891 lines
23 KiB
Vue
891 lines
23 KiB
Vue
<template>
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<view class="singleplay">
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<!-- 顶部功能区 -->
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<view class="top-functions">
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<view class="function-btn" @click="addPlayer">
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<image src="/static/add.png" class="btn-icon" mode="aspectFill"></image>
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<text>添加玩家</text>
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</view>
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<view class="function-btn" @click="transferScorer">
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<image src="/static/transfer.png" class="btn-icon" mode="aspectFill"></image>
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<text>转让计分员</text>
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</view>
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<view class="switch-group">
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<text>语音播报</text>
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<switch :checked="voiceBroadcast" @change="voiceBroadcast = $event.detail.value" color="#007aff" />
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</view>
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<view class="switch-group">
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<text>台板</text>
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<switch :checked="tableMode" @change="tableMode = $event.detail.value" color="#007aff" />
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</view>
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</view>
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<!-- 对局记录区域 -->
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<view class="game-record">
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<view class="record-title">
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对局记录
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<text class="hint">点击对局分数进行修改</text>
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</view>
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<!-- 用户信息区域 -->
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<view class="user-section">
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<text class="user-hint">点击自己头像编辑用户头像和昵称~</text>
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<view class="user-info" @click="editUserInfo">
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<image class="user-avatar" :src="currentUser.avatar" mode="aspectFill"></image>
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<view class="user-details">
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<view class="user-name">
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{{ currentUser.name }}
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<text class="self-tag">自己</text>
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</view>
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</view>
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</view>
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</view>
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<!-- 玩家列表 -->
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<view class="players-section">
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<view class="section-header">
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<text class="header-title">玩家</text>
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<text class="player-count">({{ players.length }}位)</text>
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</view>
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<!-- 玩家表格(表头在左侧) -->
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<view class="players-table-container vertical">
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<view class="players-table vertical">
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<!-- 表头行 -->
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<view class="table-row header-row">
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<!-- 固定表头:玩家 -->
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<view class="header-cell player-column">玩家</view>
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<!-- 每个玩家作为一列 -->
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<view v-for="(player, index) in displayPlayers" :key="player.id" class="data-cell">
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<view class="player-info">
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<image :src="player.avatar" mode="aspectFill"></image>
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<text>{{ player.name }}</text>
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</view>
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</view>
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</view>
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<!-- 总分行 -->
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<view class="table-row">
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<view class="header-cell score-column">总分</view>
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<view v-for="(player, index) in displayPlayers" :key="player.id" class="data-cell score-display" >
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{{ player.score }}
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</view>
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</view>
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<!-- 每局分数行 -->
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<view v-for="(round, roundIndex) in rounds" :key="round" class="table-row">
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<view class="header-cell score-column">第{{ round }}局</view>
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<view @click="editScore(index)" v-for="(player, playerIndex) in displayPlayers" :key="player.id" class="data-cell score-display">
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{{ player.roundScores[roundIndex] || 0 }}
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</view>
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</view>
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</view>
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</view>
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</view>
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</view>
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<!--
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<view>
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<button @click="postscore">提交分数</button>
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<input v-model="score.value.playerId" type="number" placeholder="输入分数" :src="score.value.playerId">
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</view> -->
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<!-- 底部操作按钮 -->
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<view class="bottom-buttons">
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<button class="start-btn" type="primary" @click="startScoring">开局计分</button>
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<button class="settle-btn" type="default" @click="settleRoom">结算房间</button>
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</view>
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</view>
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</template>
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<script setup>
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import { ref, computed, onMounted, onUnmounted, toRaw } from 'vue'
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import { GET,POST } from '../../../utils/request'
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import { BASE_URL } from '../../../utils/CommonValues.js';
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const res=ref(null)
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// const score=ref(
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// playerId: currentUser.id
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// )
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const getuserinfo =()=>{
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GET('/score/info/list',null,).then(res=>{
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console.log('获取用户信息成功:', res.data)
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// 检查API返回数据结构
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if(res.data && res.data.code === 200 && Array.isArray(res.data.rows)) {
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const userList = res.data.rows;
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// 清空现有的玩家列表(保留自己)
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const selfPlayer = players.value.find(p => p.id === 'self');
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players.value = selfPlayer ? [selfPlayer] : [];
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// 将API返回的用户信息添加到玩家列表
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userList.forEach(user => {
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if(user.nickName) {
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// 处理头像URL:如果是相对路径则与BASE_URL拼接
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let avatarUrl = user.avatars;
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if (avatarUrl) {
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// 检查是否是相对路径(以/开头)
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if (avatarUrl.startsWith('/')) {
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avatarUrl = `${BASE_URL}${avatarUrl}`;
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} else if (!avatarUrl.startsWith('http://') && !avatarUrl.startsWith('https://')) {
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// 不是绝对URL也不是以/开头的相对路径,拼接完整路径
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avatarUrl = `${BASE_URL}/${avatarUrl}`;
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}
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} else {
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// 如果没有头像则使用默认头像
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avatarUrl = '/static/avatar14.png';
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}
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const newPlayer = {
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id: `player_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
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name: user.nickName, // 使用API返回的nickName作为玩家名称
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avatar: avatarUrl, // 使用处理后的头像URL
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score: 0,
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roundScores: []
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};
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players.value.push(newPlayer);
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}
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});
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console.log('玩家列表更新完成:', players.value);
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uni.showToast({
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title: `成功添加${userList.length}位玩家`,
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icon: 'success'
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});
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} else {
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console.error('API返回数据结构异常:', res.data);
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uni.showToast({
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title: '获取玩家信息失败,数据结构异常',
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icon: 'none'
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});
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}
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}).catch(err=>{
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console.error('获取用户信息失败:', err);
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// 使用request.js中提供的友好错误信息
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const errorMsg = err.userFriendlyMsg || '获取玩家信息失败';
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uni.showToast({
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title: errorMsg,
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icon: 'none',
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duration: 2000
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});
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})
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}
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// const postscore = () => {
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// POST('/a/post',score.value).then(r=>{
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// console.log('提交分数成功:', r.data,)
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// console.log(score.value)
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// res.value=r.data
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// }).catch(err=>{
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// console.error('提交分数失败:', err);
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// })
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// }
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// 状态管理
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const voiceBroadcast = ref(false)
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const tableMode = ref(false)
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const roomId = ref('')
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// 当前用户信息 - 从本地存储获取
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const storedUserInfo = uni.getStorageSync('userInfo');
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const currentUser = ref({
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id: 'self',
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name: storedUserInfo?.name||'玩家50920' ,
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avatar: storedUserInfo?.avatar ||'/static/logo.png' })
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// 局数信息
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const rounds = ref([]) // 存储每局信息,每个元素是局数编号
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// 玩家列表(初始包含自己)
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const players = ref([
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{
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id: 'self',
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name: currentUser.value.name ||'玩家50920',
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avatar: currentUser.value.avatar||'/static/logo.png',
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score: 0,
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roundScores: [] // 存储每局的分数
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}
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])
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// 台板玩家对象
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const tablePlayer = {
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id: 'table',
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name: '台板',
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avatar: '/static/robot.png',
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score: 0,
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roundScores: [] // 存储每局的分数
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}
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// 计算属性:动态返回包含或不包含台板玩家的列表
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const displayPlayers = computed(() => {
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if (tableMode.value) {
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// 检查台板玩家是否已存在,避免重复添加
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const hasTablePlayer = players.value.some(player => player.id === 'table')
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if (hasTablePlayer) {
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return players.value
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}
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// 添加台板玩家
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return [...players.value, tablePlayer]
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} else {
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// 移除台板玩家
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return players.value.filter(player => player.id !== 'table')
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}
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})
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// 添加玩家
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const addPlayer = () => {
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console.log('添加玩家')
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// 生成默认玩家名
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const defaultPlayerName = '请输入玩家名称'
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// 弹出对话框让用户输入玩家名称
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uni.showModal({
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title: '添加玩家',
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editable: true,
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placeholderText: defaultPlayerName,
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// #ifdef MP-WEIXIN
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confirmText: '添加',
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cancelText: '取消',
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autofocus: true, // 微信小程序下自动聚焦输入框
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// #endif
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success: (res) => {
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if (res.confirm) {
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// 获取用户输入的名称,如果为空则使用默认名称
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const playerName = res.content && res.content.trim() !== '' ? res.content.trim() : defaultPlayerName
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// 创建新玩家
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const newPlayer = {
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id: `player_${Date.now()}`,
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name: playerName,
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avatar: '/static/avatar14.png',
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score: 0,
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roundScores: [] // 存储每局的分数
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}
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// 添加到玩家列表
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players.value.push(newPlayer)
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// 语音提示或普通提示(如果开启)
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if (voiceBroadcast.value) {
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uni.showToast({
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title: `已添加玩家 ${newPlayer.name}`,
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icon: 'none'
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})
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// 这里可以添加语音播报逻辑
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} else {
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uni.showToast({
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title: `已添加玩家 ${newPlayer.name}`,
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icon: 'none'
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})
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}
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}
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},
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fail: (err) => {
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console.error('添加玩家失败:', err)
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}
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})
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}
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// 转让计分员
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const transferScorer = () => {
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console.log('转让计分员')
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// 显示提示对话框
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uni.showModal({
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title: '提示',
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content: '房间内暂无扫码或分享加入房间的玩家,无法转让计分员。',
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showCancel: false,
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// #ifdef MP-WEIXIN
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confirmText: '确定',
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// #endif
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success: (res) => {
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if (res.confirm) {
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console.log('用户确认提示')
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}
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},
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fail: (err) => {
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console.error('显示提示失败:', err)
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}
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})
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}
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// 编辑用户信息 - 跳转到change页面
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const editUserInfo = () => {
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console.log('跳转到用户信息编辑页面')
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// 跳转到change页面,并传递当前用户信息
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uni.navigateTo({
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url: `/pages/index/singleplay/change?userData=${encodeURIComponent(JSON.stringify(currentUser.value))}`
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})
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}
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// 更新用户数据 - 从change页面返回时调用
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const updateUserData = (updatedUser) => {
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console.log('更新用户数据', updatedUser)
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// 更新当前用户信息
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currentUser.value = { ...updatedUser }
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// 更新玩家列表中的用户信息
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const selfPlayerIndex = players.value.findIndex(p => p.id === 'self')
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if (selfPlayerIndex !== -1) {
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players.value[selfPlayerIndex] = {
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...players.value[selfPlayerIndex],
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name: updatedUser.name,
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avatar: updatedUser.avatar
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}
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}
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// 将更新后的用户信息保存到本地存储
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uni.setStorageSync('userInfo', updatedUser)
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uni.setStorageSync('currentUserInfo', updatedUser)
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}
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// 编辑分数 - 点击分数时调用
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const editScore = (playerIndex) => {
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console.log('编辑分数,玩家索引:', playerIndex)
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// 获取当前选中的玩家
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const selectedPlayer = displayPlayers.value[playerIndex]
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// 检查是否有局数记录
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if (rounds.value.length === 0) {
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uni.showToast({
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title: '暂无局数记录,无法编辑分数',
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icon: 'none'
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})
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return
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}
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// 获取当前局数
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const currentRound = rounds.value.length
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// 准备要传递的玩家数据
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const playersToPass = [...displayPlayers.value]
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// 保存到临时存储,用于页面间数据传递
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uni.setStorageSync('currentPlayers', JSON.stringify(playersToPass))
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// 保存当前局数
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uni.setStorageSync('currentRound', currentRound)
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// 保存选中的玩家索引
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uni.setStorageSync('selectedPlayerIndex', playerIndex)
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// 跳转到计分页面进行分数编辑
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uni.navigateTo({
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url: '/pages/index/singleplay/scoring'
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})
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}
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// 开局计分
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const startScoring = () => {
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console.log('开局计分')
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// 检查是否有足够的玩家(至少需要2个玩家才能开始计分)
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if (displayPlayers.value.length < 2) {
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uni.showToast({
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title: '玩家数不超过两个人时无法点击进行开始计分',
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icon: 'none'
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})
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return
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}
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// 新增一局
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const newRound = rounds.value.length + 1
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rounds.value.push(newRound)
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// 准备要传递的玩家数据
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const playersToPass = [...displayPlayers.value]
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// 保存到临时存储,用于页面间数据传递
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uni.setStorageSync('currentPlayers', JSON.stringify(playersToPass))
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// 保存当前局数
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uni.setStorageSync('currentRound', newRound)
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// 跳转到计分页面
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uni.navigateTo({
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url: '/pages/index/singleplay/scoring'
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})
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}
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// 结算房间
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const settleRoom = () => {
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console.log('结算房间')
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// 显示结算结果,使用displayPlayers确保包含台板玩家
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let result = '结算结果:\n'
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displayPlayers.value.forEach(player => {
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result += `${player.name}: ${player.score}分\n`
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})
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uni.showModal({
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title: '结算',
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content: result,
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confirmText: '保存记录',
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cancelText: '关闭',
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success: (res) => {
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if (res.confirm) {
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// 这里可以保存记录到数据库
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uni.showToast({
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title: '记录已保存',
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icon: 'success'
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})
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}
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}
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})
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}
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// 生命周期
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onMounted(() => {
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console.log('单人模式页面加载完成')
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// 可以在这里初始化数据或加载用户信息
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getuserinfo();
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// 生成随机房间号(4位数字)
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roomId.value = Math.floor(1000 + Math.random() * 9000).toString()
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// 动态设置导航栏标题
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uni.setNavigationBarTitle({
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title: `单人 - ${roomId.value}号房间`
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})
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// 监听页面返回事件,用于接收从计分页面传回的更新后的分数
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const updateListener = () => {
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// 尝试获取更新后的玩家数据
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const updatedPlayers = uni.getStorageSync('updatedPlayers')
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if (updatedPlayers) {
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try {
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const parsedPlayers = JSON.parse(updatedPlayers)
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console.log('收到更新的玩家数据:', parsedPlayers)
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// 获取当前局数
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const currentRound = uni.getStorageSync('currentRound') || 1
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const roundIndex = currentRound - 1
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// 更新玩家列表中的分数
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parsedPlayers.forEach(updatedPlayer => {
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// 查找对应的玩家
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const playerIndex = players.value.findIndex(p => p.id === updatedPlayer.id)
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if (playerIndex !== -1) {
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// 更新普通玩家当前局的分数
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// 确保roundScores数组有足够的空间
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if (players.value[playerIndex].roundScores.length <= roundIndex) {
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players.value[playerIndex].roundScores.length = roundIndex + 1
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}
|
||
// 保存当前局的分数
|
||
players.value[playerIndex].roundScores[roundIndex] = updatedPlayer.score
|
||
// 计算总分:所有局分数的总和
|
||
players.value[playerIndex].score = players.value[playerIndex].roundScores.reduce((sum, score) => sum + (score || 0), 0)
|
||
} else if (updatedPlayer.id === 'table') {
|
||
// 更新台板玩家当前局的分数
|
||
// 确保roundScores数组有足够的空间
|
||
if (tablePlayer.roundScores.length <= roundIndex) {
|
||
tablePlayer.roundScores.length = roundIndex + 1
|
||
}
|
||
// 保存当前局的分数
|
||
tablePlayer.roundScores[roundIndex] = updatedPlayer.score
|
||
// 计算总分:所有局分数的总和
|
||
tablePlayer.score = tablePlayer.roundScores.reduce((sum, score) => sum + (score || 0), 0)
|
||
}
|
||
})
|
||
|
||
// 清除临时存储的数据
|
||
uni.removeStorageSync('updatedPlayers')
|
||
} catch (error) {
|
||
console.error('解析更新的玩家数据失败:', error)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 监听页面显示事件
|
||
uni.$on('updatePlayers', updateListener)
|
||
|
||
// 监听用户数据更新事件(来自change页面)
|
||
const userDataListener = (updatedUser) => {
|
||
updateUserData(updatedUser)
|
||
}
|
||
uni.$on('userDataUpdated', userDataListener)
|
||
|
||
// 监听页面显示生命周期
|
||
uni.onShow(() => {
|
||
updateListener()
|
||
|
||
// 从本地存储获取最新的用户信息
|
||
try {
|
||
const storedUserInfo = uni.getStorageSync('userInfo');
|
||
if (storedUserInfo) {
|
||
console.log('从本地存储加载用户信息:', storedUserInfo);
|
||
// 更新当前用户信息
|
||
currentUser.value = { ...storedUserInfo };
|
||
|
||
// 更新玩家列表中的用户信息
|
||
const selfPlayerIndex = players.value.findIndex(p => p.id === 'self');
|
||
if (selfPlayerIndex !== -1) {
|
||
players.value[selfPlayerIndex] = {
|
||
...players.value[selfPlayerIndex],
|
||
name: storedUserInfo.name,
|
||
avatar: storedUserInfo.avatar
|
||
};
|
||
}
|
||
}
|
||
} catch (error) {
|
||
console.error('从本地存储获取用户信息失败:', error);
|
||
}
|
||
})
|
||
})
|
||
|
||
onUnmounted(() => {
|
||
// 移除事件监听器
|
||
uni.$off('updatePlayers');
|
||
uni.$off('userDataUpdated');
|
||
})
|
||
</script>
|
||
<style lang="less" scoped>
|
||
.singleplay {
|
||
width: 750rpx;
|
||
margin: 0;
|
||
padding: 20rpx;
|
||
box-sizing: border-box;
|
||
background-color: #f8f8f8;
|
||
min-height: 100vh;
|
||
display: flex;
|
||
flex-direction: column;
|
||
|
||
/* #ifdef MP-WEIXIN */
|
||
user-select: none;
|
||
/* #endif */
|
||
}
|
||
|
||
/* 顶部功能区 */
|
||
.top-functions {
|
||
display: flex;
|
||
flex-direction: row;
|
||
align-items: center;
|
||
justify-content: space-between;
|
||
width: 100%;
|
||
//padding: 10rpx 15rpx;
|
||
margin-bottom: 20rpx;
|
||
box-sizing: border-box;
|
||
overflow-x: auto;
|
||
|
||
.function-btn {
|
||
display: flex;
|
||
flex-direction: row;
|
||
align-items: center;
|
||
gap: 5rpx;
|
||
padding: 8rpx 8rpx;
|
||
background-color: #fff;
|
||
border-radius: 10rpx;
|
||
box-shadow: 0 2rpx 8rpx rgba(0, 0, 0, 0.1);
|
||
margin: 0 8rpx;
|
||
transition: all 0.3s ease;
|
||
white-space: nowrap;
|
||
flex-shrink: 0;
|
||
|
||
// 图标样式
|
||
.btn-icon {
|
||
width: 30rpx;
|
||
height: 30rpx;
|
||
}
|
||
|
||
// 文本样式
|
||
text {
|
||
font-size: 22rpx;
|
||
color: #333;
|
||
white-space: nowrap;
|
||
overflow: hidden;
|
||
text-overflow: ellipsis;
|
||
}
|
||
|
||
// 微信小程序特有点击反馈
|
||
/* #ifdef MP-WEIXIN */
|
||
&:active {
|
||
opacity: 0.8;
|
||
transform: scale(0.95);
|
||
}
|
||
/* #endif */
|
||
}
|
||
|
||
.switch-group {
|
||
display: flex;
|
||
flex-direction: row;
|
||
align-items: center;
|
||
gap: 6rpx;
|
||
margin: 0 8rpx;
|
||
white-space: nowrap;
|
||
flex-shrink: 0;
|
||
|
||
text {
|
||
font-size: 22rpx;
|
||
color: #333;
|
||
white-space: nowrap;
|
||
overflow: hidden;
|
||
text-overflow: ellipsis;
|
||
}
|
||
|
||
switch {
|
||
transform: scale(0.75);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 对局记录区域 */
|
||
.game-record {
|
||
background-color: #fff;
|
||
border-radius: 20rpx;
|
||
padding: 20rpx;
|
||
box-shadow: 0 2rpx 10rpx rgba(0, 0, 0, 0.1);
|
||
margin-bottom: 30rpx;
|
||
flex: 1;
|
||
overflow-y: auto;
|
||
padding-bottom: 20rpx;
|
||
}
|
||
|
||
.record-title {
|
||
font-size: 28rpx;
|
||
font-weight: bold;
|
||
color: #333;
|
||
margin-bottom: 10rpx;
|
||
|
||
.hint {
|
||
font-size: 24rpx;
|
||
font-weight: normal;
|
||
color: #666;
|
||
margin-left: 10rpx;
|
||
}
|
||
}
|
||
|
||
/* 用户信息区域 */
|
||
.user-section {
|
||
margin-bottom: 20rpx;
|
||
|
||
.user-hint {
|
||
font-size: 24rpx;
|
||
color: #fa5d5d;
|
||
margin-bottom: 15rpx;
|
||
display: block;
|
||
}
|
||
|
||
.user-info {
|
||
display: flex;
|
||
flex-direction: row;
|
||
align-items: center;
|
||
gap: 15rpx;
|
||
padding: 10rpx;
|
||
border-radius: 10rpx;
|
||
background-color: #f0f8ff;
|
||
|
||
.user-avatar {
|
||
width: 80rpx;
|
||
height: 80rpx;
|
||
border-radius: 50%;
|
||
}
|
||
|
||
.user-details {
|
||
.user-name {
|
||
font-size: 28rpx;
|
||
color: #333;
|
||
|
||
.self-tag {
|
||
background-color: #007aff;
|
||
color: #fff;
|
||
font-size: 20rpx;
|
||
padding: 2rpx 10rpx;
|
||
border-radius: 10rpx;
|
||
margin-left: 8rpx;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 玩家列表区域 */
|
||
.players-section {
|
||
.section-header {
|
||
display: flex;
|
||
flex-direction: row;
|
||
align-items: center;
|
||
justify-content: center;
|
||
margin-bottom: 15rpx;
|
||
|
||
.header-title {
|
||
font-size: 28rpx;
|
||
font-weight: bold;
|
||
color: #333;
|
||
align-items: center;
|
||
justify-content: center;
|
||
|
||
}
|
||
|
||
.player-count {
|
||
font-size: 24rpx;
|
||
color: #666;
|
||
margin-left: 10rpx;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 玩家表格容器 - 实现横向滚动 */
|
||
.players-table-container {
|
||
overflow-x: auto;
|
||
-webkit-overflow-scrolling: touch;
|
||
border-radius: 10rpx;
|
||
border: 1rpx solid #e0e0e0;
|
||
}
|
||
|
||
/* 垂直表格容器 - 实现垂直滚动和横向滑动 */
|
||
.players-table-container.vertical {
|
||
overflow-y: auto;
|
||
overflow-x: auto;
|
||
max-height: 500rpx;
|
||
-webkit-overflow-scrolling: touch; /* 优化移动端滚动体验 */
|
||
}
|
||
|
||
/* 玩家表格 */
|
||
.players-table {
|
||
min-width: 100%;
|
||
overflow: visible;
|
||
}
|
||
|
||
/* 垂直表格样式 */
|
||
.players-table.vertical {
|
||
.table-row {
|
||
display: flex;
|
||
flex-direction: row;
|
||
border-bottom: 1rpx solid #e0e0e0;
|
||
|
||
&:last-child {
|
||
border-bottom: none;
|
||
}
|
||
}
|
||
|
||
.header-row {
|
||
background-color: #f5f5f5;
|
||
}
|
||
|
||
.header-cell {
|
||
width: 150rpx;
|
||
flex-shrink: 0;
|
||
padding: 15rpx;
|
||
font-size: 26rpx;
|
||
font-weight: bold;
|
||
color: #333;
|
||
border-right: 1rpx solid #e0e0e0;
|
||
background-color: #f5f5f5;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
}
|
||
|
||
.player-column {
|
||
justify-content: flex-start;
|
||
align-items: center;
|
||
justify-content: center;
|
||
}
|
||
|
||
.score-column {
|
||
text-align: center;
|
||
}
|
||
|
||
.data-cell {
|
||
min-width: 120rpx;
|
||
flex-shrink: 0;
|
||
padding: 15rpx;
|
||
border-right: 1rpx solid #e0e0e0;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
|
||
/* 最后一列不需要右边框 */
|
||
&:last-child {
|
||
border-right: none;
|
||
}
|
||
}
|
||
|
||
.player-info {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
gap: 8rpx;
|
||
width: 100%;
|
||
|
||
image {
|
||
width: 60rpx;
|
||
height: 60rpx;
|
||
border-radius: 50%;
|
||
}
|
||
|
||
text {
|
||
font-size: 24rpx;
|
||
color: #333;
|
||
text-align: center;
|
||
word-break: break-word;
|
||
}
|
||
}
|
||
|
||
.score-display {
|
||
font-size: 28rpx;
|
||
font-weight: bold;
|
||
color: #007aff;
|
||
|
||
&:active {
|
||
background-color: #f0f8ff;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 底部操作按钮 */
|
||
.bottom-buttons {
|
||
display: flex;
|
||
flex-direction: row;
|
||
gap: 20rpx;
|
||
position: sticky;
|
||
bottom: 0;
|
||
left: 0;
|
||
right: 0;
|
||
padding: 20rpx;
|
||
background-color: #fff;
|
||
box-shadow: 0 -2rpx 10rpx rgba(0, 0, 0, 0.1);
|
||
/* #ifdef MP-WEIXIN */
|
||
padding-bottom: calc(20rpx + env(safe-area-inset-bottom));
|
||
/* #endif */
|
||
|
||
.start-btn,
|
||
.settle-btn {
|
||
flex: 1;
|
||
height: 90rpx;
|
||
font-size: 32rpx;
|
||
line-height: 90rpx;
|
||
margin: 0;
|
||
}
|
||
|
||
.start-btn {
|
||
background-color: #007aff;
|
||
}
|
||
|
||
.settle-btn {
|
||
border: 1rpx solid #007aff;
|
||
color: #007aff;
|
||
}
|
||
}
|
||
|
||
/* 适配不同屏幕尺寸 */
|
||
@media screen and (max-width: 375px) {
|
||
.singleplay {
|
||
padding: 15rpx;
|
||
}
|
||
|
||
.top-functions {
|
||
gap: 8rpx;
|
||
|
||
.function-btn {
|
||
padding: 1rpx 1rpx;
|
||
|
||
text {
|
||
font-size: 22rpx;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
</style> |