传回的更新后的分数
const updateListener = () => {
@@ -468,8 +669,6 @@ onMounted(() => {
// 查找对应的玩家
const playerIndex = players.value.findIndex(p => p.id === updatedPlayer.id)
if (playerIndex !== -1) {
// 更新普通玩家当前局的分数
// 确保roundScores数组有足够的空间
if (players.value[playerIndex].roundScores.length <= roundIndex) {
players.value[playerIndex].roundScores.length = roundIndex + 1
}
@@ -477,13 +676,22 @@ onMounted(() => {
players.value[playerIndex].roundScores[roundIndex] = updatedPlayer.score
// 计算总分:所有局分数的总和
players.value[playerIndex].score = players.value[playerIndex].roundScores.reduce((sum, score) => sum + (score || 0), 0)
// 为每个玩家设置单局分数和局次,并提交到后端
// 创建临时的detailscore对象避免多个玩家数据互相覆盖
const tempDetailScore = {
roomId: players.value[playerIndex].roomId, // 当前玩家的roomId
userId: players.value[playerIndex].id, // 当前玩家ID
score: updatedPlayer.score, // 当前局的分数
gameTime: currentRound, // 当前局次
detailType: '0'
}
postdetailscore(tempDetailScore)
putroomuser()
} else if (updatedPlayer.id === 'table') {
// 更新台板玩家当前局的分数
// 确保roundScores数组有足够的空间
if (tablePlayer.roundScores.length <= roundIndex) {
tablePlayer.roundScores.length = roundIndex + 1
}
// 保存当前局的分数
tablePlayer.roundScores[roundIndex] = updatedPlayer.score
// 计算总分:所有局分数的总和
tablePlayer.score = tablePlayer.roundScores.reduce((sum, score) => sum + (score || 0), 0)
@@ -533,15 +741,14 @@ onMounted(() => {
console.error('从本地存储获取用户信息失败:', error);
}
})
})
}); // 补充onMounted的闭合括号+花括号 → 原代码此处也缺失
onUnmounted(() => {
// 移除事件监听器
uni.$off('updatePlayers');
uni.$off('userDataUpdated');
})
</script>
<style lang="less" scoped>
});
</script><style lang="less" scoped>
.singleplay {
width: 750rpx;
margin: 0;